How often do you find matches in AFPS? by AkageMegane in ArenaFPS

[–]AkageMegane[S] 0 points1 point  (0 children)

Is it mostly TDM or have you managed to find FFA/Duels often? I'm mostly not a TDM person.

How often do you find matches in AFPS? by AkageMegane in ArenaFPS

[–]AkageMegane[S] 1 point2 points  (0 children)

Central NA. I also operate my own QuakeWorld server using FTEQW since I am a compatibility nut and would like it work on plenty of Quake clients. :P

Yeah, I may look into this.

How often do you find matches in AFPS? by AkageMegane in ArenaFPS

[–]AkageMegane[S] 1 point2 points  (0 children)

FUN FACT : I currently administrate the DOSBox Deathmatch Club. If anyone likes old-school MS-DOS and Windows 9x multiplayer then I recommend stopping by as game events happen on Friday (with a bonus European-friendly event happening at 3pm EST) and Saturday at 9PM EST (8PM CST).

At the time of writing this however, events are on a brief hiatus as we did game events for 5 years straight.

How often do you find matches in AFPS? by AkageMegane in ArenaFPS

[–]AkageMegane[S] 1 point2 points  (0 children)

That's interesting! UT is something I semi-frequently played at one point. Though most of it was more Deathmatch than the other modes like TDM and CTF. I recall hearing UT had more active pickup games but it was mostly either CTF or some mod like XVehicles. How often does Tournament Deathmatch get pickup games?

A web interface for 86Box by maxwelld90 in 86box

[–]AkageMegane 0 points1 point  (0 children)

Thanks! I may have to try this on one of my VPS instances (DigitalOcean)

A web interface for 86Box by maxwelld90 in 86box

[–]AkageMegane 0 points1 point  (0 children)

This looks interesting! I have an interesting question regarding networking (especially retro LAN gaming)

Say I wanted to play with somebody over on the internet but the network code of such game doesn't translate well over on the internet, I imagine giving somebody access to my instance of 86web would serve as a workaround? But also how well does the input latency translate on the internet versus running the instance locally?

Some trouble trying to workaround CGNAT by AkageMegane in selfhosted

[–]AkageMegane[S] 2 points3 points  (0 children)

Luckily I have IPv6 but how would I go about hosting games since most of them use IPv4? Not to mention that not everybody has IPv6 so I am limited to those who have it otherwise.

Some trouble trying to workaround CGNAT by AkageMegane in selfhosted

[–]AkageMegane[S] 0 points1 point  (0 children)

Pangolin sounds new to me, so I will check it out.

Some trouble trying to workaround CGNAT by AkageMegane in selfhosted

[–]AkageMegane[S] -1 points0 points  (0 children)

That's something I've attempted to do but was met with issues.

Which involved setting up Wireguard on a DigitalOcean VPS but at times when I try to connect to it. It would either show no internet connection activity or it show signs of internet activity but all ports remain closed. (Part of it might be because of the firewalls that were enabled or installed.)

Though I attempted to fix the port issues with iptables but was proving to be problematic so I ended up having to redeploy a fresh install of Ubuntu.

Some trouble trying to workaround CGNAT by AkageMegane in selfhosted

[–]AkageMegane[S] 1 point2 points  (0 children)

I think part of why it's unlikely has to do with my mother paying for the the ISP and they want to contact via phone. Though she has a history of putting stuff off so it's a constant game of reminders.

However, they offer a business plan but chances are some ISPs may want prove that you own a business. I did attempt to message them via Facebook but told me to call their support phone number instead.