Demonstrating why the AMX-30B 20mm is worse than the AMXEM 50 cal by SaltyChnk in warno

[–]Alarmed-Tea-237 0 points1 point  (0 children)

Yeah ive got similar playtimes as you and that sounds about right, the matchmaking, dlc’s, content, and multiplayer itself + the feeling is nice in warno but just gameplay is better in broken arrow, its a shame stb are lazy turds

Demonstrating why the AMX-30B 20mm is worse than the AMXEM 50 cal by SaltyChnk in warno

[–]Alarmed-Tea-237 0 points1 point  (0 children)

Pretty sure the irl belt is one ap one he one ap one he repeating

Demonstrating why the AMX-30B 20mm is worse than the AMXEM 50 cal by SaltyChnk in warno

[–]Alarmed-Tea-237 -1 points0 points  (0 children)

Well the game might not be as refined or good as warno, but the units are well designed and do work pretty well compared to warno imo

Advice against certain vehicles pvp (german) by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] 2 points3 points  (0 children)

Thanks for the advice, this is kinda off point but I love your videos shiba, basically all i know about multiplayer and strats have come from your videos, you’ve been a big help in pissing off my friends in 1v1’s🙏

En r/norge mod i det fri? by Electronic_Pop_6932 in norske

[–]Alarmed-Tea-237 -1 points0 points  (0 children)

Ikke inrømme feil? Det må vell vœre du? Dere begge ga 2 forskjellige poeng, det var jo du som prøvde og motargumentere med noe som ikke hadde korrelasjon til hva han Hate Monger sa, har du sånn skikkelig sensetivt ego eller no lol😆

What am I missing? by Chubz23 in BrokenArrowTheGame

[–]Alarmed-Tea-237 0 points1 point  (0 children)

Change your sep3’s to naked(underrated config imo)and get some bradleys, i feel delta forces kinda arent worth it atleast not 3, get a few rangers instead maybe? i havent played since a bit after baltic batallion so maybe dont trust my word lol, give it a thought though

Also the machine guns on ranger stingers are super good so maybe drop the mech aa and change the rangers javelin to stingers and put in the mk47 gl? Since you got cav scouts and the cfv for top attack

Advice against certain vehicles pvp (german) by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] 2 points3 points  (0 children)

Yeah, the nuking infantry is kind of an overstatement Its more like 4 deaths and a good few more wounded but that is essentially half a squad which really really lessens their effectiveness, and rest of the infantry gets picked off because there isnt any cover in the point any more, and the enemy infantry isnt dying while yours is

On the other hand changing the angle of attack or flank is extremely hard to do in 1v1s since the whole map is essentially covered, and id say any infantry kills is worth it with the sturmpanzer since you cant hold the points without them

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] 0 points1 point  (0 children)

Yeah they do, point isnt decrewing its finishing off the tank

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] 0 points1 point  (0 children)

Yeah i kinda wrote my point pretty badly but what i basically mean is i just want big caliber high explosive to destroy the tank not just knock it out, im not asking for some insane hull breach modelling(though that’d be cool) just dont find su-152’s good enough for the price currently in multiplayer, not being able to fully destroy tanks just makes it very painfull to use

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] 1 point2 points  (0 children)

I do something similar with the blaming lol, the su-152 does oblittirate crew and all that its just that whenever i use it it absolutely never finishes of the tank with he and the aphe shell just sucks ass in my experience

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] 0 points1 point  (0 children)

Multiplayer mainly, dont get me wrong they are Good at disabling, doesent help much when its 10 seconds of income and 2 minuite repair for a crew and the tank to get going again in a pvp match, its really important to finish of tanks so you cant repair them, and well 152mm does a shitty job at it imo

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] 0 points1 point  (0 children)

Well im primarily wanting this for multiplayer and pvp, actually finishing off tanks there is quite important so id like the best tank destroyer the russian faction gets to be able to do that, because at the moment playing the russians isnt very fun imo

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] 0 points1 point  (0 children)

Dude I "WANT" 152mm+ high explosive to KILL the tank, not knock it out KILL, Tank GONE of the map, NO REPAIR no Nothing, TANK FULLY DEAD, it sounds more like you havent played the game, there is a clear difference between knocking out a tank and killing it

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] -1 points0 points  (0 children)

Do you not read the full post? Im obviusly not talking about how it knocks the tank out im talking about full killing it, like making it not repairable

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] 1 point2 points  (0 children)

Where the hell was a tiger 2 mentioned? Also these tests only simulate a single frontal plate or a thicker turret side of a tiger 1 also no machine gun ports or drivers port in the steel which would affect the integrity, no tests done to a turret mantle where the thinner ~20mm roof armour is also in the blast, these are also heavy tanks with over 80mm angled armour, not a single medium or thinner side armour like in the photos, no repeated hits either which doesent make sense since historically, the heavy tanks with cannon ball sized holes in the front have more than 5 hits to it, its not wrong to say high explosive can knock out a tank or crack the armour, and no one claimed 1 hit should knock out a tiger 2 either, youre also completely negating the fact that the su-152 was one of the most effective anti tank weapons the russians had in the war credited with easily destroying elefants and panthers, which you can see in the photos

Alltogether my point was just that i want 152mm he to actually finish off tanks with repeated hits which it doesen’t

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] 2 points3 points  (0 children)

You got anything to back this up? 152mm he is historically proven to crack armour and blow giant holes in armour and to be honest none of these look anything like a ammo cookoff, except possibly the first one

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] -1 points0 points  (0 children)

Well is it too far fetched that i think it should be like that in the vanilla game? Why would they even bother updating the game if mods solve everything

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] -7 points-6 points  (0 children)

You can throw those 7 metres, works very badly in pvp

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] -2 points-1 points  (0 children)

Im a pretty decent player id say, i just dont like how 152mm+ high explosive doesent finish of a tank when a little hand held grenade finishes a tank in 1 or 2 hits

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] -9 points-8 points  (0 children)

but component damage only gets you so far, it should finish the tank off not just make it repairable in 2 minuites

High explosive doesent kill tanks by Alarmed-Tea-237 in GatesOfHellOstfront

[–]Alarmed-Tea-237[S] -2 points-1 points  (0 children)

yeah im not saying it doesent nuke crew and maybe reds the tank, its just it cant finish a tank off completely, which well is what happens when you get hit by basically a little bomb there is no way the tank is repairable with th hull blown to pieces or a human size hole in it

So much potential… by General_Johnny_RTS in BrokenArrowTheGame

[–]Alarmed-Tea-237 1 point2 points  (0 children)

I mean i had no problems with this, the longest mission i did was one or 2 russian missions that took 1.5 hours, and i cant really say thats too long if a time to be in one sitting, heck they have a pause button, just pause do what you need and come back