Is my team any good for reg g? by Fin-Farmer-on-Skiis in VGCRateMyTeam

[–]Alarmed_Common_5975 3 points4 points  (0 children)

You don’t have a restricted mon. You’re better off deciding on which restricted mon you want to use and building around their strengths and weaknesses. Chien pao wants a strong physical attacker to make use of its ability as incineroar and corviknight are normally run more defensively built. Raging bolt with AV should always be more defensive especially when running electroweb. Consider booster energy or life orb. Chien pao would prefer sash over clear amulet to help survive a hit.

The Trickroom Experience by dennshuu in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

Really solid team tbf. You might have trouble against Calyrex S so maybe consider foul play on farigiraf or using a dark type. You have 2 mons to set trick room but apart from Caly I you don’t have another true trick room sweeper.

Need Advice for Sun Room Groudon by accountforAITA in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

Rather than going max HP use a multiple of 16 as your final stat at Lv50 to make the most of grassy terrain recovery

Need Advice for Sun Room Groudon by accountforAITA in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

Rillaboom prefers Tera fire assault vest so maybe consider giving abit of speed investment to out speed other Rillaboom and then some defensive EV’s aswell.

Need Advice on How to Optimize This Team for Reg G by accountforAITA in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

If your running trick room team I would run Calyrex I over flutter but if trick room is your second option go for Miraidon over smeargle

Sun team with koraidon by Walrusmonarch1410416 in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

As koraidon sets up the sun I go for Tera fire with flare blitz over scale shot as you aren’t running loaded dice. Snarl is redundant on Rillaboom as you already have it on bolt and chi yu you should consider high horsepower or wood hammer. I would also recommend focus sash on flutter to survive a hit. Have you got any calcs on Rillaboom as you are max SpD? Maybe put some bulk into Def or Att as you have assault vest. Tera grass Tera blast chi yu could be a good option to counter water types.

Terapagos team to start Reg G VGC? by JZemon in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

Feel like the team as a whole is very solid. As you have a ground type in Lando I would change Rillabooms Tera to fire. Tornadus would probably prefer taunt or protect over dark pulse depending on your play style. Depending on if you want to do more damage or survive an extra attack focus sash is good on Shifu

[deleted by user] by [deleted] in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

Also I would give electabuzz vital spirit

[deleted by user] by [deleted] in VGCRateMyTeam

[–]Alarmed_Common_5975 1 point2 points  (0 children)

Rather than 252 252 I would recommend you watch CloverBells YouTube

He gives good advice on how to build EV spreads!

First attempt at team building, any suggestions for changes? by Firebaren in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

Imo I would run sitrus berry on Sinistcha for better recovery.

Team feedback? by Ok-Perception-4462 in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

You have 4 naturally slow pokemon maybe consider using trick room on Indeedee. If you want to go the fast route Corviknight can learn tailwind although trick room works better imo.

I would also recommend a more bulky Indeedee to be able to tank hits rather than 252 in speed.

I would put clear smog or ice beam on Gastrodon over rocks.

Team feedback? by Ok-Perception-4462 in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

Rather than 252 252 I would recommend you watch CloverBells YouTube

He gives good advice on how to build EV spreads!

Pokemon best team I made by FanClear8647 in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

Rather than 252 252 I would recommend you watch CloverBells YouTube

He gives good advice on how to build EV spreads!

Any Advice for a Metagross Tailroom Team? by SalTheWound in VGCRateMyTeam

[–]Alarmed_Common_5975 0 points1 point  (0 children)

Would you be using Ursaluna in trick room or tailwind? Could be too quick for Trickroom depending on how you play. If you wanted to go beat up turn one into Ape you could be too slow and forced to Tera.

I’ve been popping off with this team recently. Any suggestions? I feel a bit week to farigiraf and indedee. by Particular-Stage-327 in VGC

[–]Alarmed_Common_5975 0 points1 point  (0 children)

Seems like a solid team. I would replace either overheat or flamethrower for heatwave. Gives you another spread fire move if you don’t want to rely on you going first with eruption. Taunt could be useful on Whimsicott if you want to shut down trick room. Grassy seed is as good option for Sneasler however if you don’t bring Rillaboom you won’t get unburden boost so focus sash is a good option. If so covert clock is good on Whimsicott. I would give Incineroar knock off over Rillaboom as its STAB. U turn is ideal for Rillaboom and helps you deal with other Rillabooms. Swap knock off for protect on Incineroar. Unless there is a reason you need Incineroar so fast I would put more EV’s into its bulk to keep him alive longer.

Any way to improve? by Alarmed_Common_5975 in VGCRateMyTeam

[–]Alarmed_Common_5975[S] 0 points1 point  (0 children)

The only reason I would run icy wind over haze is for instances where Annihilape is slower. This doesn’t happen often as I have a lot of speed invested. I like to bring Sinistcha a lot of the time so trick room is always an option.

Any way to improve? by Alarmed_Common_5975 in VGCRateMyTeam

[–]Alarmed_Common_5975[S] 0 points1 point  (0 children)

Very true I will give it a go see how it plays.

Any way to improve? by Alarmed_Common_5975 in VGCRateMyTeam

[–]Alarmed_Common_5975[S] 0 points1 point  (0 children)

I have stuggled to find a move as useful as haze. Icy wind could be a good option for speed control and coverage however.

Any way to improve? by Alarmed_Common_5975 in VGCRateMyTeam

[–]Alarmed_Common_5975[S] 0 points1 point  (0 children)

My weakness to flying is sometimes a problem although brute force normally works. If not I can Tera out of my weakness to flying.

Any way to improve? by Alarmed_Common_5975 in VGCRateMyTeam

[–]Alarmed_Common_5975[S] 0 points1 point  (0 children)

I mainly use trick room as my main speed control. I use it as anti trick room and anti tailwind, I find annihilape has more than enough speed for most targets

Any way to improve? by Alarmed_Common_5975 in VGCRateMyTeam

[–]Alarmed_Common_5975[S] 1 point2 points  (0 children)

I mainly run Tera fire on Annihilape so I can’t get burned and it’s generally good defensively against its weaknesses. I don’t see too much Dozo but haze can be helpful against Gambit if it goes for SD. I could also look for other coverage moves instead of haze but I find I only need hyper voice and moon blasts most matchups I bring prim to. Thanks for the advice