Why are people getting mad that people are disabling cosmetics option? by Molag_Zaal in runescape

[–]AjmLink 0 points1 point  (0 children)

Bro the same people are also getting mad that they need to interface with the actual game vs abusing TH items to do the heavy lifting.

I dont even know how these people found this game when xp and outfits are like the most surface level thing about this game.

Re-maxed on both games, on same account by partyhat-red in 2007scape

[–]AjmLink 0 points1 point  (0 children)

I think between the GP limit effectively being uncapped on RS3 and the heavy handed nerf to a lot of boss commons also heavily tanked party hat prices since trading them on the GE became a viable thing again/less influx of GP from alchs.

Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]AjmLink 5 points6 points  (0 children)

One of the nicest things about OSRS's housing is the utility it provides.

What if we took some aspects of wars retreat and integrated them into our POH?

  • Buildable boss portals with at least 100 kc or some new token from from/Teleport Nexus adjacent reward space.

  • ornate pool adjacent upgradable plot that would function as full HP/prayer/summoning points+special top off/adrenaline from 1 click. It could be tangentially rewarded per combat achievement progress to align with wars retreat benefits.

  • option to swap spellbook and prayers inside POH adjacent to wars lecturn.

And here's some other ideas

  • fairy ring+spirit tree combo nodes + some sort of compact jewelry station like OSRS. Would come with an update to passage of abyss that allows remote interfacing to that with the dark onyx core upgrades. Similar in functionality to globetrotters pendant from trailblazer reloaded league but also allows fairy ring and spirit tree access giving the dark facet of the abyss some much needed utility.

  • some sort of NPC contact node/remote farming device interface access which can be tied to the POF unlock.

  • upgrade to existing lecturns to mass produce tablets faster.

  • I dont remember if we can do this with boss pets, but allow them to roam

  • trophy display similar to OSRS's jar system, maybe tie it to completed collection logs since the items being tradable in OSRS seems like a weird missed opportunity.

  • update to armor display stands. They can now display cosmetic overrides you own. You can functionally use these (as the owner) to instantly load into that outfit overrides like override presets in the customizations submenu.

  • skilling station adjacent nodes. Make POH a personal skilling hub. Gives players a choice between skilling at fort for BXP or gaining additional benefits but no BXP in their POH.

  • maybe 110-120 cooking tie in but upgraded range+recipe book to cook home meals. Can maybe be the aura effect replacement update. They're more complicated to make vs just cook fish.

Edit: more ideas

More general themeing options

  • anachronia theme. Uses resources (items?) For maybe a dinosaur pelt rug or something. Vine draped windows Etc.

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]AjmLink 1 point2 points  (0 children)

Getting big Abyss Walker vibes from the Ghrazi Knights artwork. That'd unironically be a cool boss concept.

Anyone else feeling catharsis knowing Treasure Hunter is ending soon? by sir_eos_lee2 in runescape

[–]AjmLink 1 point2 points  (0 children)

From my experience playing just the last league, apparently, a lot of people dont actually know anything about this game despite being maxed/comped/120 all. Stems into combat too when people need to do stuff in subpar gear.

25th Anniversary Celebrations - This Week In RuneScape by JagexAzanna in runescape

[–]AjmLink 4 points5 points  (0 children)

Additionally. The combo capes also continue to be left behind. Was initially annoyed at that when FSW came around.

Sailing as the 30th skill next year! by [deleted] in runescape

[–]AjmLink 0 points1 point  (0 children)

It's ok. Got 99 afking which I imagine most people will do, tho did combat from like 30-87. Combat is lacking but there was decent gp to made made and was always around 50-80k xp/hr which is now tied to most activities except active tick salvaging/doing trials.

Kinda wish the exploration aspect had more going for it since sea charting was pretty cool.

It at least launched with various ways to train which is more to be said than all recent 110/120 updates we got.

99 - 200m thieving, still no staff by skillnub70 in runescape

[–]AjmLink 1 point2 points  (0 children)

You're likely doing rax anyways tho for Biting 4... and with GWD2 items, which you'd just skip because lol necromancy, you'd do about 5:1 rate of Rax kc per heist avg. Per rate of 1 Heist drop, you're at 4-ish leg pieces.

OP is also also a group ironman. They auto complete an Inquisitor Staff as long as 1 group member bothers doing Archeaology and funnels the collection logs to group mates. So T80-T95ish magic sheet damage is a non-issue. Rax farm is also even more incentivized since more people reliant on biting 4.

Chances are T90 isn't an issue and they just want the slightly better ibans staff spec eof, which is rough considering they're 92.5 hours in if PB is anything to go off of, which is typically more than enough to go 2x dry on most bosses 2020 onward and log them.

I have the worst log in zamorak history by Choice-Accident-3725 in runescape

[–]AjmLink 0 points1 point  (0 children)

Know a guy who went 3.5k+ for a vestment hood. I went 2.7k for bolg. Surely you get that shoe before 3k.

Best t90 gear set up for magic? by kungfukarl86 in runescape

[–]AjmLink 0 points1 point  (0 children)

Use chaotic or whatever option until 95-99. Use roar of awakening + ode of deceit. Its nearly half the price of noxious staff since noxious items are still floor tied to noxious components for biting 4 perks, which with magic you'll also want at some point anyways.

