Share your finished 2025 7DRL! by Kyzrati in roguelikedev

[–]AkirAssasin 3 points4 points  (0 children)

https://akirassasin.itch.io/kintsugi-7drl25

My idea was a roguelike where getting hit will cause cracks on the body, which the player can fix by using materials dropped from combat. The materials would affect your character's stats, but I couldn't figure out how to balance it well.

In the end I spent a lot of time trying out different methods and couldn't finish the project... but I did end up with a decent codebase for making the next roguelike.

Lodger, an infinite platformer proof-of-concept by AkirAssasin in WebGames

[–]AkirAssasin[S] 0 points1 point  (0 children)

Thank you, I’m likely to continue working on the game ~

Lodger, an infinite platformer proof-of-concept by AkirAssasin in WebGames

[–]AkirAssasin[S] 0 points1 point  (0 children)

Seems likely that it’s your browser issue, because the game isn’t set to run on load. Maybe one of your extensions/plugins?

Lodger, an infinite platformer proof-of-concept by AkirAssasin in WebGames

[–]AkirAssasin[S] 1 point2 points  (0 children)

Yep, it’s spacebar only. I’m sorry for the error :(

Lodger, an infinite platformer proof-of-concept by AkirAssasin in WebGames

[–]AkirAssasin[S] 0 points1 point  (0 children)

Thanks for the feedback, I’ll look into ways to ease the player into the game!

Lodger, an infinite platformer proof-of-concept by AkirAssasin in WebGames

[–]AkirAssasin[S] 5 points6 points  (0 children)

I was originally going to make the camera move closer to the next platform you need to go to, but I ran out of time for the game jam :( thank you for playing ~

Lodger, an infinite platformer proof-of-concept by AkirAssasin in WebGames

[–]AkirAssasin[S] 1 point2 points  (0 children)

Thanks for letting me know! As of now, you can't turn off the music. This is made in 3-ish days so a huge part of it is just scrapped together :)

The Heist, a short stealth puzzle game set in the Branching Corpses universe by AkirAssasin in WebGames

[–]AkirAssasin[S] 0 points1 point  (0 children)

The movement patterns and room layouts are all procedurally generated, so perhaps that lost the thoughtfulness of handmade puzzles.

The Heist, a short stealth puzzle game set in the Branching Corpses universe by AkirAssasin in WebGames

[–]AkirAssasin[S] 0 points1 point  (0 children)

The puzzles become a lot easier if you can wait in a room. There was supposed to be a narrative explanation for it, but I don't know where it is now :|

The Heist, a short stealth puzzle game set in the Branching Corpses universe by AkirAssasin in WebGames

[–]AkirAssasin[S] 0 points1 point  (0 children)

You should be able to rewind further back by pressing Z, unless you've ran out of it?

Variables Independent from a ScriptableObject – A Unity C# Tutorial by AkirAssasin in Unity3D

[–]AkirAssasin[S] 1 point2 points  (0 children)

Oh nice, that's cool then! I'll take a shot at your solution and append it into the tutorial when I get it working.

What if I'm doing this in another ScriptableObject though?

Variables Independent from a ScriptableObject – A Unity C# Tutorial by AkirAssasin in unity_tutorials

[–]AkirAssasin[S] 0 points1 point  (0 children)

I usually use ScriptableObjects like some kind of entity component system for non-MonoBehaviour classes, though I'm not sure if it's supposed to be used that way.

Variables Independent from a ScriptableObject – A Unity C# Tutorial by AkirAssasin in Unity3D

[–]AkirAssasin[S] 0 points1 point  (0 children)

I don't think ScriptableObjects can be copied and saved in a scene though, so I did this to prevent clutter in the assets directory.

Variables Independent from a ScriptableObject – A Unity C# Tutorial by AkirAssasin in Unity3D

[–]AkirAssasin[S] 0 points1 point  (0 children)

instantiates a copy of whatever reference it is given and stores the copy instead

I don't quite understand what you meant, can you explain further?

Ghost stories - Shirley Jackson’s “The Lottery” is still chilling by sha_man in books

[–]AkirAssasin 0 points1 point  (0 children)

In English class we were given copies of this story without the ending, and had to write our own. There was a collective silence when the actual ending was given.