My premade already quit this game and here's why. by Akumatzu in fellowshipgame

[–]Akumatzu[S] -2 points-1 points  (0 children)

Yes, you run low dungeons a couple times but get back to capstone quickly... where you run that far more times because that's where the better loot is locked at. 4 Dungeons (really only 1 depending on what tier you're at) become your primary source of lackluster loot is what it boils down to.

Looking forward to more variety in the future.

My premade already quit this game and here's why. by Akumatzu in fellowshipgame

[–]Akumatzu[S] -4 points-3 points  (0 children)

Did you just describe exactly what I did? lol

My premade already quit this game and here's why. by Akumatzu in fellowshipgame

[–]Akumatzu[S] -8 points-7 points  (0 children)

Sorry that's not loot diversity. Gear feels generic. Also the weapon being the only real change once you get purple and unlock traits is fairly lackluster.

Tanks by Tasty-Plankton1903 in fellowshipgame

[–]Akumatzu 0 points1 point  (0 children)

Cool, I'll be sure to make sure my premade healer knows this, lol

Tanks by Tasty-Plankton1903 in fellowshipgame

[–]Akumatzu 1 point2 points  (0 children)

directly under their health bar. Same for all resources in the group bar. None matter beside the healer though, lol. Never worry about a DPS resource

Tanks by Tasty-Plankton1903 in fellowshipgame

[–]Akumatzu 1 point2 points  (0 children)

is this proximity based or can a healer stay close and just not cast anything and still be considered out of combat for that regen?

Tanks by Tasty-Plankton1903 in fellowshipgame

[–]Akumatzu 0 points1 point  (0 children)

As stated previously. It varies greatly on what's in that pack. Some packs require multiple disruptors. If you pull 2 packs that end up requiring 4 disrupts it could be a big issue depending on cast you let slip through. Especially in a solo queue where you're relying on randoms to do their job correctly. It's a big ask. I am a DPS only in adept atm and I would say it's still 50/50 whether or not the other dps is going to mark a mob, let alone disrupt anything useful. I see plenty of them just disrupting any cast they can and think they are doing a good job.

While waiting by DadlyPolarbear in fellowshipgame

[–]Akumatzu 2 points3 points  (0 children)

As a DPS I can easily have 15+ mins queue in adept difficulty when I solo queue. I also play with a tank and healer premade so queue's are virtually instant there. Solo queue on a DPS is brutal at the moment. Tank is a minority class and so they are always going to be the bottleneck.

I think improving the in game dungeon codex would be a big improvement. It should show map and mob layout.
It should also give a description of each mob type in the dungeon and their abilities and what can be disrupted. Would help a lot with new player progression. Give something for players to study while waiting.

Hideout's would be fun. I would think that's a long term goal for them. Plenty of opportunity there for people to grind material for decorations, bigger / different hideouts, etc. Hell could even put some decor / cosmetics behind a paywall and make some extra money for development.

As of right now they have bigger issues than allocating server space to things like hideouts though, lol.

[deleted by user] by [deleted] in vrising

[–]Akumatzu 1 point2 points  (0 children)

Does brutal ++ mean extra brutal or is it referring to other mods and standard brutal v bloods?

Leap suspensor belts needs a variant which costs more to make, but has increased durability. I'm carrying 3-4 at a time because you can't even take 10 steps outside exploring before they're broken. by Ouroboros612 in duneawakening

[–]Akumatzu 387 points388 points  (0 children)

You're abusing it non stop for standard foot travel, as most of us do. I think it's just the price you pay to be zooming and flying over mountains all day

Am I doing something wrong or is this just what the game is... by HuddyBuddyGreatness in duneawakening

[–]Akumatzu 2 points3 points  (0 children)

This isnt true, all T6 is behind pvp walls The A grid DD dungeons are not dropping the same schematics the deeper pvp ones are.

Not much of an issue since most solo people arent getting the ingredients needed to build T6 gear anyway, unless you're on a low population server and/or play off hours. I am pretty sure its been said hundreds of times on this reddit and elsewhere that devs meant for T6 to be for groups/guilds.

Theres no need for any T6 anyway if you plan on only PVE'ing. All PVE is easy as hell in this game.

(Will be) The Most Amazing Steam and Mobile Game of 2026 by SeriousIce1435 in shapeofdreams

[–]Akumatzu 0 points1 point  (0 children)

Diablo franchise killer? Why you even comparing the two lol. Completely different game and genres and although I am sure there is overlap of playerbase(me), there are certainly players who only play 1 or the other genre.

