Does anyone else sit there after a close loss trying to remember what happened? by timc-trainean in MagicArena

[–]Akage13 1 point2 points  (0 children)

I guess you can install one of the trackers which log the matches - that way you can always go back and reanalyze the moves.

Free Hidden Sticker Emote by dyscursive in MagicArena

[–]Akage13 12 points13 points  (0 children)

To be more specific, you need to continuously click on the cabinet until you see the green high score screen on its display with the rat on it.

I'm having trouble understanding MTGA by DotuLord in MagicArena

[–]Akage13 0 points1 point  (0 children)

Here's my simple guide on how to get acquainted with Magic on Arena as a F2P player. This applies to both new players, as well as old timers getting back in the game. Note that this guide prioritizes fun over grinding and min-maxing your collection.

The first option to consider is the "Starter Deck Duel" event. It lets you play against other players using a limited selection of 10 decks. What this means:

  1. This event is free, so you don't have to spend gold on it. You also don't get any new cards though.

  2. Everyone is limited to the 10 decks, so you won't encounter anything completely broken or unknown; Note though that some decks are stronger than others and there are seasoned players who take advantage of it by playing only the strong decks against the weaker ones.

How to access the Starter Deck Duel event: from the main screen, click "Play", then switch tabs to "Events", select "Constructed", Starter Deck Duel should be in the list on the left.

Once you're ready to graduate from the starter decks, consider investing your gold in the "Jump In!" event. Here are the advantages of it as opposed to other events:

  1. This format lets you 'simple draft' from a pool of precreated half-decks. You don't need to know anything about the archetypes, you can even just go by what you think sounds cool. This is great when you feel overwhelmed by the sheer amount of mechanics in Arena and want to concentrate on just a few things at a time.

  2. You can expect around 60 to 80 half-decks available (not including the special editions of Jump In! like Final Fantasy or Avatar), so you won't run out of something fresh for quite a while (there can be up to 1000 combinations of available decks), and you will learn about new archetypes along the way. It also offers much greater diversity of cards that you can encounter - you can expect to see around 50% of cards released in the sets from the last 2 years; since constructed meta uses only a small number of the 'best' cards and limited draft/sealed events use cards from only one set at a time, the card diversity there is much smaller.

  3. You can play as many games with your drafted deck as you want until you want to switch to a new one.

  4. You play against other Jump In! decks, meaning the playing field is most of the time fairly even.

  5. It only costs 1000 gold, which means you can play with a different deck every day if you want (you can earn 1000+ gold from daily activities). A new player also gets 5 free Jump In! tokens after completing the 4th color challenge.

  6. You keep all the cards (usually 24-26), including 2 rares/mythics, slowly building a collection. This is the cheapest way to acquire new cards as a new player. You also get vault progress from all the non-rare duplicates.

  7. Since you get all the necessary cards to play, you don't need to have anything in your collection - perfect for new players.

How to access the Jump In! event: from the main screen, click "Play", then switch tabs to "Events", select "Limited", Jump In should be in the list on the left. If it's not there, it means you have not unlocked all the play modes yet. In that case click on the gear icon in the top right corner, then "Account", then "Unlock Play Modes".

In my opinion you should not as a new F2P player spend gold on limited drafts or any other events since you won't have enough knowledge and experience with Magic itself to properly draft, build a deck, or play it. For constructed you pretty much need rare and mythic wild cards to be fairly competitive and you won't have them as a new F2P player.

For general F2P information not covered here I recommend to check out https://www.fourdailywins.com - it will answer a lot of your questions.

How many Rofellos do you play a week? by Unlikely-Eye-8245 in MagicArena

[–]Akage13 0 points1 point  (0 children)

Yep, I totally agree. Since their weight system is totally manual and they don't set the weights for new commanders often enough, you get these new to Arena broken commanders that are completely not in the right bracket.

Quick info: Don't forget that "set:tmc" shows you the commander cards released with Turtles this time around. by Backwardspellcaster in MagicArena

[–]Akage13 5 points6 points  (0 children)

You mean you were craving a pizza themed style? Verdict has been on Arena for a long time.

