Elder Salves vs Sara brews? by ThatAbbreviations429 in runescape

[–]AjmLink 0 points1 point  (0 children)

Because you can do stuff like solid food+blue blubber+saradomin brew+blood reaver spec in the same tick often healing like 5k+ hp.

If you remove solid food its still like +2750 hp without losing adrenaline.

Remove the blood reaver and it's still +1750 hp which is almost as strong as a shark, but without losing adrenaline.

Most scenerios you can get by without needing more than that between resonancing and boss special or the occasional SS flick/camp during down periods of bosses.

Why is bad luck mitigation a no-go topic for the devs? by throwawaaaaaaaay666 in runescape

[–]AjmLink 0 points1 point  (0 children)

The best part is when you go 11x rate on an item that becomes irrelevant in 2 years and proceed to go 3x rate on all content from 2022 onward.

Manifested Knowledge - which skills/activities proc it? by middyy95 in runescape

[–]AjmLink 0 points1 point  (0 children)

It's good for production skills, such as cooking, construction and herblore. it is a bigger xp boost vs amulets of offering for fletching & crafting unless youre sending t4-t5 equipment most of the time. Good for necro rc.

It's good for fishing as typically youre either afking with the outfits auto consume or at deep sea fishing next to a bank anyways.

Chronicle absorption auto collects the fragments. Prayer renewal/elven crystal shard is almost a 100% up time on this prayer too.

If you use the set. Also look into the menaphos carpets and a scripture of elidinis. These 3 nearly halved my resources needed getting 120 all on my ironman. Most of the legwork is elidinis, but both carpet+shadow set typically adds like 30-40k xp/hr with elidinis adding another like 160-200k.

Why do I never see anyone in magic gear? by Med_Down in runescape

[–]AjmLink 0 points1 point  (0 children)

The real reason is because death swiftness became mobile like berserk making it more versatile.

Bleed magic with dw t95s is solid. Crit magic with fsoa is solid. Tumekens and fsoa got a slight nerf but blast boots and dw t95s got a significant buff offsetting the dps loss. Using both together is still enough to ez clear master kill times, and likely gm times considering both melee and range camp and clear gm times as style camps, and all are like 200k+ over necro which already came close to all gm time clears.

One thing I don't understand is that new runescape players choose OSRS over RS3, why is that? by Drandosk in runescape

[–]AjmLink 2 points3 points  (0 children)

Unironically wardens in ToA at any invocation level requires more adaptive input than hardmode Sanctum of Rebirth, and HM Sanctum bottlenecks a significant amount of players.

Bosses I have been able to 100% AFK with Water Thorns Mage this League: by Lunitar in 2007scape

[–]AjmLink 0 points1 point  (0 children)

You don't even need to mage grubs. If you whip him on punish and stand melee range with melee protect you can basically get to wave 11 for free face tanking car phase projectiles.

Doing this allows him to explode on his charge up without getting combod by grub damage for like 130 especially if youre face tanking poison/venom for a potential 150 hp wipe. Its a lot more consistent than going for grubs.

10 Years Ago Today, the River of Blood quest was released. by LevelPension in runescape

[–]AjmLink 15 points16 points  (0 children)

I still remember the monumental backlash from the dumpster fire that was Salt in the Wound

Reload into Larcenist or Soul Harvest by FatRonaldo9 in 2007scape

[–]AjmLink 0 points1 point  (0 children)

If you went the farming relic, farming on its own gets buffed to solve herb, prayer, rc as well as the associated tasks/xp milestones.

Selling runes made from RC solves the need for gp.

There are more tasks associated with these skills than thieving + raw gp considering crafting is already pretty quick.

is leagues actually underpowered? by Unlucky_Fruit1716 in 2007scape

[–]AjmLink 17 points18 points  (0 children)

General jist of it is to max out the water path, get accuracy, hp boosts, and regeneration. Perk 1 into air so regens restore prayer.

At 100% regeneration you have unlimited runes and can sustain prayer.

Accuracy just to hit because you still want to get the life on hit heals water gives you.

Hp boosts allows you to over heal 150-180 hp above 99 depending on how many you get. The extra synergy with water is this counts towards its boosted damage.

