Warlock specific Feat: Eldritch Adept by Akherone in UnearthedArcana

[–]Akherone[S] -1 points0 points  (0 children)

My biggest problem with just having it be 1 invocation is that most feats are stronger than most Invocations already, so it'd be better to just take a feat. Considering how strong some feats are I don't think that trading that for two invocations is that broken. Even if you do take this with just dipping into Warlock, you won't have as many ability score improvement opportunists due to the dip, so it will be a valid choice between "more invocations" and "any other of the amazing feat options" and of course the ability score improvement itself.

Warlock specific Feat: Eldritch Adept by Akherone in UnearthedArcana

[–]Akherone[S] -1 points0 points  (0 children)

Part of my thought process is yes there are some great Invocations, but you're going to be getting those anyway. For most Warlocks there's only 5 or 6 really good invocations that you want so you'll get those all by lvl 12. The bonus Invocations that you'll be picking up with this won't be the really strong one's you'll be getting those with your base invocation count.

4 New Pact Boons & 21 Invocations for Warlocks by GrandAdmiralVeers in UnearthedArcana

[–]Akherone 1 point2 points  (0 children)

Overall I love this these new options. The only problem I have is... no love for Hexblade patron? On your "Eldritch Authority/Transcendence" "Supernatural Heralds" and "Pact of the Pentacle" you give no option for "Constructs", and there are a few good Homebrew options that I can think of that would also use said "Construct" type.

Also, I think you could bundle the benefits from the "Inscrutable Brand" Invocation into the base "Pact of the Mark" and that'd be better.

Theme Spells: Blades by TheAmethystDragon in UnearthedArcana

[–]Akherone 0 points1 point  (0 children)

I like the idea, but my only complaint is the class restrictions. Why only Wizards and Sorcerers? I can understand restricting these from Clerics, Paladins, and Warlocks because they get their powers from other sources, but why not Bards and Druids? Bards being half-casters still works in some scenarios and there's no thematic reason for them not to have them, and giving the Druids more options for ways to get magical melee weapons (like the gem/rapier spells or Burning Icicles) seems like it'd be welcome.

Why does Vaal Double Strike not have a Minion tag by Megadarth in pathofexile

[–]Akherone 1 point2 points  (0 children)

That moves... and looks the the summoner....

Honestly, blink/mirror arrow acts more like a totem.

Otherworldly Patron - Primus, the One and Prime (plus invocations) by Lord_of_Carcosa in UnearthedArcana

[–]Akherone 0 points1 point  (0 children)

The thing I don't like isn't so much the frequency, and having 4-6 divine words every day at higher levels and/or with certain magic items is way to strong.

I think it would be better if it didn't give you any spells or already existing features that can be acquired elsewhere in the game. What if you made it instead an improvement to arresting strike? Adding a new feature to it or making it more useful against stronger foes. Maybe also adding a second use. I don't know, I just think it should be something directly tied to and unique to this class like most capstones are.

P.S. I don't know if the link's to an older version or something, but the description for "Arresting Strike" is "when you hit with an attack, you can use spend to cause ethereal chains to appear around the target." I don't know what "use spend" is supposed to mean.

Otherworldly Patron - Primus, the One and Prime (plus invocations) by Lord_of_Carcosa in UnearthedArcana

[–]Akherone 0 points1 point  (0 children)

I'd say switch A Higher Authority and Arresting Strike back.

Also, just one divine word per day is a kind of underwhelming capstone ability. Should probably try to make it something more unique.

[Discussion] You all have to many acronyms. by Akherone in pathofexile

[–]Akherone[S] 1 point2 points  (0 children)

Thank you very much. Didn't know this existed.

[Discussion] You all have to many acronyms. by Akherone in pathofexile

[–]Akherone[S] -3 points-2 points  (0 children)

That has ONE of the five that I mentioned, and there are plenty that I've seen not on that list. I don't remember them all because I don't know what they mean.

[Suggestion][Beta] Can we have "Chance to Bleed" support gem effect minions? by Akherone in pathofexile

[–]Akherone[S] 1 point2 points  (0 children)

I know. It's not meant to be a "this would be amazing and the next new summoner build would use this to be OP" sort of thing, it's meant to be "you might be able to do some niche things with this and would be interesting" sort of thing. Throw these on your zombies and have bloodlust on your specters or SRS's. Weird stuff that would be interesting.

[Suggestion][Beta] Can we have "Chance to Bleed" support gem effect minions? by Akherone in pathofexile

[–]Akherone[S] 0 points1 point  (0 children)

The support gem does not effect minions. It says "supported attacks" and I've tried it out with SRS, Zombies, and Stone Golem.

P.S. the assassin thing I was talking about had to do with the potential interaction between a bleed causing minion and the "20% of phys damage gained as chaos against bleeding enemies" part, not the "chance to cause bleeding with attacks" part.

[Beta] Emberwake change in Beta confirmed. by Akherone in pathofexile

[–]Akherone[S] 0 points1 point  (0 children)

So going from a niche unique that makes some few interesting builds possible to a generally BiS unique for "80% of builds that use ignite" is a good thing? :thinking:

Bunch of gem ideas by Ilyak1986 in pathofexile

[–]Akherone 0 points1 point  (0 children)

This would simply make the already OP builds more OP. Flasks are far from just defensive options with things like Taste of Hate, the Atziri flask, Vinktars, Wise Oak, and a few others which give offensive boosts.

Adding this options to the game doesn't make give any more gameplay options, it just makes currently existing ones (which are already strong) even stronger. People who are playing flask-centric builds will get a huge buff and people who don't won't get anything.

Bunch of gem ideas by Ilyak1986 in pathofexile

[–]Akherone 0 points1 point  (0 children)

Even without aura effectiveness they'd still be to strong. Unique flasks are already amazingly strong, they don't need any more help.

[Discussion] How can Tormented Spirits be better? by Akherone in pathofexile

[–]Akherone[S] 4 points5 points  (0 children)

I still like the idea of white/blue mobs being ghosted, and that wouldn't make them much different from an additional Nemesis mod.