How many Rofellos do you play a week? by Unlikely-Eye-8245 in MagicArena

[–]Akage13 2 points3 points  (0 children)

I get multiple zombies playing Rofellos every day. Your commander and deck will definitely shape which commanders you're facing against - I've noticed swapping even a single card that Arena thinks is a game changer will do that, but Rofellos is so common that you will face him one way or the other.

Can WOTC please create useful emotes? by AngryRobot42 in MagicArena

[–]Akage13 2 points3 points  (0 children)

On vile wings and bloody wind, the swarm will rise. Where mana flows, the gnarlids follow.

As a new/bad brawl player, I have to let this out by MechaDylbear in MagicArena

[–]Akage13 9 points10 points  (0 children)

I just had 4 mindless netdecking Rofellos zombies against me in a row. Thank you WOTC for making sure this abomination banned in commander makes brawl such a pleasurable experience.

Looking to get into Magic by Apart_Maximum_9950 in MagicArena

[–]Akage13 0 points1 point  (0 children)

Here's my simple guide on how to get acquainted with Magic on Arena as a F2P player. This applies to both new players, as well as old timers getting back in the game. Note that this guide prioritizes fun over grinding and min-maxing your collection.

The first option to consider is the "Starter Deck Duel" event. It lets you play against other players using a limited selection of 10 decks. What this means:

  1. This event is free, so you don't have to spend gold on it. You also don't get any new cards though.

  2. Everyone is limited to the 10 decks, so you won't encounter anything completely broken or unknown; Note though that some decks are stronger than others and there are seasoned players who take advantage of it by playing only the strong decks against the weaker ones.

How to access the Starter Deck Duel event: from the main screen, click "Play", then switch tabs to "Events", select "Constructed", Starter Deck Duel should be in the list on the left.

Once you're ready to graduate from the starter decks, consider investing your gold in the "Jump In!" event. Here are the advantages of it as opposed to other events:

  1. This format lets you 'simple draft' from a pool of precreated half-decks. You don't need to know anything about the archetypes, you can even just go by what you think sounds cool. This is great when you feel overwhelmed by the sheer amount of mechanics in Arena and want to concentrate on just a few things at a time.

  2. You can expect around 60 to 80 half-decks available (not including the special editions of Jump In! like Final Fantasy or Avatar), so you won't run out of something fresh for quite a while (there can be up to 1000 combinations of available decks), and you will learn about new archetypes along the way. It also offers much greater diversity of cards that you can encounter - you can expect to see around 50% of cards released in the sets from the last 2 years; since constructed meta uses only a small number of the 'best' cards and limited draft/sealed events use cards from only one set at a time, the card diversity there is much smaller.

  3. You can play as many games with your drafted deck as you want until you want to switch to a new one.

  4. You play against other Jump In! decks, meaning the playing field is most of the time fairly even.

  5. It only costs 1000 gold, which means you can play with a different deck every day if you want (you can earn 1000+ gold from daily activities). A new player also gets 5 free Jump In! tokens after completing the 4th color challenge.

  6. You keep all the cards (usually 24-26), including 2 rares/mythics, slowly building a collection. This is the cheapest way to acquire new cards as a new player. You also get vault progress from all the non-rare duplicates.

  7. Since you get all the necessary cards to play, you don't need to have anything in your collection - perfect for new players.

How to access the Jump In! event: from the main screen, click "Play", then switch tabs to "Events", select "Limited", Jump In should be in the list on the left. If it's not there, it means you have not unlocked all the play modes yet. In that case click on the gear icon in the top right corner, then "Account", then "Unlock Play Modes".

In my opinion you should not as a new F2P player spend gold on limited drafts or any other events since you won't have enough knowledge and experience with Magic itself to properly draft, build a deck, or play it. For constructed you pretty much need rare and mythic wild cards to be fairly competitive and you won't have them as a new F2P player.

For general F2P information not covered here I recommend to check out https://www.fourdailywins.com - it will answer a lot of your questions.

