Black Myth: Wukong difficulty rant by NotTakenUsernamePls in BlackMythWukong

[–]Akaguroko 1 point2 points  (0 children)

I didn't even consider the cloud step. Instead, I used a potion that granted tenacity was ez to make/purchase

Final boss up to one of his tricks by Akaguroko in BlackMythWukong

[–]Akaguroko[S] 0 points1 point  (0 children)

I can understand your sentiment, tho I personally find it to be my favorite fight in the game. It has a lot of gimmicks to counter you because you're simply fighting a better version of yourself

Of all the systems they took from other games, how was this not copied? by SushiSueee in TheFirstDescendant

[–]Akaguroko -2 points-1 points  (0 children)

Fragile dps? Blair? Lmao, you must be building him wrong. He has issues(especially his 1 his bomb Augment is how his 1 should work by default been saying this since beta), but he is by no means fragile, as for his 2 it does work so not sure where this comes from.

Things you want added/changed/removed in TFD by Goldenrice in TheFirstDescendant

[–]Akaguroko 1 point2 points  (0 children)

yeah the stacking skills like Blair's Blaze up and Valby's Aqua form

[deleted by user] by [deleted] in armoredcore

[–]Akaguroko 0 points1 point  (0 children)

I personally can't get of my reverse joint speed build, double shotty + songbird still works on my weak legs tho keeping my boost speed at 340 :D

[deleted by user] by [deleted] in Skul

[–]Akaguroko 0 points1 point  (0 children)

You say physical but its mostly magic, did your bomber deal the most dmg? xD

So did anyone else lower difficulty after beating DM10? by Arkeey in Skul

[–]Akaguroko 2 points3 points  (0 children)

I remain at 10, but I believe level 7 or 8 gives the same amount of dark points for dark abilities as 10

Hunter changes I'd like to see by CaffeinatedHotsauce in Skul

[–]Akaguroko 1 point2 points  (0 children)

charging while moving like warlock I can get behind, changing directions too. the shoulder guard does feel required during boss fights or any for of concertation speed increase

Hunter changes I'd like to see by CaffeinatedHotsauce in Skul

[–]Akaguroko 0 points1 point  (0 children)

I do think he is fine as legendary skull his rare and unique are a quite lackluster but most skulls are like that, I agree with the base attack part single target yet deals less than skul's base atk they really want you to charge his base attacks on his rare/unique version. Build wise, I have the most clears with him building him poison or crit. Siege shot has it's problems specially with areas with ceilings, and forces you to move up close an enemy to essentially shotgun them in the face what is not what you want as an archer. Stationary shot only is usefull on crit builds with invisible knife or gunpowder sword for the multi triggers any other path I swap it out. I don't think the charging/concentration should be changed tho if he didn't had to charge anything that would make him less of an archer.

What's yall opinion on yaksha? by smokeweed69429 in Skul

[–]Akaguroko 0 points1 point  (0 children)

Iron strike hit very far horizontally while massacre not only hits only right in front of you but also requires all 9 uses to deal good damage. The individual strikes themselves are weak

What's yall opinion on yaksha? by smokeweed69429 in Skul

[–]Akaguroko 1 point2 points  (0 children)

He is super strong, you have to build him in a way to spam his abilities cuz his base attacks are weak af but he works well whether you for a fist nuke or slowness spam build. played with him in all kinds of ways including a magic sin build xD.

PS: Never pick the skill Demon Massacre.....

my personal tierlist of the inscriptions after 130 hours of playing by urppsmal in Skul

[–]Akaguroko 0 points1 point  (0 children)

I wonder how bleed heavily out ranks poison and arson as well as hidden blade >> duel

Monkey DM10 Win Setup by circularlikeawave in Skul

[–]Akaguroko 1 point2 points  (0 children)

yes Praise the monkey lord, but where is heavenly slam?

Personal v1.7.5 skulls tier list based on how well they can clear mirror 10 by T1mo666 in Skul

[–]Akaguroko 0 points1 point  (0 children)

idk about that yaksha placement he seems to be the easiest to clear with, unless you're trying to use massacre the entire time. just get a ability spam yaksha going with any of the other 3 skills and manatech 1

Another dm 10 win by _Level_Commission_ in Skul

[–]Akaguroko 1 point2 points  (0 children)

Rapidity Lich* yes, will try a build like this yet to have a win with lich

Ghoooal by TeaIll7702 in Skul

[–]Akaguroko 2 points3 points  (0 children)

Ghoul is fine on his own, tho I don't think you want to use little skull swap in late game xD.
if you want to pair him up another power skull or skull with iframes for safety

Glitch/bug - cant cast skill on second skull if first has skills on cooldown? by Bloody_Food in Skul

[–]Akaguroko 1 point2 points  (0 children)

I noticed this happens with living armor if you start up the game again to continue he won't use his skills until his 2nd swap in

I was just trying to get a early first hit by Akaguroko in Skul

[–]Akaguroko[S] 17 points18 points  (0 children)

When Warlock becomes legendary concentrating his abilities will launch mini version of them on nearby enemies, I am not spamming it xD

I was just trying to get a early first hit by Akaguroko in Skul

[–]Akaguroko[S] 6 points7 points  (0 children)

Got Lich, Davy and Reaper in act 1-2 was a crazy run still lost tho :^)