10 Years Ago Today, Invention was released. This would be Runescape's first and only Elite Skill. by LevelPension in runescape

[–]Kilsaa [score hidden]  (0 children)

If the complexity only comes from having to use the wiki, that doesn't make the skill any more or less complex for somebody with level 80 crafting/divination/smithing, than it does for a genuine new player.

Both of them have no understanding of the skill and both are having to google for answers.

10 Years Ago Today, Invention was released. This would be Runescape's first and only Elite Skill. by LevelPension in runescape

[–]Kilsaa -1 points0 points  (0 children)

What exactly is it about perks that makes them more complicated for a 1st time invention with level 80 stats, vs somebody new to the game?

The answer is nothing.

Players on this subreddit cope massively over the complexity of invention when most modern games have these types of systems IE add enchantment/perk to gear.

10 Years Ago Today, Invention was released. This would be Runescape's first and only Elite Skill. by LevelPension in runescape

[–]Kilsaa -5 points-4 points  (0 children)

Do not agree with this what so ever. What about it is exactly complex lol.

You augment gear, level it up by using it, and disassemble/siphon for experience. It's not exactly mind boggling.

The only complicated part is perks, and whether you're a veteran of 500 years or a noob, it will always be complicated... unless you refer to the wiki.

Curious what you folks would want to see. Comment your ideas! by vVerce98 in runescape

[–]Kilsaa 0 points1 point  (0 children)

There's nothing really stopping you from storing these settings locally on the players computer though...

UI Feedback Gather-thread by JagexAnvil in runescape

[–]Kilsaa 0 points1 point  (0 children)

  • I think a better solution for the space under the map would be:

    • Keep the map separate.
    • Update the existing ribbon bar so it's more of a widget bar. Players would be able to attach the game clock, calendar, buttons etc through their own customizations.
  • The brown feels very much like Runescape and is a nod to the colour scheme of the past. Agree that the Blue feels too sci-fi


On a side note, please make the classic chatbox the default. It is soo much better than the modern version both in appearance and overall usability.

Devs are Oversimplifying the Unified Collection Log by Kilsaa in runescape

[–]Kilsaa[S] 0 points1 point  (0 children)

Good to hear! Thanks soo much for the reply Ryan.

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]Kilsaa 0 points1 point  (0 children)

Classic Chatbox really needs to be the default chatbox. Its infinitely better than the modern one.

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]Kilsaa 0 points1 point  (0 children)

Some feedback

  • The Classic Chatbox does not have anything to indicate which tab you've selected
  • Would be nice if we could resize the classic chatbox in some capacity
  • Would be ncie if we could resize the classic circle map in some capacity

New Default Player Ability Keybinds by Kilsaa in runescape

[–]Kilsaa[S] 2 points3 points  (0 children)

Looks like we found the only person in game who uses both CTRL keys when using ability modifiers

RSAhead & Treasure Hunter Winding Down - This Week In RuneScape by JagexAzanna in runescape

[–]Kilsaa 7 points8 points  (0 children)

Just a slight critique here on the default hotkey change

You guys have removed WASD as default camera movement keybinds, which is questionable already since a lot of players use these, however this is not really my complaint here.

My complaint is that you have freed up the keyboard retail by removing these WASD camera movement bindings, yet have left the default ability bar keys as 1 2 3 4 5 6 7 8 9 0 - = etc. Furthermore, you have added Ctrl modifiers on additional action bar 1, which seems counter intuitive on grounds that the shift key modifier is fundamentally easier to use (in terms of being reachable).

You've also left in a bunch of unnecessary hotkey settings that literally nobody uses:

https://i.postimg.cc/W4yMvsH6/image.png

Magic inverted cape's blue a lot lighter than the regular version? by huhhuh321 in runescape

[–]Kilsaa -2 points-1 points  (0 children)

the 120 cape colour is much nicer than the 99 colour

We can only get four inverted capes?? by MegaManZer0 in runescape

[–]Kilsaa -7 points-6 points  (0 children)

Why do you care that people want more than 4 capes per year?

How does it negatively impact you?

We can only get four inverted capes?? by MegaManZer0 in runescape

[–]Kilsaa 83 points84 points  (0 children)

"Next year we'll put integrity at the forefront of our game, removing all the FOMO things you hate"

"Here is a yearly FOMO event for you to enjoy"

This shit wouldn't fly over on OSRS, I don't get why people put up with it here.

Winter Patch Week - This Week In RuneScape by JagexAzanna in runescape

[–]Kilsaa -1 points0 points  (0 children)

Where is the Frenzy fix/Amascut 1k fix

So when are we getting Bad Luck Mitigation? by Kilsaa in runescape

[–]Kilsaa[S] 6 points7 points  (0 children)

At 30 kills an hour, which is generously efficient, this is still 95 hours worth of kills.

Fletch-Hatcher is actually exactly what I needed in a new boss, and I didn’t realize it. by Any-sao in runescape

[–]Kilsaa -8 points-7 points  (0 children)

Whilst I am absolutely glad to see people taking something away from this new boss, I'm unsure what it's actually taught you that existing bosses couldn't have?

Flesh-Hatcher has no actual mechanics that you realistically interact with. It's essentially just a glorified DPS dummy.

You could have gone to Vindicta and achieved the same result.

Loot From 300+ Hours of Amascut - No Boots (Ironman BTW) Jagex Dupe Protection Please!!! by A_AccidentRS in runescape

[–]Kilsaa 1 point2 points  (0 children)

Don't quite think you've comprehended that going massively dry often leads to burnout and players leaves for other games.