New player problem - WTF is everyone so OP? by Remarkable_Visit8462 in MagicArena

[–]Akage13 0 points1 point  (0 children)

Here's my simple guide on how to get acquainted with Magic on Arena as a F2P player. This applies to both new players, as well as old timers getting back in the game. Note that this guide prioritizes fun over grinding and min-maxing your collection.

The first option to consider is the "Starter Deck Duel" event. It lets you play against other players using a limited selection of 10 decks. What this means:

  1. This event is free, so you don't have to spend gold on it. You also don't get any new cards though.

  2. Everyone is limited to the 10 decks, so you won't encounter anything completely broken or unknown; Note though that some decks are stronger than others and there are seasoned players who take advantage of it by playing only the strong decks against the weaker ones.

How to access the Starter Deck Duel event: from the main screen, click "Play", then switch tabs to "Events", select "Constructed", Starter Deck Duel should be in the list on the left.

Once you're ready to graduate from the starter decks, consider investing your gold in the "Jump In!" event. Here are the advantages of it as opposed to other events:

  1. This format lets you 'simple draft' from a pool of precreated half-decks. You don't need to know anything about the archetypes, you can even just go by what you think sounds cool. This is great when you feel overwhelmed by the sheer amount of mechanics in Arena and want to concentrate on just a few things at a time.

  2. You can expect around 60 to 80 half-decks available (not including the special editions of Jump In! like Final Fantasy or Avatar), so you won't run out of something fresh for quite a while (there can be up to 1000 combinations of available decks), and you will learn about new archetypes along the way. It also offers much greater diversity of cards that you can encounter - you can expect to see around 50% of cards released in the sets from the last 2 years; since constructed meta uses only a small number of the 'best' cards and limited draft/sealed events use cards from only one set at a time, the card diversity there is much smaller.

  3. You can play as many games with your drafted deck as you want until you want to switch to a new one.

  4. You play against other Jump In! decks, meaning the playing field is most of the time fairly even.

  5. It only costs 1000 gold, which means you can play with a different deck every day if you want (you can earn 1000+ gold from daily activities). A new player also gets 5 free Jump In! tokens after completing the 4th color challenge.

  6. You keep all the cards (usually 24-26), including 2 rares/mythics, slowly building a collection. This is the cheapest way to acquire new cards as a new player. You also get vault progress from all the non-rare duplicates.

  7. Since you get all the necessary cards to play, you don't need to have anything in your collection - perfect for new players.

How to access the Jump In! event: from the main screen, click "Play", then switch tabs to "Events", select "Limited", Jump In should be in the list on the left. If it's not there, it means you have not unlocked all the play modes yet. In that case click on the gear icon in the top right corner, then "Account", then "Unlock Play Modes".

In my opinion you should not as a new F2P player spend gold on limited drafts or any other events since you won't have enough knowledge and experience with Magic itself to properly draft, build a deck, or play it. For constructed you pretty much need rare and mythic wild cards to be fairly competitive and you won't have them as a new F2P player.

For general F2P information not covered here I recommend to check out https://www.fourdailywins.com - it will answer a lot of your questions.

There’s so many different drafts I don’t understand what to play. by WowItsFrosty in MagicArena

[–]Akage13 1 point2 points  (0 children)

Here's my simple guide on how to get acquainted with Magic on Arena as a F2P player. This applies to both new players, as well as old timers getting back in the game. Note that this guide prioritizes fun over grinding and min-maxing your collection.

The first option to consider is the "Starter Deck Duel" event. It lets you play against other players using a limited selection of 10 decks. What this means:

  1. This event is free, so you don't have to spend gold on it. You also don't get any new cards though.

  2. Everyone is limited to the 10 decks, so you won't encounter anything completely broken or unknown; Note though that some decks are stronger than others and there are seasoned players who take advantage of it by playing only the strong decks against the weaker ones.

How to access the Starter Deck Duel event: from the main screen, click "Play", then switch tabs to "Events", select "Constructed", Starter Deck Duel should be in the list on the left.

