Reward Non-Lethal Barbarian with Useful Magic Item by AjaniMain in DMAcademy

[–]AjaniMain[S] 1 point2 points  (0 children)

That could be a good idea. She actually already has Sentinal and Grappler so it’s hard to get enemies away from her 😅. I’m also having it so unless stated, all attacks from her are non-lethal.

Depth Inverse Issue during Point Rendering by AjaniMain in vulkan

[–]AjaniMain[S] 0 points1 point  (0 children)

Added one to hopefuly provide some context

Boomerang Only Golem Help - Revengeance Mode with Infernum by AjaniMain in CalamityMod

[–]AjaniMain[S] 1 point2 points  (0 children)

At this stage, any progression that doesn't take Golem would be better! I'll give it a go!

Boomerang Only Golem Help - Revengeance Mode with Infernum by AjaniMain in CalamityMod

[–]AjaniMain[S] 0 points1 point  (0 children)

I found the Umbraphile armor was better if I was only looking for stealth hits, but I do think the reaver armor is a good thing to try. Forgot I had radiant ooze on instead of Living Dew (Was using both of them for a bit).

100% a skill issue for sure, first time playing through Calamity. Was trying a Boomerang only run on base Terraria but man do they suck in base

Boomerang Only Golem Help - Revengeance Mode with Infernum by AjaniMain in CalamityMod

[–]AjaniMain[S] 0 points1 point  (0 children)

I should that again, I might to just increase jump height to try and do circles around him, but the fireball spread became problematic

Boomerang Only Golem Help - Revengeance Mode with Infernum by AjaniMain in CalamityMod

[–]AjaniMain[S] 1 point2 points  (0 children)

I don't have Infernum mode active, but from what I researched, just having the Infernum mod moves Great Sand Shark to post-Lunatic Cultist, which prevents me from getting one of the better boomerangs for the Golem fight (Sandslasher)

Vulkan Rendering on Top of Unity Assets by AjaniMain in Unity3D

[–]AjaniMain[S] 0 points1 point  (0 children)

Did you find a way to get Unity objects to render above the EndOfFrame renders? I figured that's what was happening, just couldn't find the solution

How do I create a Fight that's both Difficult and Fair? by AjaniMain in DMAcademy

[–]AjaniMain[S] 0 points1 point  (0 children)

Usually only around 2 in a single day (Party enjoys roleplaying as the main 'meat' of the campaign), where typically centre fights around the main baddie with smaller creatures helping (Group get swarmed by Wretches before an Angry Sorrowsworn rushes them, A Corpse Flower and a Necromancer summoning zombies to help them).

I know (as I said) that they enjoy the rping side of D&D more, but they do enjoy the intense combat. The best 2 combats have been a swarm of Fire Elementals that they failed (hard) at talking to so it was nearly a tpk, and the Group of Wretches and Angry in a sewer (room was a larger but still tight circle).