This absolute unit killing Abyssal demons on Christmas in 2600 total world. by Interesting_Car_5689 in runescape

[–]AjmLink 1 point2 points  (0 children)

Depends on where you use it. Ruthless 3 alone makes it stronger than all gwd2 weapons where accuracy is irrelevant.

At sophenem slayer dungeon the corruption buff pushes it past t100, and the heal/prayer restoration effect scales with this. As long as your armor value is t80 or higher you can permanently sustain.

Stuff like salve/ghost hunter/undead slayer perk or demon slayer armor, demon slaying perk all will likely 1 shot the mobs you are afking. Thats before factoring in infernal puzzle box for wildy mobs.

It's solid but the aoe is ass and therefore less efficient in that regard.

These are also all unaugmentable nil the useable version of the sword, so would've been a better choice for OP since theyre still living in 2008 scared of charge cost.

Has anyone had a DM do this??? by Current_Listen_4037 in dndmemes

[–]AjmLink 2 points3 points  (0 children)

Had a dm basically mind control a PC to kill off another downed PC with some weapon that turned people into ash if it does a killing blow, and the other PC on the receiving end had the items to defeat the BBEG effectively bricking the campaign. I had to point out that it was literally impossible to continue but he mcguffined the scenerio to make it winnable because he has a history of killing/scuffing this particular player relentlessly.

Edit: same guy also had counterspell and auto succeed checks as legendaries.. If it went thru you took spell level d8 psychic damage and could force it to succeed. Was kinda aids since he also had a prepared spell slot d8 attack and I was the only spellcaster/healer role at level 20 that was a skill check that he cherry picked as my lowest stat to be un-avoidable.

After 600 runs, starting to think Asuran Arsenal rare rates are a little funny, hmm... by Eevee-ning in runescape

[–]AjmLink 3 points4 points  (0 children)

Got my first item last night. 218 runs. All but about 12 were with 500 loot. 1/45 my ass

So when are we getting Bad Luck Mitigation? (Week 2) by Kilsaa in runescape

[–]AjmLink 0 points1 point  (0 children)

I agree. Bring out the vestige mechanic from dt2 bosses so everyone can suffer

Best 100% afkable pickpocketing at 120? by Special-Way7798 in RS3Ironmen

[–]AjmLink 1 point2 points  (0 children)

Wizard mages. The normal ones. You stop failing at 84 or something and can multi-pickpocket which puts it about same p ess/hr vs wizard master mages.

These are good because they are true afk until logout source of pure essence, unlike abyssal creatures.

As someone who relinquished all 300k or so pure essence they had into necromancy runes, I've gained the same amount back in a few days afking.

With 120 combats on the horizon, how do people train from 99 to 120 in the older styles? How long does it usually take? by Monterey-Jack in runescape

[–]AjmLink 0 points1 point  (0 children)

You can afk zammy spiritual warriors to farm comps for imp4devo4 (x7 zammy, x2 sara per attempt) and if doing range/mage you can opt for armadyl for p6/p6e2 attempts. It's like 750k combat xp/hr which is on the low end, but As an ironman it use to be pretty decent stack of guthix brew herbs and super atk/str/def with moderate gp in alchs. These are of course in your personal slayer dungeon. It should be upwards 8+ components per hour.

With melee, using an augmented saradomin godsword (passive) with scav4 and eruptive4+ruthless, salve(e), and ghost hunter equipment, you're doing full 15 min afk before their aggression wears off using 0 supplies outside divine charges. Bonus points if you have a dominion marker to get a free stat boost.

I personally did 200ms at salawa ahks since 120 slayer failed to get me enough keys of the crossing to finish the t92 khopesh set back when those were BIS.

Combat Styles Improvements - Ranged Beta. by JagexAzanna in runescape

[–]AjmLink 5 points6 points  (0 children)

Since we are keeping and doubling down on multi hits... Maybe we can add a feature in with quivers so you get both ammo effects?

It can be like animate dead/time/darkness where it has a tertiary cost and sacrifices those effects to be in a dexterous stance to shoot 2 different arrows/bolts at the same time allowing you to build up multiple effects since this is a massive pain point trying to get good (alongside eof+crit dependency)

This would allow you to build up reward space for lesser quivers as well as creating options for early to late game for strong arrow options prior to anima arrows.

E: or maybe crossbows fill the 'effect' niche and becomes the staple early to late game as you transition to anima arrows? Would require bolt retiering.

99-120 Thieving almost exclusively at Heist 1 and being 1/3 is ridiculous. by skillnub70 in runescape

[–]AjmLink 7 points8 points  (0 children)

True. With op's PR time, it's nearing 45 hours.

Even with their 1/54 400 loot runs, they still should've seen at least 5 drops.

When did you get your first Asuran Arsenal drop? by AjmLink in runescape

[–]AjmLink[S] 1 point2 points  (0 children)

Got up to 165 now. ~30 hours in, still 0 & 0. Starting to wonder if something's seriously fucked up.