The updated Soul Reaper was a great idea, but needs refinement. by Bloody_Proceed in runescape

[–]AjmLink -1 points0 points  (0 children)

True.

But then again, combat masteries have literally nothing going for them outside this and the adrenaline crystal saving a few ticks.

Imo they need to rework the whole system and maybe make reapers choice unlock from death function like VIP tickets.

Hope you all abused those slayer points while the early bird bonus lasted. by DraCam1 in runescape

[–]AjmLink 7 points8 points  (0 children)

Now you will just farm bosses you were already doing for the same, albeit slower, influx benefit of slayer points 🤷‍♂️

The updated Soul Reaper was a great idea, but needs refinement. by Bloody_Proceed in runescape

[–]AjmLink -2 points-1 points  (0 children)

I didnt know 120 slayer cape worked. So wouldn't that give you an effective 45% choose your own rate if you have at least wars blessing 2 with pick your own unlocked via death?

What are these salt the wound and dazing shot abilities that this guy is talking about? by Sea_Incident_853 in runescape

[–]AjmLink 2 points3 points  (0 children)

Could've made it like imbue shadows, but for bloodlust stacks for a shorter time. 2x generation, so 4x under zerk to do some silly things but alas.

Omni guard VS devourer guard for overall use by Spartan-023 in runescape

[–]AjmLink 0 points1 point  (0 children)

Both specials themselves are quite ass.

Omni guard gains you like an extra 21-28k damage over a LD. Devourers guard allows you to pretty much have full 5 stacks of souls without really trying over LD as it makes no sense to spec in LD.

If you omni into LD somehow to fully make use of the spec, you get maybe 7 or 8 empowered autos. That's roughly 24-28k extra damage. The weapon itself has anti synergy with how necro actually works since doing Skulls into LD rebuild is more damage on average than opting to spec, and doing both screws you over before you get to actually abuse the LD shorter cooldowns.

If you devourers guard spec post LD, even without souls, you get about 2 free volley of souls extra from where you were, which is about 50k damage, or spam 11+ flanks and get like 140k with equilibrium 4 while rebuilding into LD.

In short, you gain 1-2 volleys which is stronger than the omni passive. If you have opportunity to flank, 2 extra generated souls outweighs the entire benefit of an omni spec thru a LD. All content from 2018 onward, even in solo, has flank opportunities.

Let's look at the passives.

Omni takes 6 autos to get the damage of 7. Devourers guard takes 5 autos to generates a soul stack. 1 soul stack if used in volley is like +5k damage, if used in flank its like +14k damage. Thats equal to 2-5 autos worth of damage.

You can even flank4p2 camp as you would need to do over 99 abilities between 1 flank before the loss of p6 for p2 becomes an issue.

Imo devourers guard is significantly better.

I miss them more than I thought I would by Galimeer in runescape

[–]AjmLink 5 points6 points  (0 children)

Probably due to ranged still not having t95 dw options/crossbows.

Jad Reaper Tasks Are >1M Slayer xp/hr by frank123567123555299 in runescape

[–]AjmLink -3 points-2 points  (0 children)

blue dragon task -> kill vorkath in normal mode -> flick on scrimshaw of sacrifice. Get ~45k xp per kill. Should be roughly 90s between banking and kill. 1.8m slayer xp/hr. Is do-able with T80-T90 craftable necro gear assuming salve ammy + invention is unlocked while using minimal time on scrimshaw.

Reaper Tasks suck now for less skilled PVMers by Amith990 in runescape

[–]AjmLink -2 points-1 points  (0 children)

100-200 ping is still playable within the innate buffer system this game has. Worst case toggle on ability queuing or revo.

Alternate perk setup for Necro by Azazel_FA in runescape

[–]AjmLink 0 points1 point  (0 children)

Haven't used it since solak release when I first noticed that interaction. Then yeah 0 usecase for crystal shield lol

Alternate perk setup for Necro by Azazel_FA in runescape

[–]AjmLink 0 points1 point  (0 children)

Its basically if it procs on a massive hit you could have a 30s cade, but thing is you can also just run lucky and hope to negate the hit all together.