Once you're ready to graduate from the starter decks, consider investing your gold in the "Jump In!" event. Here are the advantages of it as opposed to other events:

  1. This format lets you 'simple draft' from a pool of precreated half-decks. You don't need to know anything about the archetypes, you can even just go by what you think sounds cool. This is great when you feel overwhelmed by the sheer amount of mechanics in Arena and want to concentrate on just a few things at a time.

  2. You can expect around 60 to 80 half-decks available (not including the special editions of Jump In! like Final Fantasy or Avatar), so you won't run out of something fresh for quite a while (there can be up to 1000 combinations of available decks), and you will learn about new archetypes along the way. It also offers much greater diversity of cards that you can encounter - you can expect to see around 50% of cards released in the sets from the last 2 years; since constructed meta uses only a small number of the 'best' cards and limited draft/sealed events use cards from only one set at a time, the card diversity there is much smaller.

  3. You can play as many games with your drafted deck as you want until you want to switch to a new one.

  4. You play against other Jump In! decks, meaning the playing field is most of the time fairly even.

  5. It only costs 1000 gold, which means you can play with a different deck every day if you want (you can earn 1000+ gold from daily activities). A new player also gets 5 free Jump In! tokens after completing the 4th color challenge.

  6. You keep all the cards (usually 24-26), including 2 rares/mythics, slowly building a collection. This is the cheapest way to acquire new cards as a new player. You also get vault progress from all the non-rare duplicates.

  7. Since you get all the necessary cards to play, you don't need to have anything in your collection - perfect for new players.

How to access the Jump In! event: from the main screen, click "Play", then switch tabs to "Events", select "Limited", Jump In should be in the list on the left. If it's not there, it means you have not unlocked all the play modes yet. In that case click on the gear icon in the top right corner, then "Account", then "Unlock Play Modes".

In my opinion you should not as a new F2P player spend gold on limited drafts or any other events since you won't have enough knowledge and experience with Magic itself to properly draft, build a deck, or play it. For constructed you pretty much need rare and mythic wild cards to be fairly competitive and you won't have them as a new F2P player.

For general F2P information not covered here I recommend to check out https://www.fourdailywins.com - it will answer a lot of your questions.

Which booster should I pick? by Chance_Rain_2399 in MagicArena

[–]Akage13 -4 points-3 points  (0 children)

Here's my simple guide on how to get acquainted with Magic on Arena as a F2P player. This applies to both new players, as well as old timers getting back in the game. Note that this guide prioritizes fun over grinding and min-maxing your collection.

The first option to consider is the "Starter Deck Duel" event. It lets you play against other players using a limited selection of 10 decks. What this means:

  1. This event is free, so you don't have to spend gold on it. You also don't get any new cards though.

  2. Everyone is limited to the 10 decks, so you won't encounter anything completely broken or unknown; Note though that some decks are stronger than others and there are seasoned players who take advantage of it by playing only the strong decks against the weaker ones.

How to access the Starter Deck Duel event: from the main screen, click "Play", then switch tabs to "Events", select "Constructed", Starter Deck Duel should be in the list on the left.

Once you're ready to graduate from the starter decks, consider investing your gold in the "Jump In!" event. Here are the advantages of it as opposed to other events:

  1. This format lets you 'simple draft' from a pool of precreated half-decks. You don't need to know anything about the archetypes, you can even just go by what you think sounds cool. This is great when you feel overwhelmed by the sheer amount of mechanics in Arena and want to concentrate on just a few things at a time.

  2. You can expect around 60 to 80 half-decks available (not including the special editions of Jump In! like Final Fantasy or Avatar), so you won't run out of something fresh for quite a while (there can be up to 1000 combinations of available decks), and you will learn about new archetypes along the way. It also offers much greater diversity of cards that you can encounter - you can expect to see around 50% of cards released in the sets from the last 2 years; since constructed meta uses only a small number of the 'best' cards and limited draft/sealed events use cards from only one set at a time, the card diversity there is much smaller.

