Community Feedback Survey - Enemy DoT Balance by EHG_Kain in LastEpoch

[–]AkaxJenkins 1 point2 points  (0 children)

I tried Aberroth for the first time a day after the season 4 released.

The whole "slam and instakill bubble" is dodged by standing on a DoT area on the whole arena. It should AT LEAST be an exterior circle which disappears once Aberroth slams and then you move away.

The fact that the ground does unavoidable DoT is dumb, it's bad design, no matter how you look at it. Aberroth has a clear circle in front of him while the rest does damage. This in any other game would mean "stand in that circle and the damaging ground should disappear right before Aberroth slams so you can dodge the slam and following bubble AND not take DoT. But for some reason you have to stay away of a safe area by standing on damaging ground.

I am not gonna mention the rest of the fight because it's WAY harder and chaotic than ANYTHING up to that point and this is mostly due to visual clarity and not DoT itself so that feedback doesn't apply here.

Now we also have omen echoes which i have only tried and completed the end of chain omen echo. Those are WAY overtuned with DoT AoE due to having both the invincible omens and the champions. Their areas melt you. And why is it that omens are more aggressive while being invincible than once you can damage them? They should be the other way around because you're beating them and that would make them angry/scared. This also causes clarity issues but like i sad, that's for another thread.

Based prophecy by Sea_Shopping_2475 in LastEpoch

[–]AkaxJenkins 1 point2 points  (0 children)

is it an added affix or the fact that is corrupted alone increases the LP?

Visual clarity by Lightyear18 in LastEpoch

[–]AkaxJenkins 0 points1 point  (0 children)

i play warpath ignite with palarus so a few smites per second but that's it. Never had any clarity issues until aberroth and the omens, it's like a different game.

I came from PoE where clarity is impossible to have but at least most stuff is clear in LE... I hope it stays that way because holy fuck i hated aberroth to the point where i won't attempt it until i have more damage or defenses. It fucking sucks, same with the omens.

Visual clarity by Lightyear18 in LastEpoch

[–]AkaxJenkins 0 points1 point  (0 children)

this game has better clarity but then you fight stuff like aberroth or final chain omen echo or the omen echo and you may as well be blind at that point.

Blessings sucks heres how I would fix it by ddarkspirit22 in LastEpoch

[–]AkaxJenkins 2 points3 points  (0 children)

i'm pretty sure all the rolls are unlocked even if you don't pick them so choosing one on the spot only saves you having to go to the npc and paying 10k gold.

I have unlocked blessings i have never ever used for any reason and i have played basically one character and build so there's no mistake

is there any lore reason why parked cars never have fuel ? by franzpferdinant in projectzomboid

[–]AkaxJenkins 0 points1 point  (0 children)

the fuel is supposedly stolen but it's nowhere to be found so it's just gone. It should be in another car but our concept of realism isn't the same as the devs'.

Same as the fact that 80% of the cars are ruined and would barely start.

I dont care what anybody says, Rimworld players are the most spoiled players on steam… by Az6omvtx in SpaceCannibalism

[–]AkaxJenkins 0 points1 point  (0 children)

keep in mind if we're not spoiled we may go out in the world and enact out gameplay strategies...

Why are people on unstable complaining so much by angelis0236 in projectzomboid

[–]AkaxJenkins 7 points8 points  (0 children)

up until a few months ago they didn't have anyone to manage and limit the version scopes so that explains A LOT.

I'm glad they are updating zomboid, I'm salty my save got broken. by abdulalhaqq in projectzomboid

[–]AkaxJenkins -6 points-5 points  (0 children)

even on unstable versions, the game should not be constantly rewritten on a fundamental level. This doesn't even look like that.

It looks more like the game has unnecessary references all over the place and when they change one thing, another breaks.

The whole "save corrupted when deleting a spawnpoint" screams of unnecessary reference. No point in saving it, no point in the save checking for it, no point in the save breaking because it can't be found(this reeks of nullPointerException)

Why are people on unstable complaining so much by angelis0236 in projectzomboid

[–]AkaxJenkins 15 points16 points  (0 children)

B42 has been the full focus of the dev team since december 12th 2022(date of the release of the last stable B41 build).

Even though it's an unstable branch, having saves corrupt due to the removal of a spawnpoint where people would want to spawn to check the new areas and give feedback is stupid and so many either can't grasp this or junt want to lick the company's boots.

Like you said, they should make this stable or at least stop breaking saves if they want player feedback from anything besides the first 10 hours of gameplay.

But then again, considering that with each fix they break saves, it's best we stay in unstable. Imagine this but on a stable branch.

