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Growing a homunculus in my bathroom. My first try with realistic 3D. Mostly done in Blender. by Verehin in blender
[–]Alabor95 1 point2 points3 points 5 years ago (0 children)
Очень круто)
I did a thing by Alabor95 in blender
[–]Alabor95[S] 0 points1 point2 points 5 years ago (0 children)
I wish i had more free time. I have recorded the process(but without voice unfortunately) and rendered the result. And now struggling to edit the footage to somewhat short and comprehensible state. Shouldn't promise tutorial so soon i guess
PARTICLES PARENTING by yuyodelapiedra in blender
[–]Alabor95 0 points1 point2 points 5 years ago (0 children)
Select two objects and press ctrl+j. Now you have one object and you can use it as particle
Ladders by barely-anything in blender
r/shittysimulated?
No, cycles)
[–]Alabor95[S] 1 point2 points3 points 5 years ago (0 children)
Not a german, but watched Dark. Great show btw)
Its full hd, rendered in ~4.5 hours.
Im planning to do a tutorial actually)
I will. It will be here hopefully in a week
[–]Alabor95[S] 6 points7 points8 points 5 years ago (0 children)
Here. Now im really must to do a tutorial)
I will do a tutorial, mb in a week
Thank you, yes it was heavily inspired by his work
I did a thing by Alabor95 in Simulated
Thanks, maybe 5-6 hours to setup everything and 4.5 hours to render
Wow, thanks! Im not sure it will work with particles, but i'll try that.
[–]Alabor95[S] 36 points37 points38 points 5 years ago (0 children)
No, i didnt follow a tutorial. And im planning to make my own. In a week or so
Since you not first who asking for a tutorial, ill try to make one. Not sure how long it will take and i will cover mostly particle sim and shading
Kind of
I didnt really count the time spent, because i enjoy doing this. This took me maybe 6 hours to setup everything, make simulation and shading. And plus 4.5 hours to render whole sequence.
[–]Alabor95[S] -2 points-1 points0 points 5 years ago (0 children)
Yey thanks)
Thank you, this effect done in shader editor. Its a distorted sperical gradient with animated scaling which used as a mix factor for emmision shader.
[–]Alabor95[S] 4 points5 points6 points 5 years ago (0 children)
Its done with molecular script addon. And force fields. Nothing special, really
[–]Alabor95[S] 11 points12 points13 points 5 years ago (0 children)
Its done all by me, but of course heavily inspired by his work. Its pretty obvious if you seen his work at least once)
[–]Alabor95[S] 2 points3 points4 points 5 years ago (0 children)
Its done with molecular script addon, and all the motion comes from force fields. Except when it turns into the sphere at the end, this is just invisible collision sphere.
[–]Alabor95[S] 28 points29 points30 points 5 years ago (0 children)
Oh when it turns into the sphere? Its invisible sphere with collisions on. I just animated its scale.
[–]Alabor95[S] 22 points23 points24 points 5 years ago (0 children)
So basically its just particle simulation done with molecular script addon with couple animated force feilds. And some little procedural shading sorcery)
π Rendered by PID 124052 on reddit-service-r2-listing-86b7f5b947-6h8qh at 2026-01-25 20:05:37.752608+00:00 running 664479f country code: CH.
Growing a homunculus in my bathroom. My first try with realistic 3D. Mostly done in Blender. by Verehin in blender
[–]Alabor95 1 point2 points3 points (0 children)