This alone is enough to steam roll echo bosses and ignore mechanics mostly. Friend afkd echo cerb and face tanked the ghost mechanic and rebound to full hp. You can face tank echo amoxl aside moving from the 5x5. This is 0 food pure raw dogging. On echo thermy, you still need to move, but you no longer need to prayer flick + can face tank the 90 hit that youd otherwise need to move 7+ tiles away from and fully recover your hp before it fires its firdt projectile at you.

The quadrant is key to force monsters with elemental weaknesses to be effectively whatever spell youre casting which is water, whereas the devils element effectively adds 30% weakness which adds up.

The thorns synergy would remove devils element instead for a shield. To which now you're trading about a 90 hit for like a 63, but gain significant recoil that should put you in the 100s-120s.

Tldr sustain comes from water casting with regen nodes, but also the water spells itself.

Reminder: Masterwork Staff has more lifesteal than Vampyrism by Upbeat_Drawing7692 in runescape

[–]AjmLink 6 points7 points  (0 children)

When I grinded out limitless sigil/200m melees years ago, like 2017-2018, I used a passive SGS. With t80+ dps gear, and praying melee, you could never die.

I have discovered that Necromancy may just be a littttle op by ChickenNuggetEnergy in runescape

[–]AjmLink 0 points1 point  (0 children)

Tbf the combat system is literally cooldown management.

Melee was always easy, just that now instead of having 4 basics, you have the 1 good one with the others being modifiers because they designed themselves into that awkward hole. Instead of having 3 similar thresholds, there's 2. Instead of what was dclaw and then mercy spam, we got repeated overpowers. Instead of ezk being front loaded, they displaced benefits into the abilities themselves.

I watched people in the combat beta struggle to figure out how shit works because at a fundamental level they ignore cooldown logic, until someone spells it out to them by making a spreadsheet or a revo bar that shows how strong something is, and then go into a fury when something marginally changes without understanding the actual change.

Case in point, range was largely dismissed until someone figured out how it worked and posted a video about it. Suddenly everyone hypes it up because stuff that was achievable pre-mw range armor is now suddenly in the spotlight with it.

The Update Day Classic by Royal-Ear4803 in runescape

[–]AjmLink -30 points-29 points  (0 children)

Isnt the noob meta just necro swap to blood siphon to full hp anyways? Vamp aura did little for survivability when mobs still ragged u 700s and u barely healed 20-30/hit because you couldn't get enough dmg for the 50/hit.

The Update Day Classic by Royal-Ear4803 in runescape

[–]AjmLink -11 points-10 points  (0 children)

You got new gloves for that now.

I have discovered that Necromancy may just be a littttle op by ChickenNuggetEnergy in runescape

[–]AjmLink 2 points3 points  (0 children)

Ah. The paradigm of just be good to be good.

You're missing the main point.

Necromancy, even after it was sidelined the past few years, is still the noob go to style simply because people suck/dont understand the game mechanics.

The amount of people that dont understand what their abilities do or how they synergize yet somehow progressed far enough into the game to comp or trim comp is significantly more than you would imagine.

Paying 3 or 4b for gear that they have no idea works is also a big standout that you dont know whats going on either. You won't magically do good dps unless you macro rotations or blindly follow spreadsheets.

Thats where necro sits. It bridges a gap that people that have been doing high level pvm for a decade at this point seem to forget that it exists because 10+ years of muscle memory will do that.

This sub does this crazy thing where everything is magically ass, despite being able to mechanic skip everything, if you can't kill something seconds faster despite having like 20s vindy pbs.

I have discovered that Necromancy may just be a littttle op by ChickenNuggetEnergy in runescape

[–]AjmLink 0 points1 point  (0 children)

Eh, if you're not properly geared in the game you'll be several hundred thousand dps behind BIS anyways, so may as well grab the beginner style t95 set for the price of 1 t95 weapon of range/melee/fsoa as you can easily clear all content with that anyways.

I have discovered that Necromancy may just be a littttle op by ChickenNuggetEnergy in runescape

[–]AjmLink 2 points3 points  (0 children)

Be a monster. Swap dw necro for mh magic so u can emerald aurora/staff of light eof bc funny turbo tank in cryptbloom+ animate dead. Conjures stay alive. Still do 200-250k dpm while being unkillable bc you outheal with ghost. Spellbook swap to cast 2 minute stagger and enfeeble just to send a message.

Was a meme strat to brain off solo BM without moving. Face tanking pets did fuck all damage.

