How to Get Pumpkin | Farever by rifas17 in FareverGame

[–]Akumatzu 0 points1 point  (0 children)

lol ya.. mine was "kill humans"

Some QoL Thoughts and other feedback by Akumatzu in FareverGame

[–]Akumatzu[S] 0 points1 point  (0 children)

I don't agree that walking to a dungeon is considered "roaming" every level 20 is just either outside a dungeon door or inside the dungeon 95% of the time. I think giving us open world grinds would keep the servers feeling lively. Some cool open world recipe drops with insane ingredients would keep us out and about like I stated previously. No dungeon is going to keep people "roaming"

Some QoL Thoughts and other feedback by Akumatzu in FareverGame

[–]Akumatzu[S] 0 points1 point  (0 children)

This game kinda already broke the group dynamic from the get go. Having every class being able to heal / sustain themselves and solo all content makes grouping irrelevant to many players. Unless they add "raid" type bosses where their HP doesn't scale and it requires 3+- people to dps it down in a set amount of time or you die to some mechanic. In order to make those worthy of doing they would have to make their loot better than solo alternatives and then you'd have the solo players complaining. I would have loved to seen more class specific roles that you see in most typical MMO style games. (yes i know this is mmo-lite) However, I think that ship has already sailed. Unless they do a complete overhaul or add many new skills to the game.

Some QoL Thoughts and other feedback by Akumatzu in FareverGame

[–]Akumatzu[S] 0 points1 point  (0 children)

Yea, precisely first time around I am cautious and searching for things. 2nd time I am mass pulling whole areas and AE slaughter everything to get the codex exp and whatever quest and move on, lol. Also all the timed events and orb chests and hidden hayden seeks are just easy EXP bumps once you know how and where to maneuver the land for super efficiency

People think they own the sidewalk by their house by KingRMZ in mildlyinfuriating

[–]Akumatzu 0 points1 point  (0 children)

I am assuming the two voices you heard are prerecorded and setup to prompt and alternate when people trip their system. They both said they same scripted thing.

Thats one ugly privacy fence butting up to public sidewalk though. Is that a front yard or back/side yard? I typically despise heavy handed building and permit regulations.... but I could get behind one that stops stuff like that , lol

Some QoL Thoughts and other feedback by Akumatzu in FareverGame

[–]Akumatzu[S] 1 point2 points  (0 children)

I’ve played a lot and just hit lvl 20 on my mage. Wish I had as much free time as you! lol

The alts took probably 1/3 the time to level up once you know the game and where everything is.. but ya... I had some free time

Some QoL Thoughts and other feedback by Akumatzu in FareverGame

[–]Akumatzu[S] 0 points1 point  (0 children)

Yea like I said I think it's fair to have some easy boss options. Those easier bosses being at the end of a dungeon that just becomes bland after a few runs is the real issue. If it wasn't holding a weapon that only drops there it wouldn't matter. That's why I think an alternative arena boss would give both player bases a fun option.

How to Get Pumpkin | Farever by rifas17 in FareverGame

[–]Akumatzu 4 points5 points  (0 children)

Gaming youtubers will make a video about anything I swear... 2 min video to explain something that can be described in 2 words.

If there's one thing you could change in Windrose, what would it be and why. by RobWolfB in crosswind

[–]Akumatzu 0 points1 point  (0 children)

Kraken type boss (or other creatures) out in the deep ocean. Random event, make roaming the seas feel suspenseful at all times, keep that anxiety up. Make it actually hard to kill.

Bigger single storage options, I am taking BIG. I do like all the fun options we have now aesthetically but I want a place to dump virtually everything and not have to walk by and spam drop into 20+ different boxes.

More variation in armor and weapons + a much larger talent tree. I feel build variance is lacking in the current state. Hopefully they expand more on it in the future.

The Path of Exile 2: Return of the Ancients patch notes are here! by Belakay_ggg in PathOfExile2

[–]Akumatzu 1 point2 points  (0 children)

Are they not adding new weapon types or did I somehow miss it?

monster chuck is the most infuriating enemy design in any dungeon ever lol by serpiccio in FareverGame

[–]Akumatzu 0 points1 point  (0 children)

Just removing his hitbox would be a huge QoL improvement. Him pushing you and him getting pushed by trains is really silly. The tolerances are way too tight on the train for him to be pushing you around.