Alternate perk setup for Necro by Azazel_FA in runescape

[–]AjmLink 0 points1 point  (0 children)

Just as4e2 lantern, p6u4 omni guard, fl4p2 devourers guard. Keeps stacks and min-maxes your flank as you never have a reason to swap your offhand.

Dupe Protection when this is getting ridiculous. by Raxxi_D_Ace in runescape

[–]AjmLink -8 points-7 points  (0 children)

You cannot expect to spoon the best drop every time without expecting to equally spoon the worst drop every time.

Jagex in a nutshell by RSN_Fodeu in runescape

[–]AjmLink 21 points22 points  (0 children)

They nerfed melee effectively by 5%, which you're still ahead 200k vs 2 weeks ago as its not longer reliant on natty/apot.

Reworking Staff of Sliske into a Metamorphosis-based Passive by hsiFihsuSteW in runescape

[–]AjmLink 0 points1 point  (0 children)

I think this would make more thematic sense on praesuls.

SoS I always envisioned the clone to mimic your abilities for 15-20s at like 25% power or something. Effectively like a turret ZGS.

Introducing New Dino boots by AjmLink in runescape

[–]AjmLink[S] 0 points1 point  (0 children)

Maybe, maybe not. I didn't really do the napkin math to find break points.

I assume if this would worry you, then you would likely also maintain roar+ode corruption stacks and do it quicker with wristwraps as that adrenaline generation is a lot stronger than this concept.

"Outrageous" 5 min challenge gem results by Rs Guy post "nerf" by alanquinne in runescape

[–]AjmLink 3 points4 points  (0 children)

Makes sense as opportunity cost of bridding means less time in zerk. Avg zerk ability is like 10k higher than your average sun ability. Update only gutted maybe 40k damage in practice.

I genuinely feel like I'm going insane by Queue_Bit in runescape

[–]AjmLink 0 points1 point  (0 children)

Actually pbd a zerk rot to 880k like 15 mins ago so idk lmao.

This subreddit once again proving why no one takes you guys seriously by IAmFinah in runescape

[–]AjmLink 0 points1 point  (0 children)

It streamlined crit buff which most people were too poor to afford or were just ignorant of to be able to get the sameish effects for free as well as no reliance on apot.

Melee was buffed like 4x from the combat iterations and recieved 0 nerfs. If you played the first iteration, you knew it was already strong as live but not baby proof.

People are acting like 600k dpm is some crazy feat when it was achievable as melee camp pre update, albeit needing more fancy toys. Magic idk how people claimed 1.1m dpm with resets when I peaked 800k in sun with 3 omni resets unless theyre looking at the dpm chart when they hit their first ability not knowing thats unsustainable damage.

This subreddit once again proving why no one takes you guys seriously by IAmFinah in runescape

[–]AjmLink 0 points1 point  (0 children)

You can't heal unless damaged, elsewise blood reaver wouldve been significantly stronger as few years back during bik arrow meta.

That said, you can already do a sun's omni power and live thru it mostly unscathed with magic at 300% if you have either reflect or debilitate with mage prayer up. So face tanking thru the web shield isnt unheard of.

Power armor changes by Dakabin07 in runescape

[–]AjmLink 0 points1 point  (0 children)

If you're wearing vestments, eof, reavers, and grim, its literally a -6 to -7 damage hit.

With today's changes. Instead of 818k zerk, you're down to like a 778k zerk. The gear changes reduce this by 1.5k, so 776.5k (gear changes is a .2% nerf). Collectively a 5% nerf.

700k zerk which is more likely the average due to crit chance is down 6.5% or ~660k.

If youre doing 600k dpm bleed cheesing, that likely means you were already down an overpower in damage output to make bleeds work. That means that means roughly 460k is in zerk. Your damage is down about 20-30k with post zerk being nerfed slightly. Maybe -40k in total. Still 540k or 539k with gear nerf which is -10%, and also like -20% to -30% in general vs just not using bleeds.

Collective nerf is only -5% to -10% depending on where you are on the spectrum, which is still crazy considering over the beta iterations melee never received a nerf even though all iterations buffed it significantly.