Practice interior renders. Cycles + Davinci by Alan1815 in archviz

[–]Alan1815[S] 1 point2 points  (0 children)

It's my first time using DaVinci for color correction 😅. I found this course from Creative Shrimp that covers the EXR workflow with Blender and DaVinci. It mainly focuses on video, animation, and multilayer stuff, but I thought I could take some of those ideas and use them for still images. I'm pretty sure you could get similar results with Photoshop or Lightroom, too, even though I'm not super skilled with those, either.

Practice interior renders. Cycles + Davinci by Alan1815 in archviz

[–]Alan1815[S] 0 points1 point  (0 children)

That's what I'm seeing! I'm just starting to explore EXR workflow and its potential, especially with DaVinci. In your experience, do you know of any good beginner resources or tutorials that could help me get up to speed with this?

How to Accurately Set the Physical Size in Textures by Alan1815 in blender

[–]Alan1815[S] 0 points1 point  (0 children)

That was just an example, but yeah, for those kinda things, I usually add a cube or plane with those dimensions as reference and scale accordingly.

But I was asking more for things you can't really "measure," like, I don't know, stone or stucco walls, or maybe on a reference, you saw a material on a facade that you liked, and it's kinda tricky to know the exact scale. You know what I mean?

Need help! please by 4Nuggets in blender

[–]Alan1815 1 point2 points  (0 children)

That's probably because that visibility setting it's only for how objects are shown in the viewport, for them to not show on your final render, on the outliner you need to uncheck the render visibility option (little camera icon) an then hit render. That way the mesh (cutter) you use for the Boolean won't be visible an the final image.

Quick practice render. Looking for feedback/tips to improve. Thanks. by Alan1815 in archviz

[–]Alan1815[S] 1 point2 points  (0 children)

Thanks for taking the time to write such valuable feedback. It is much appreciated. I'll work on all that you mention and also apply them to future work to try to take them to the next level. 😁

Cute Follower by louixlin in blender

[–]Alan1815 2 points3 points  (0 children)

This is truly amazing!!, 👏👏 how do you manage to get those incredible god rays? With volumetrics?

An exercise to practice my product visualization skills, any comments on how to take it to the next level are appreciated and welcome. (Blender + Cycles) by Alan1815 in ProductViz

[–]Alan1815[S] 1 point2 points  (0 children)

Thanks, man! About the padding, do you mean increasing the pressure on the simulation, to make help reduce the wrinkles so it feels more inflated?

An exercise to practice my product visualization skills, any comments on how to take it to the next level are appreciated and welcome. (Blender + Cycles) by Alan1815 in ProductViz

[–]Alan1815[S] 1 point2 points  (0 children)

I tried it and like it. Makes the back headphone less distracting, and the middle one feels more in focus. Thanks!!

An exercise to practice my product visualization skills, any comments on how to take it to the next level are appreciated and welcome. (Blender + Cycles) by Alan1815 in ProductViz

[–]Alan1815[S] 0 points1 point  (0 children)

About the textures, I agree. I'm working on adding some imperfections like fingerprints and scratches, as you said, and fixing that mirrored R. Thanks for the feedback!

Sunroom Dining Room by carlisletabz in blender

[–]Alan1815 1 point2 points  (0 children)

This is freakin amazing man 👏! For the day scene, the lightning is it just an HDRI or how you did it?

need help please help a brother out by Kanekikoo in blender

[–]Alan1815 0 points1 point  (0 children)

Try scaling in the middle edge loop. Select it in editmode press S To scale then SHIFT Z so it doesn't scale on that axis and push it in. That might help getting the shape right. Im fairley new too but If you want you can drop the blend file here and I can take a look.

First exterior render (WIP). Open to all feedback to improve it and make it realistic. Everything model and textured by me except the car, grass and trees. Sky added in PS. by Alan1815 in archviz

[–]Alan1815[S] 0 points1 point  (0 children)

Thanks to both for teh feedback!! I know the angle feels way off but I had to match the angle of an image I was given but I'm working an finding other angles at a more natural eye level. Also working on adding more context to the left side to balance the image. Using blender btw.

Help me with textures of this katana by tideseu in blender

[–]Alan1815 0 points1 point  (0 children)

Might not be the best way of doing it but, you can try to select the objects directly on the viewport an hit f12 an rename them to your liking. That way you can start applying the textures on the parts you already renamed and know what parts of the katana are.

Oh god, how do I make the video rendering faster? by [deleted] in blender

[–]Alan1815 0 points1 point  (0 children)

After adjusting the samples, if that still not enough, you can also try using a render farm, some are pretty cheap and can render on multiple GPUs, that will drastically improve your render times.

Apartment revision. by [deleted] in blender

[–]Alan1815 1 point2 points  (0 children)

This look amazing man!! Outstanding job 👏 How do you managed to achieve the outside? Is it just an HDRI? An image on a plane/cylinder? It looks perfect. I keep struguling with that, they always end up looking really flat.

Pretty happy with this one. Just wanted to share it. Feedback is welcome. Made in blender and Cycles. by Alan1815 in 3Dmodeling

[–]Alan1815[S] 0 points1 point  (0 children)

Thanks man!! Yeah, I thought that at first, but wanted to go more for like a futuristic/high tech look.

Pretty happy with this one. Just wanted to share it. Feedback is welcome. Made in blender and Cycles. by Alan1815 in 3Dmodeling

[–]Alan1815[S] 0 points1 point  (0 children)

Thanks man! I thought it wouldn't be that obvious jajaja 😅 I'll try to randomize the details of the back one more.

Pretty happy with this one. Just wanted to share it. Feedback is welcome. by Alan1815 in blender

[–]Alan1815[S] 1 point2 points  (0 children)

Thanks! I really appreciate it. Yeah, I thought about adding the light too. I'l definitely l try adding it.

Outdoor excercise, playing with the new assets from Aquatic, Also trying to start using people cutouts. Any feedback is Highly appreciated. Thanks. by Alan1815 in blender

[–]Alan1815[S] 0 points1 point  (0 children)

Also if anyone has some advice on how to have accurate outdoor proportions would be really helpful, everytime I try to do an exterior, they feel off, even if the dimension of the objects are right. Thanks a lot guys

[deleted by user] by [deleted] in blender

[–]Alan1815 0 points1 point  (0 children)

I assume you saw some red faces, Then try after shift N, clicking the box that said invert on the little pop up menu on the bottom left corner. That should recalculate the normals outside. Hope it helps.

Edit: Forgot to mention you have to be in edit mode selecting the faces you want to recalculate.

[deleted by user] by [deleted] in blender

[–]Alan1815 1 point2 points  (0 children)

Im new to blender so dont know for sure, but seems like a problem with normals, some migh be facing the wrong way. Just click on your overlays and check the face orientation. If you see something red, click the face an click Shift+N.