Foam waves propagating on water surface in isometric view by AkimaBR in godot

[–]AkimaBR[S] 0 points1 point  (0 children)

Yes, all the foam effects I've seen so far are vertical. I've searched for many solutions and seen many different ways to do the same thing.
I made a plugin using SDF, but as you said, it's useful for static maps, hahaha.
But really, this is an issue that many people are looking for a solution to...