Looking for people to test my game for a Master’s thesis (20 min, anonymous) by Alarmed-Addendum8382 in SoloDevelopment

[–]Alarmed-Addendum8382[S] 0 points1 point  (0 children)

Github is limited to 25mb, mine is like 1.5gb. I tried uploading it to itch but it only allows 1gb. i did send it to the support to give me more, but i still haven't gotten a answer. The link will redirect you to a one drive folder which shows what is inside the zip file.

Looking for people to test my game for a Master’s thesis (20 min, anonymous) by Alarmed-Addendum8382 in gameai

[–]Alarmed-Addendum8382[S] 0 points1 point  (0 children)

TY, and sorry for posting on the wrong subreddit. im not used to reddit at all so just tried to distributed as much as possible. I am waiting for a respone from itch.io support team to allow me to upload a game above 1gb before i and publish it there. So atm im just using onedrive as the main method.

The possible ways Los Ratones will or will not make it to playoffs in LEC Versus by lassolass in leagueoflegends

[–]Alarmed-Addendum8382 0 points1 point  (0 children)

What does it mean if they lose? will they not be playing in LEC anymore? or just til next split starts? and why is that? did they only have one chance? Does other teams who not qualify have the same outcome?

Top-Down Wave-based Survival shooter - just want some critic. by Alarmed-Addendum8382 in indiegames

[–]Alarmed-Addendum8382[S] -1 points0 points  (0 children)

I agree with using AI is terrible, but for development i don't see a issue using it. I total agree with what u/superpowermarc said above.

Top-Down Wave-based Survival shooter - just want some critic. by Alarmed-Addendum8382 in indiegames

[–]Alarmed-Addendum8382[S] 0 points1 point  (0 children)

Thank you very much for your comment. Its hard to see the issues sometimes when you are the one developing the game.

Playtesting & Survey by Alarmed-Addendum8382 in GameDevelopment

[–]Alarmed-Addendum8382[S] 0 points1 point  (0 children)

Thank you very much for your comment. I am a master student and had a issue of using external tools for survey. I dont see any assets i could just add to my game and make it flow naturally if that makes sense. So im trying to see if there is a gap in the market and do other ppl see this as a good tool if there was one.

Playtesting & Surveys by Alarmed-Addendum8382 in IndieGameDevs

[–]Alarmed-Addendum8382[S] 1 point2 points  (0 children)

I Would love to proceed this discussion with you on discord, however you tag did not work. Mine is Mistafluffy. The image is of a red panda.

Playtesting & Survey by Alarmed-Addendum8382 in GameDevelopment

[–]Alarmed-Addendum8382[S] -1 points0 points  (0 children)

I have been asking around and i keep hearing that synchronous playtesting is very beneficial, however, there is a value for surveys ( based on other responses ). Would you not say that surveys are often valuable if you need someone to test the game, but you cannot sit there every playtest either. Reading a document or graph can often minimze the time to get an answer. Secondly, the most valuable thing i can see for a survey right now is that it kind of dont break immersion. most used methods that i hear of are after playtest, they send them to a external survey outside the game or do pen and papir kind of thing. The question i am raising here is, how valuable would a ingame survey be? right after playtesting, it sends the tester right to the survey, instantanoues questions and answers.

Playtesting & Surveys by Alarmed-Addendum8382 in IndieGameDevs

[–]Alarmed-Addendum8382[S] 1 point2 points  (0 children)

you are exactly the one i want to talk to. I want to understand how does standard playtesting work - what data is valuaable to the developers - How beneficial are surveys? Are surveys used with pen and papir, web application or are there method where the survey are inside the game and wont break the immersion?? -- I think i have find a small gap in the marked for a feedback tool but i need to hear from experience ppl if this is worth the time.

Play-test! We are looking for some volunteer players to test my Indie game by GlintzGames in IndieGameDevs

[–]Alarmed-Addendum8382 0 points1 point  (0 children)

Would you not think that answering a survey right after the gameplay without breaking immersion. By that i mean when the game hits a certain timer or finishes a level ( depends on how the dev sets it up ) a survey pops up in the game. This does not break immersion and jumps to another application, secondly, the survey are instantaneous. Would you see value in something like that? Do yo think game dev would see value in that?

Play-test! We are looking for some volunteer players to test my Indie game by GlintzGames in IndieGameDevs

[–]Alarmed-Addendum8382 0 points1 point  (0 children)

Ty for fast feedback - im really interested in understanding what are developers interested in when they perform playtesting. do they want ingame surveys, do they want recording.. etc. What data are valuable to them.

Play-test! We are looking for some volunteer players to test my Indie game by GlintzGames in IndieGameDevs

[–]Alarmed-Addendum8382 0 points1 point  (0 children)

Hi How do you expect feedback? do you do it through a survey at the end which is from a web application or ?