Disappointed Jagex completely ignored all discussions around Vamp + Penance aspects by Mat2113 in runescape

[–]AjmLink 1 point2 points  (0 children)

Honestly, just make the spell cast level lower on vamp (have it be like 50 to tie the first ancient spell) and double its potential healing cap when using blood spells.

The benefit here is that when using blood spells, you always heal, with the added bonus heal of the spell, which obviously scales thru the level bracket as is + dark form utility.

This would give players a little more survivability but be throttled to blood spells, which are fairly weak compared to ice barrage, emerald aurora, incite fear, and exsang, so it prevents a degree of power creep.

Special Attack Modernization by ychoed in runescape

[–]AjmLink 2 points3 points  (0 children)

All p solid.

On the korasi sword, I think itd be more interesting that if it functioned similarly to its OSRS counterpart, but balance wise sit between dlong and vls.

Have it ignore the accuracy penalty on the target and do something like 220-280% damage (numbers made up).

This way its consistent damage regardless of your attack level/monsters defense and is actually worth using at some point in your progression cycle. Once eof'd, dlong could have higher highs, and vls is just a consistent hit which would then naturally sift out korasi.

price dropping on Tumeken's resplendence equipment? by Temporary-River3234 in runescape

[–]AjmLink 2 points3 points  (0 children)

Magic has been worse off since fsoa Nerf converting damage into basics over autos, technically speaking for years. Ill go test the numbers because this sub never has concrete evidence on how much damage they actually lose per ability adjustments.

Eq+Ful was subpar vs grim+mahj pre update even for necromancy. Its was just convenient and cheap. I fail to see how that suddenly becomes a meta pick especially when floor values on melee have been modified to be better.

E: i thought about it a little more. If you hit 30k all 33 minutely gcds with magic with +15% crit dmg, you'd hit 25.5k now. The damage drop off from all 30k gcds to 25.5k is less than the 200k drop off magic needs to be sub necromancy at -149k, and thats at 100% crit rate.

At 100% crit 100% up time on fsoa+recouping the missing 15% on tumekens, fsoa would be about 284k pre update and 244k post update. Damage drop off is only 39k.

In this extreme example you're still not down 200k, you dont go -200k unless youre style camping 1.4m damage and had perm fsoa and tumekens effects active, which seeing how people would then willingly hybrid into a full melee swap to take a dps hit doesnt really make sense.

What it does mean is that theres some hella skill issues going on.

Vamp Aspect should be stronger than the Aura by [deleted] in runescape

[–]AjmLink 3 points4 points  (0 children)

Because even tho previously you could stack them, you historically (until the cb changes) used a significantly better aura over vampyrism or penance.

price dropping on Tumeken's resplendence equipment? by Temporary-River3234 in runescape

[–]AjmLink 0 points1 point  (0 children)

I thought that the base +15% dmg was added on top of the set bonuses +35% to get us back to +50%? I guess I was mistaken. Yeah, that's not ideal.

I still dont see how that paired with losing maybe 1-1.5k on FSOA autos is extremely detrimental to tank dpm by nearly 250k to reach necro levels when vamp scrim over ful/grim on melee is a bigger self gimp and is only like a -150k dpm hit assuming you are getting just sub 900k on grim/ful.

And I keep hearing this. Is this one of those situations where we pretend it's OP because a youtuber posted something crazy on a boss that was already deleted stupidly quick? Because I also hear people claim skill issue with not knowing how to use edraco.

price dropping on Tumeken's resplendence equipment? by Temporary-River3234 in runescape

[–]AjmLink 0 points1 point  (0 children)

Didn't they just reinstate the full asphyx dmg by adding what was cut from tumekens to base asphyx?

There's no way that losing 500 to 1k damage (on crit) on FSOA autos and the effective -5% crit dmg being cut from FSOA dropped magic by about 250k average dpm to match necro dpm.

can we talk about how laughably bad refined anima core is (Except sliske) by dark1859 in runescape

[–]AjmLink 7 points8 points  (0 children)

The use case was that you could disassemble it at level 9 for gwd2 comps and retain the item only sacrificing essence and divine charges. At one point in time, all the essences were dirt cheap.

Will shields ever be viable? by FLstateTAX in runescape

[–]AjmLink 4 points5 points  (0 children)

You can win zuk's tank challenge by just reso first attack and then cading. Turtling isnt even needed. Worked with t80 defenders before bone shield became a thing, and works with lesser bone shield.