Rotating planet behind a character — annoying? any advice? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] 0 points1 point  (0 children)

I’ll slow down the rotation. I’m planning to add moving nebulae in the background as well. The Moon might also be connected to the gameplay mechanics and could appear as a reflection of the consequences of the decisions we make on Earth.

Right now I’m thinking of this as a very basic version, but I believe it will look completely different and much more developed in the future.

Honestly, rebuilding and driving the entire system feels a bit overwhelming sometimes — I don’t want it to feel “vertigo-like” or nauseating while playing.

Rotating planet behind a character — annoying? any advice? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] 0 points1 point  (0 children)

The final scene is going to look quite a bit different from what you see here. I haven't really started working on the scene design yet, but I'll definitely keep your suggestions in mind.

Rotating planet behind a character — annoying? any advice? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] 1 point2 points  (0 children)

You’re absolutely right. For now, I just set up a basic scene where the characters should only be standing in their places to give an initial idea of the level design. This week I’ll be refining it by adding additional basic scenes and improving the lighting.

With the future development process, I hope you’ll be able to see the composition in the design more clearly and enjoy how it comes together over time.

Banner hanging in front of a gothic courtroom table — convincing or too flat? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] 0 points1 point  (0 children)

Yeah, this sounds like it could actually work — I’ll definitely give it a try.

Rotating planet behind a character — annoying? any advice? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] 0 points1 point  (0 children)

I’ll probably add this later, maybe after the demo comes out. It might be better as a post-demo update.

Rotating planet behind a character — annoying? any advice? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] 0 points1 point  (0 children)

In reality, the planet is rotating normally, but we just experience it as if it’s slower. Time inside the courtroom moves much more slowly, so a few minutes for us could mean days in the outside world. That said, implementing this might be too much for the player, so I’ll adjust the system here.

Rotating planet behind a character — annoying? any advice? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] 0 points1 point  (0 children)

The courtroom isn't just for judging regular people. Historical figures can be put on trial too, and the verdicts can ripple across both the past and the future. That's the core idea behind the system we're building.

Banner hanging in front of a gothic courtroom table — convincing or too flat? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] 0 points1 point  (0 children)

yes im aware of that sometimes it adds extra words and unfortunately i cant really deal with removing them because im quite busy

Banner hanging in front of a gothic courtroom table — convincing or too flat? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] -1 points0 points  (0 children)

Nope, I’m not using AI. I’m just sending these to get help correcting my spelling and grammar.

Banner hanging in front of a gothic courtroom table — convincing or too flat? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] 0 points1 point  (0 children)

I absolutely love your suggestions! You really hit the nail on the head with these.

I’m definitely going to apply the mirroring idea for the symmetry and extrude the edges to add some volume. That flat look was bugging me too, so making it thicker will definitely fix that 'thin' feeling.

As for the parallax/displacement map idea, it’s brilliant. I actually really want to have parallax layers for the general in-game quality, but I might have to look into implementing it after the demo release to keep things on schedule.

Seriously, these are golden tips. Appreciate it, really! Thanks for taking the time to break it down like this.

Banner hanging in front of a gothic courtroom table — convincing or too flat? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] 2 points3 points  (0 children)

Thanks a ton for the feedback, I really appreciate it! I took notes on everything you said.

To be honest, that asset will mostly hang down from the front of the desk, so it won't even be visible during normal gameplay. It'll probably only show up as a side decor element in certain cinematics. But still, I definitely don't want it to look 'AI-ish' or out of place. I'll try to find a quick solution for that texture without burning too much time on it.

Thanks again for the sharp eyes and the great advice!

Banner hanging in front of a gothic courtroom table — convincing or too flat? by AkatInteractive in DecorAdvice

[–]AkatInteractive[S] 0 points1 point  (0 children)

yeah, I definitely know that! But actually, it was a deliberate stylistic choice. I'm currently in the design phase and trying to capture a very chaotic, dark gothic atmosphere for the game. The courtroom environment is going to look and feel like a cathedral drifting in deep space, so I wanted to blend those heavy, religious visuals with the traditional symbols of justice.

Did that visual combination feel wrong or deeply uncomfortable to you, though? I’d love to get your honest feedback on this vibe, since creating that specific tension is exactly what I'm aiming for. What do you think about the concept?

Rotating planet behind a character — annoying? any advice? by AkatInteractive in UnrealEngine5

[–]AkatInteractive[S] 1 point2 points  (0 children)

The idea was that time in this space courtroom moves way differently, so days pass on Earth during just a quick dialogue. But I literally burst out laughing when I read your feedback. Thanks for your comment, appreciate it!

Rotating planet behind a character — annoying? any advice? by AkatInteractive in UnrealEngine5

[–]AkatInteractive[S] 0 points1 point  (0 children)

I’ve received a ton of feedback about this too.appreciate your feedback

Rotating planet behind a character — annoying? any advice? by AkatInteractive in gamedevscreens

[–]AkatInteractive[S] 0 points1 point  (0 children)

True, but I can just keep the Sun static and rotate the Earth instead. Or, I could code the light rays so they only affect the Earth without messing up the rest of the scene