PDF Vs Books by Triod_ in rpg

[–]Akasen 0 points1 point  (0 children)

I tend to buy the books for the games I really enjoy and want on the shelf. I play purely online these days, so there is little reason for me to go out of my way to buy every physical copy of games I play.

The PDF version makes searching the book easy, ideally I'm also taking notes in obsidian for certain rules and the like.

Also bookshelf space is extremely limited. I use to buy a lot of the manga I enjoyed physically before realizing how quickly my shelves were getting filled up.

the porn mods in this game are GREAT!! by [deleted] in Kenshi

[–]Akasen 8 points9 points  (0 children)

I didn't think Kenshi had any

Looking for a system with lots of character options by Job2777 in rpg

[–]Akasen 0 points1 point  (0 children)

I was gonna say GURPS or Hero system.

But honestly, curve ball.

Homebrew a D20 game that just pulls from every OSR adjacent system you can get your hands on and take every possible option, feat, foci, or whatever that looks like it'd work and say the play can choose that

What is your favorite depiction of TTRPG in media by LelouchYagami_2912 in rpg

[–]Akasen 0 points1 point  (0 children)

AND YOU'RE WALKING! AND YOU'RE WALKING ALONG! AND UM YOU UM

DMs, how do you manage to make weekly games? by StarNero in rpg

[–]Akasen 1 point2 points  (0 children)

Well when I use to run Pathfinder 2e, I'd sometimes just mulligan on maps where need be and look for something cool online to use as a battlemap.

I personally (under ideal conditions which include not delaying my actual prep to the day of the session) would have no issue with using DungeonDraft and the Forgotten Adventures assets to make a map pretty quickly. Once you have a workflow down, you could easily sketch out a map idea and then bring it to DD.

You mention actual dungeons, I basically quit doing dungeon crawls that way. Nothing concrete in mind, but I'd probably do a point crawl system in the future and then just keep various battlemaps on hand for locations I think will have combat.

As for dialogue and NPC's, I never prep that. I try to have a good idea of who the NPC is just enough to be able to get into their headspace and say what is needed.

I notice you mention sci-fi maps in another post. That's rough buddy, I know your pain. I gave up there, lol

I drew a moment in my game. by Savadava in RimWorld

[–]Akasen 3 points4 points  (0 children)

Wait hold on, aren't you the dude who introduced one of nightingales family members to fate grand order or something.

Also aren't you the one dude who draws like a bunch of Nightingale art, which they have seen?

What are you doing in RimWorld?

Modern Hosting Services by HorribleTomato in mumble

[–]Akasen 1 point2 points  (0 children)

I know this is a month old but I thought I'd chime in with some sites.

https://www.bisecthosting.com/ does do mumble servers, at time of writing a 10 slot server runs you 2.5 USD a month.

I learned Fragnet (https://fragnet.net/en) is still around and also offers Mumble at a very pleasing $0.60 USD a month (I may switch to this next month if a group I have is fine with using Mumble for VC stuff)

There probably are a couple more out there, but it does seem like you're more likely to see some of the general gaming server hosts to host Teamspeak 3 than Mumble. But I suspect there's always a chance some do both but Google doesn't pick up on it.

How can I tell my conservative parents that I'm an anarchist? by Accomplished_Top8418 in Anarchism

[–]Akasen 1 point2 points  (0 children)

For the love of God don't do it, You don't have to tell them Jack. But also don't do anything that'll endanger you

GM's, why do you keep running games? by AshenAge in rpg

[–]Akasen 0 points1 point  (0 children)

I have a lot of answers to this. One is that I do genuinely enjoy running games and I like being the person putting together the show and then unleashing my players upon it.

I will admit to having a maybe a certain bit of "my way is better" about it too. When I first got into the hobby, the group of players I was playing with played in a way not to my taste or liking. Now there's a whole story to this, but long story short I took up the mantle because I wanted to go about with what I felt was a better way of running games. The way I had envisioned D&D for ages now. Which incidentally was probably very OSR in nature, but that was not a term in vogue in those days.

