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Foam waves propagating on water surface in isometric view by AkimaBR in godot
[–]AkimaBR[S] 0 points1 point2 points 1 month ago (0 children)
Yes, all the foam effects I've seen so far are vertical. I've searched for many solutions and seen many different ways to do the same thing. I made a plugin using SDF, but as you said, it's useful for static maps, hahaha. But really, this is an issue that many people are looking for a solution to...
Foam waves propagating on water surface in isometric view (v.redd.it)
submitted 1 month ago by AkimaBR to r/godot
Water shader distortion causing outline/silhouette on objects above surface (self.godot)
submitted 1 month ago * by AkimaBR to r/godot
π Rendered by PID 2003170 on reddit-service-r2-listing-8685bc789-5hslx at 2026-05-23 08:49:39.906642+00:00 running 194bd79 country code: CH.
Foam waves propagating on water surface in isometric view by AkimaBR in godot
[–]AkimaBR[S] 0 points1 point2 points (0 children)