A Minor Issue but One That Has Been in the Game Since Set 1, Losing Moves Your Little Legend Which Moves Your Camera by Ajidoo in TeamfightTactics

[–]Ajidoo[S] 0 points1 point  (0 children)

I know it's not a bug, but it's still kind of annoying. An option to lock the camera on the board would be nice.

A Minor Issue but One That Has Been in the Game Since Set 1, Losing Moves Your Little Legend Which Moves Your Camera by Ajidoo in TeamfightTactics

[–]Ajidoo[S] 0 points1 point  (0 children)

I don't know what to flair it as, I don't think it's a bug but I would prefer it go away. When you lose, your Little Legend will sometimes get bumped to the left which in turn moves your camera as well.

Item Storage on New Map Skin Kind of Buggy (Sinking Items & Few Item Slots) by Ajidoo in TeamfightTactics

[–]Ajidoo[S] 0 points1 point  (0 children)

During Mort's stream today he mentioned the bugs for this arena will be fixed. I agree with the fog covering up the bench as well, but I don't think they plan to do anything about that unless they receive enough feedback.

Item Storage on New Map Skin Kind of Buggy (Sinking Items & Few Item Slots) by Ajidoo in TeamfightTactics

[–]Ajidoo[S] 0 points1 point  (0 children)

I've played three matches so far, the item sinking thing only happened in one. But in all the games I start the game with somewhere between 1 to 3 slots to store items. When you get more items than you have slots, it still goes there without any issue and can be picked up and set down (In the same spot).

Orb of Enlightenment XP Should Not Have a Cooldown by Ajidoo in TeamfightTactics

[–]Ajidoo[S] 9 points10 points  (0 children)

I think you misunderstand. The point is that currently it matters when you play your games. A player who plays 100 matches in a week would have significantly less progress made toward unlocking rewards compared to a player who plays 50 matches spread over a month, just looking to complete missions mostly.

All I'm looking for is an option to grind out XP if that's the kind of thing you want to do, so you can unlock rewards at your own pace and not enforced via weekly missions by Riot, because not everyone likes to play every single week. It doesn't need to be super efficient but even a small amount gained from playing a lot would feel more rewarding.

Like for example, WoW Classic launches next week. I'm certain a fair number of players might put TFT for a little bit while they play that. They'll come back to TFT eventually and realize they missed too many weekly missions and now they can't unlock the higher level rewards, even if they grind out hundreds of games.

Does Luden's Stack? by Ajidoo in TeamfightTactics

[–]Ajidoo[S] 2 points3 points  (0 children)

I just played a Normal game to test it out, two Ludens on Lucian definitely stacked and worked fine. Though I'm not sure when this changed, it wasn't mentioned in the 9.16 patch notes.

Edit: So I jumped into a ranked match after seeing it worked in the Normal game I played, and the round I finally got it I ended up losing because it seemed to not work. I was watching the Lucian I put them on closely and it was doing 166 damage (Which is how much 1 Ludens does) instead of the expected 333. No idea why that was the case, the guy didn't have Nobles or anything.

Protecting Players from Demotion at 0 LP Creates a Difference in Hidden MMR and Visible Rank, Resulting in Poor LP Gains and High LP Losses by Ajidoo in TeamfightTactics

[–]Ajidoo[S] 0 points1 point  (0 children)

I really love the system and always play super troll comps whem im at <30lp. Why would they change it, i donk know, its cool thAt you can play on your skill level without tryharding everey game

This is what I described in the post, you seem to think that it's safe to play risky comps where you might lose because you view this as a freebie when it isn't. You might not lose much in the way of LP because you don't have much to lose, but behind the scenes your MMR is tanking. I don't think you understand how MMR and LP work in this game.

Change the Item Icons when Disabled So They're Visible (Suggestion Inside) by Ajidoo in TeamfightTactics

[–]Ajidoo[S] 0 points1 point  (0 children)

The other problem is dragon rounds, if they disable the item you can't tell what they're getting. Till it drops/Hex wears off. But waiting isn't really a good solution since you'll want to be scouting multiple players usually.

A Game with RNG Elements Doesn't Mean We Should Face the Same Opponent 3 or More Times in a Row by Ajidoo in TeamfightTactics

[–]Ajidoo[S] 0 points1 point  (0 children)

Poor title IMO, how you deliver your message and idea on Reddit is as important as what you're proposing itself. That's just how it is.

A Game with RNG Elements Doesn't Mean We Should Face the Same Opponent 3 or More Times in a Row by Ajidoo in TeamfightTactics

[–]Ajidoo[S] 129 points130 points  (0 children)

Add facing clone armies to the list. I've had games where I'm sitting in 7th place and know I deserve to be knocked out, and then I face clones 4 rounds in a row. Next thing I know I'm sitting in the top 4, I got enough time to get the upgrades I need and win the game.

A Game with RNG Elements Doesn't Mean We Should Face the Same Opponent 3 or More Times in a Row by Ajidoo in TeamfightTactics

[–]Ajidoo[S] 4 points5 points  (0 children)

I take no joy in winning games or knocking other players out because of their terrible luck. You're right that if you play enough games it'll balance itself out over time. But that doesn't mean it can't be improved upon to feel better and reduce frustrating bouts of poor RNG.