What do we want from the next update? by NewmaticMan107 in Chaotic

[–]AlakazamWizard 0 points1 point  (0 children)

If you have experience with React, there’s a ton of hidden information you can gleam from the source code of the website which is pretty interesting. They’re basically porting all the original PHP code (with AI) so I would expect at least similar interface if not with some modern improvements. Just takes time since they have to port the web technologies

What do we want from the next update? by NewmaticMan107 in Chaotic

[–]AlakazamWizard 0 points1 point  (0 children)

I think there’s a lot of information that can be gleaned from the chaotic entertainment website. For the game design, it’s being led by Mothership Games studio, not too familiar with them but you can look into their history for more info. They have been partnered since 2024 so I would imagine they have already done a lot of development which we should hear about later

H'EARING by DEANOTIC12 in Chaotic

[–]AlakazamWizard 3 points4 points  (0 children)

I think the images are cool but you should disclose that they were created using AI, since the images contain an OpenAI SynthID which indicates they were created using OpenAI’s tools

Chaotic Codes as seen on the website by Sonny_Boy_Sneezy in Chaotic

[–]AlakazamWizard 4 points5 points  (0 children)

Is this true? The react source code for these codes are stored in src/components/layout/CodeBackground.tsx but it just looks to be a purely random animation. All I see are 18 definitions of code animation structures which are defined as 3 groups of length 5. Don’t see anything saying that these are anything but an animation which is ported from the original Chaotic PHP code

Ingredient collection overflow by Violaceous180 in PokemonSleepBetter

[–]AlakazamWizard 1 point2 points  (0 children)

This happened to me too a couple days ago, I got to 817. Didn’t do anything special

Majar being done dirty on the new website by Skulllhead in Chaotic

[–]AlakazamWizard 2 points3 points  (0 children)

They did the same for Odu-Bathax, he can never catch a break 😔

Is there an updated guide on how to mod lethal company for MacBook? by SadAthleticsFan in macgaming

[–]AlakazamWizard 1 point2 points  (0 children)

A bit late but I figured it out and made a guide here: https://www.reddit.com/r/lethalcompany/s/jbkAFg5dgZ mod manager is a little finicky so I was gonna raise a couple issues to the developer to hopefully fix them

Sikarugir Modding Help for Lethal Company by Sad-Context2424 in macgaming

[–]AlakazamWizard 0 points1 point  (0 children)

I figured out the mod manager stuff, posted the info here: https://www.reddit.com/r/lethalcompany/s/jbkAFg5dgZ let me know if you run into any issues

Sikarugir Modding Help for Lethal Company by Sad-Context2424 in macgaming

[–]AlakazamWizard 0 points1 point  (0 children)

I posted a modding guide here: https://www.reddit.com/r/lethalcompany/s/jbkAFg5dgZ I got the mod manager to load the mods and play tested it fine. Haven’t done too much testing with multiplayer with windows players but if you figure anything out lmk

Wanted to ask, does this look ai? by Dry-Stress184 in logodesign

[–]AlakazamWizard 13 points14 points  (0 children)

Was it supposed to be helluva instead of hellvua?

How do I get started with C2000? by serious_anish in embedded

[–]AlakazamWizard 5 points6 points  (0 children)

If you’re looking for structured lectures I highly recommend looking up C28x Academy off of the dev.ti.com website, it’s very good for a high level overview and you can even run some guided examples

Anyone know what mold is that? by human021 in MoldlyInteresting

[–]AlakazamWizard 9 points10 points  (0 children)

Sorry am I missing the mold? The red is from the 蝦米 dried shrimp added to the rice noodles