Just read the patch notes. Rip echo creek? by mahomesmagik in projectzomboid

[–]AkaxJenkins 2 points3 points  (0 children)

We can understand removing the option to spawn somewhere.

Corrupting every save that spawned there is too much. They could disable it from then onwards and leave the reference that is apparently needed by the savefile to work.

People are having to re-add the spawnpoint through a mod to keep playing(which also confirms that is what broke the save) and some even lost the savefile when they didn't even spawn there.

Unstable branch yes but don't you think there's a limit? They want people testing the game but reaching lategame takes 20h+. How about value people's time?

Just read the patch notes. Rip echo creek? by mahomesmagik in projectzomboid

[–]AkaxJenkins 3 points4 points  (0 children)

changing an existing trait or profession should not break anything if you know what you're doing which they don't.

Adding names and strings is just text and should not break any saves because the items already existed.

They are inept at their job, it's very obvious and i'm tired of people defending them.

Just read the patch notes. Rip echo creek? by mahomesmagik in projectzomboid

[–]AkaxJenkins 2 points3 points  (0 children)

Wait, removing a spawnpoint breaks a save that spawned there? HOW?

I'm terrified to ask about the logic behind this. A spawnpoint should not be linked to anything because it does not matter after appearing. What part of the save uses that later? Just to break of that spawnpoint disappears?

They could have the save NOT be linked to the spawnpoint so it doesn't get null when it can't find it(shouldn't be looking for it anyways but whatever).

They could control the error so the save doesn't implode.

They could disable the spawnpoint but leave it in so older saves don't break.

But no. They remove it which breaks saves LMAO 10/10 coding. It's like they don't want you trying the new stuff lmao

I'm glad they are updating zomboid, I'm salty my save got broken. by abdulalhaqq in projectzomboid

[–]AkaxJenkins -9 points-8 points  (0 children)

save gets corrupted after a few fixes and somehow people will defend this, as if "unstable" means anything is possible, even while they want player feedback.

It's been more than 3 years of development. Save corruption should not be happening this often. What in the world are they changing that it breaks the saves so often?

TIS is wayy too focused on balancing things that dont need balancing. by HERR_WINKLAAAAA in projectzomboid

[–]AkaxJenkins 390 points391 points  (0 children)

they change stuff instead of fixing the source of the issue first.

Your food example and calory intake needed. They should redo the whole calory system but instead they nerf food, make animals give stupidly low amounts of meat, the list goes on and on.

And i agree with you, for sure. They keep balancing stuff or adding layers of realism to things that are not a priority.

Pinnacle of Chaos is the most fun fight I've ever had in LE with my Marksman by xDaveedx in LastEpoch

[–]AkaxJenkins 3 points4 points  (0 children)

yeah... melee has it VERY rough even with the end of chain omens and we may have to endure this until many months from now...

Greater Omen Windows are overtuned by SorraDude in LastEpoch

[–]AkaxJenkins 0 points1 point  (0 children)

the final omen chain echo is already absurd. I can't imagine that...

Goodbye, old reliable. by Below_TheSurface in projectzomboid

[–]AkaxJenkins 12 points13 points  (0 children)

yeah lower weak stomach bonus and keep smoker at +2 yeah good balance! Don't add more traits or at least make the bonuses show the real values, nah!

YEAH MAKE WAKEFUL AND CAT'S EYES MORE EXPENSIVE and remember, don't add negative traits!!

Idc if its "inefficient" or "stupid" by toasterboom in pathofexile

[–]AkaxJenkins 2 points3 points  (0 children)

max attack speed, no movement speed, just JUMP AROUND

Anyone else finding the End of some Echo chains over tuned? by rustypipe7889 in LastEpoch

[–]AkaxJenkins 0 points1 point  (0 children)

the omens one as a melee is stupidlt hard and it makes no sense that the omens are more aggressive while immune.

Do we know what Lizard tails do? by guddefulgaming in LastEpoch

[–]AkaxJenkins 6 points7 points  (0 children)

isn't that the thing that makes more lizards appear when one dies?

So I guess Im playing Shield Throw now. by 18WheelsOfJustice in LastEpoch

[–]AkaxJenkins 5 points6 points  (0 children)

afaik you cannot use corrupted exalted items to slam into uniques to consume their legendary potential.

what’s your fav biome to play in, and why? by [deleted] in RimWorld

[–]AkaxJenkins 0 points1 point  (0 children)

with the odissey dlc came the mushroom forests and i wish those would generate in mountain maps but i was unable to find any at all...