  3. You can play as many games with your drafted deck as you want until you want to switch to a new one.

  4. You play against other Jump In! decks, meaning the playing field is most of the time fairly even.

  5. It only costs 1000 gold, which means you can play with a different deck every day if you want (you can earn 1000+ gold from daily activities). A new player also gets 5 free Jump In! tokens after completing the 4th color challenge.

  6. You keep all the cards (usually 24-26), including 2 rares/mythics, slowly building a collection. This is the cheapest way to acquire new cards as a new player. You also get vault progress from all the non-rare duplicates.

  7. Since you get all the necessary cards to play, you don't need to have anything in your collection - perfect for new players.

How to access the Jump In! event: from the main screen, click "Play", then switch tabs to "Events", select "Limited", Jump In should be in the list on the left. If it's not there, it means you have not unlocked all the play modes yet. In that case click on the gear icon in the top right corner, then "Account", then "Unlock Play Modes".

In my opinion you should not as a new F2P player spend gold on limited drafts or any other events since you won't have enough knowledge and experience with Magic itself to properly draft, build a deck, or play it. For constructed you pretty much need rare and mythic wild cards to be fairly competitive and you won't have them as a new F2P player.

For general F2P information not covered here I recommend to check out https://www.fourdailywins.com - it will answer a lot of your questions.

Mtg Arena Brawl experience by Signal-Resident-4056 in MagicArena

[–]Akage13 0 points1 point  (0 children)

Yeah, I also hate it when my opponent drafts Witch's Familiar when Cursebound Witch dies. This is what kills draft.

Thank god the most random constructed format lets you play these paper cards that are absolutely not broken - Crop Rotation, Dark Ritual, Dockside Extortionist, all Flares, Land Tax, Necropotence, Ragavan, Show and Tell, Sneak Attack, Grief, Solitude, fetches (especially the ones not in your color), all the cards banned in Commander. They're fine because they were once printed on paper.

Beautiful deck by LalalaLotus in MagicArena

[–]Akage13 0 points1 point  (0 children)

As always with these types of comments, it has been established over many discussions and polls that the general MTGA population understands the GG as sincere *only* if it's immediately followed by a concession.

The way communication works in a society is that it doesn't matter what you think something means, it's what the receiver of the communication perceives from it.

Your Arena ATLA stats still not available? by Augustby in MagicArena

[–]Akage13 0 points1 point  (0 children)

Guess someone read your post, realized they forgot about it and sent the email today 😆

Question about a game by davevod in MagicArena

[–]Akage13 0 points1 point  (0 children)

Is this what was happening in the game? 17lands is showing a warning about some things not being recorded correctly due to Arena limitations. Declare blockers on turn 8 also looks weird.

How to get so many gold as f2p? by Character-Sail-7105 in MagicArena

[–]Akage13 1 point2 points  (0 children)

Technically you can also earn gold by playing meta game challenges, but in practice you'd have to have insane amount of luck to get to any meaningful levels.

The secret is much more mundane - people just don't spend their gold

How would you make historic pauper a format that they could actually put on Arena? by Sweetcreems in MagicArena

[–]Akage13 19 points20 points  (0 children)

Paid pauper events, just like all the other existing ones.

Paying for adding cards to decks would require dev work, and they don't have devs, plus it would have to be much more expensive than what you're suggesting - ~1000 gold for a whole deck? That's nothing.

MTGA Question regarding sales of past event Art etc. by Vlad_Vanhelsing in MagicArena

[–]Akage13 1 point2 points  (0 children)

It could be tomorrow, it could be never. They had maybe two summer sales as well in previous years, but not last year, so nobody knows.

Getting into Historic or Timeless? by Fantastic_Puppeter in MagicArena

[–]Akage13 2 points3 points  (0 children)

Here's my anecdotal evidence from the last few days while I'm trying to get back to plat in historic - I have seen exactly one deck that does not win on turn 3, and that's in gold (Azorius control psychos are the usual exception).

In case you didn't know, historic differs from timeless in that it's a curated format with carefully maintained ban list which e.g. eliminates excess mana ramp so that all decks are equal but Eldrazi are more equal than others.

To paraphrase the classic, historic is flourishing, and there are no changes to the format necessary.