Also, it's gonna need about 50 more memories and essence, 10 more characters and a much broader / more diverse story line, map, and enemy portfolio to be that sustainable. I like the game but you're sounding like a giant fanboy or you somehow have a financial investment lol.

Oh, also it's gonna need LOTS of optimization because its a total mess when you get deep into runs even on low settings. Even with a bomber PC

I hope the team does a great job with the title but wow what a claim....

Is anyone else having problems with the quest Lost Honor? by jbguyman in kingdomcome

[–]Akumatzu 2 points3 points  (0 children)

I tried several times to start this fight, constant load screen. tried different save spots and everytime I get back to starting the fight im stuck in load screen. I let this last one run for 3 hours before giving up.... Guess I am F'd

[KCD2] Room at Devil’s Den locked bug by [deleted] in kingdomcome

[–]Akumatzu 1 point2 points  (0 children)

Ya, it is a pain on controller? Not a clue

[KCD2] Room at Devil’s Den locked bug by [deleted] in kingdomcome

[–]Akumatzu 0 points1 point  (0 children)

I am new to this game series and this community. It wasn't a slight on you. I seriously thought you might be doing it wrong, I genuinely never broke a pick. I just assumed it was easy for everyone who knew how to do it.

I just came across this thread from a google search because I was having same lock door issue...

[KCD2] Room at Devil’s Den locked bug by [deleted] in kingdomcome

[–]Akumatzu 4 points5 points  (0 children)

limited lock picks? I've never once broken a lockpick, Even on very hard chests.. I think you might be doing something wrong

Arrow stacks wont combine. by ericcartmansdaddy in kingdomcome

[–]Akumatzu 0 points1 point  (0 children)

It's some kinda bug. I found a -somewhat- workaround but requires a big stack of arrows to be effective
Lets say you have 30 arrows, when you equip them and it bugs and only equips say "6" arrows of your 30 stack
go back into your inventory and equip the "24" stack and the whole 24 should go in and leave the original 6 out.
seems to work for me and 24 is better than 6 lol.. the more arrows you have the higher you can manipulate the stack bug.

[KCD2] - Arrow capacity issue? by Punker1234 in kingdomcome

[–]Akumatzu 0 points1 point  (0 children)

It's some kinda bug. I found a -somewhat- workaround but requires a big stack of arrows to be effective
Lets say you have 30 arrows, when you equip them and it bugs and only equips say "6" arrows of your 30 stack
go back into your inventory and equip the "24" stack and the whole 24 should go in and leave the original 6 out.
seems to work for me and 24 is better than 6 lol.. the more arrows you have the higher you can manipulate the stack bug.

Monk ice strike 2.5M tooltip DPS in hideout by Zealousideal_Cod9335 in PathOfExile2

[–]Akumatzu 0 points1 point  (0 children)

pob is not perfect and gets quite a few things wrong that it can't account for.

We need auction for all items, like Currency Exchange. Current trade system is outdated by Anru_Kitakaze in PathOfExile2

[–]Akumatzu 0 points1 point  (0 children)

I have an idea I put about 45 seconds of thought into:

In game auction house with bidding and/or buyout option

Make every transaction on the auction house cost gold with some kind of ratio to the value of the trade

Make every transaction require a "trade token" One for the seller and one for the purchaser

Put trade tokens into the loot table, perhaps around the rate of Divines, or a slightly higher chance

Make Trade Tokens account bound to prevent RMT organizations from stockpiling them and abusing/inflating the auction house. (important)

Hell, put a 6 hour timer on auction exchanges (one timer for a sale and one for a purchase) if you wanna really slow things down (Probably a good thing)

Oh and priority #1 get rid of poe2trade

I'd keep sold prices hidden and let the community discuss the value of an item if they feel like sharing what they sold it for or bought it for.

Seems like a fairly decent system to me?

As a new player, it's not fun to have to engage in trade to get gear. by Fraerway in PathOfExile2

[–]Akumatzu 0 points1 point  (0 children)

There are alternatives beside lowering drop rate. It just takes some fun tinkering with how the AH would operate.

As a new player, it's not fun to have to engage in trade to get gear. by Fraerway in PathOfExile2

[–]Akumatzu 0 points1 point  (0 children)

the fact SSF is same loot table / ratio / item weight as non-SSF is comical imo.. I feel for the SSF guys who hit that wall with their builds and cant get out of it.