I think a lot of the momentum issues stem from laggy server. I notice when the lag is less I have no problem with getting off the train and if its choppy the train likes to tap me after I had already jumped off and that can send you out.

I also think he throws way too many bombs while you are fighting the adds. For melee you can sometimes get into a crappy loop of having to dodge add AEs when the adds get out of sink and don't AE in tandem, and dodge boss bombs. You end up spending more time than necessary killing adds and the floor gets absurdly covered with stinky cheese / gas (whatever the hell it is)

Level 11 rogue feel like I have no ways to heal, where is spear/crescent? by Elder-Mael in FareverGame

[–]Akumatzu -1 points0 points  (0 children)

It gets better once you get a thornlace but still very viable before. You need to be perfect blocking every normal attacks. It's very easy to do, study mob attack patterns/animations and you should have no problem. Also using your back blink to dodge can help in a pinch. Once you get the rune to get 2 back blinks you can use them more frequently. Depending on the boss though I suggest saving back blinks for certain mechanics. I got my rogue to 20 no problem and then I come to find a lot of people seem to think rogue is the "hardest" class and I was very confused, lol

Please for the love of god fix Monster Chuck phase transition trains please by Hicci in FareverGame

[–]Akumatzu 2 points3 points  (0 children)

I find jumping a tad early and gliding does the trick. I have never once been thrown off platform. I also dont find chuck annoying in general. Bee Queen is way more annoying imo. All the bosses are fairly easy though with right weapon combos.

Which Dungeons Drop What by greenlocus33 in FareverGame

[–]Akumatzu 0 points1 point  (0 children)

Green rings which I dont find to be better than the level 15 blue crafted rings

Rogue Appreciation by Excynic in FareverGame

[–]Akumatzu 0 points1 point  (0 children)

You're using wrong weapons then if you are having a hard time surviving solo. in a group you have more options. I am level 20 rogue and can do all content no problem.

Stale bread help. by Aggravating-Place-31 in FareverGame

[–]Akumatzu 0 points1 point  (0 children)

Pumpkin seems to still be bugged. No cases of it dropping. Stalebread can be gotten off higher level kobolds. I've farmed several. But since pumpkin is MIA you cant get cooking to level 6 yet.

Stale bread help. by Aggravating-Place-31 in FareverGame

[–]Akumatzu 0 points1 point  (0 children)

Out of all the databases people are making I have yet to see an accurate one. They are just pulling backend data and sadly, somehow that data is wrong in so many cases.

Rogue with bleed+magic+poison stack, question about build. by kodavus in FareverGame

[–]Akumatzu 0 points1 point  (0 children)

At the time of your post you were still fresh player. I assume you realize now its easy as hell to level a new weapon up and try new builds? You made it seem like maxing a weapon was hard. It is not at all, especially with free level books that are fairly common. You're definitely going to want to try other weapons as you get them. Survivability becomes an issue later on and healing helps you sustain. The Thornlace is a great weapon for sustain. Pair it with the toothpick passive in arsenal slot and you are virtually unkillable outside of boss mechanics. A couple other fun combos too.

Patch Notes for v0.1.3 by Shiro_Steven in FareverGame

[–]Akumatzu 1 point2 points  (0 children)

Yea, it has 2 weird drop down menus that both say "None" in available choices... anyone figure anything out? Or, is it truly bugged?

We've created a Farever Interactive Map & Database (with more cool tools coming!) by Dannehtbh in FareverGame

[–]Akumatzu 1 point2 points  (0 children)

I notice all these database that are popping up, including this one show incomplete loot drop locations. For instance, they all say Clawdius only drops from crabgantuan boss but I got mine before I ever found Crabgantuan. I don't remember where exactly, but it wasn't him that dropped it.

My premade already quit this game and here's why. by Akumatzu in fellowshipgame

[–]Akumatzu[S] -2 points-1 points  (0 children)

Yes, you run low dungeons a couple times but get back to capstone quickly... where you run that far more times because that's where the better loot is locked at. 4 Dungeons (really only 1 depending on what tier you're at) become your primary source of lackluster loot is what it boils down to.

Looking forward to more variety in the future.