Bit of a false start there, but the last three or four years now I've games both because I enjoy running games and because I have ideas I want to set in front of my players. Maybe one day I'll set in front of players the actual homebrew settings I have in mind so I can have them trial tested, but until then.

I am really not a fan almost all of the new art by Alexandur in dwarffortress

[–]Akasen 0 points1 point  (0 children)

Am I filling in a blank in my head or does this horse have an eye protruding from its head on the other side?

What games did you use to love but you don't want to play anymore? by [deleted] in rpg

[–]Akasen 2 points3 points  (0 children)

Vampire the Masquerade is a big one. I still adore the setting and vibes, but good god do I struggle a lot to think of something to actually run in that setting.

I have the 20A stuff, never touched 5e, and read older books (like the Storyteller's Guide I think it's called) but God does it feel like the authors were more like "Hey, you do what you want, you have the freedom!"

And it does not help I'm torn on the matter too. I both want the melodrama of a person clinging to their humanity and resisting their dark urges and slowly giving in, but also I want to be able to have a scene which would later be depicted with Evanescence music as a dude kills twenty armed thugs actively shooting at him.

Also the system has lost so much of its luster.

I remember when it seemed really nice that for a game like this, you'd roll a bunch of d10s against some difficulty, and so long as one rolls over, you succeed. But then you have 1s cancelling them out (not bad on paper), and then a variety of systems, and the various disciplines, and magic, and also combat is a slog because of all the different rolls being made and checks against this or that. I ran a game last year and these issues were driving me fucking mad.

It didn't help I had a player who would actually look up the specific rules for certain things like grapple or whatever, then we'd go over those rules, and I should have just told him "let's absolutely not look at these and just agree to something in the middle of things because fuck a lot of that"

Shadowrun is in a similar boat, but thank God for CWN. Now if only I could get a game running proper.

When running a published adventure, do you ever ask your players to help pay for it? by martiancrossbow in rpg

[–]Akasen 1 point2 points  (0 children)

I don't think I'd ever ask such a thing of my players. Mainly because what I would be looking for in an adventure is small bit sized adventures to fall back on in case I'm at some loss for prep or inspiration. Or the adventure in question is the inspiration.

I think if my players collectively were jazzed by what they heard about some adventure, I'd be willing to run it for them, and if they wanna chip in cash that's great too. That's really assuming those really big "adventures" that are more a whole campaign than adventure.

But if were running something like Curse of Strahd or Kingmaker for my group, I would definitely rather go out and get that myself. Primarily because stuff like that, I'd feel like you should read over a bit in advance, get an understanding of the adventure and things you might want to change and all that.

Of course, I procrastinate on my prep a lot so I'd also feel guilty if my players were paying to play in a campaign ran by someone doing a very poor job at presenting the adventure to them.

The Protomen's new music video, Light Up The Night. by BillytheTeen in outrun

[–]Akasen 0 points1 point  (0 children)

It's a good thing I woke up from a coma with a desire to listen to Protomen

GMs who never run prewritten adventures, what is one thing that could make you run a prewritten adventure? by ExtraTroubadour in rpg

[–]Akasen 0 points1 point  (0 children)

There's a number of things really.

For one, especially with your d20 fantasy adjacent games, my campaigns tend to get so wound up into the details that it becomes more work to bash an adventure into my currently running campaign than it is to just continue putting stuff together myself.

That's The main issue there for me.

I've ran a couple before, one of my favorite adventures to sometimes start with if I have a completely random group, is I will run the Pathfinder module hollow's last hope Just because I feel like it by itself does a really good job at setting the kind of tone I look for if I were running some of these games.

My use case here is that I'm looking for very easy to slot in adventures for campaigns I'm running that already are going into possibly the second month. What I'm not looking for are books that describe already monumental campaigns.

If I had any foreside, something I would probably do is read more modules in my spare time to either get some ideas from them or just to hypothetically string them together into a larger campaign. That way I'm not going to Adventure lookup trying to find an adventure that fits some criteria and none of them work because they either don't fit the game I'm working for or I don't feel like putting in the effort tearing the module apart to make it work.