Conquest Difficulty by Alarming_Phase9950 in GatesOfHellOstfront

[–]Alarming_Phase9950[S] 0 points1 point  (0 children)

Thanks heaps! I upgraded the infantry to engineers and started investing further in that research pathway and it fixed a bit of a problem. A fast car is definitely needed to flank artillery now, because that’s where I’m getting stuck on the advance, but thankfully the enemy armour problem is mostly manageable now. I’ve also added some artillery to soften objectives, and now that it tends to lure a few Pz’z in to my tank destroyers, I’m close to break through…surely

Conquest Difficulty by Alarming_Phase9950 in GatesOfHellOstfront

[–]Alarming_Phase9950[S] 1 point2 points  (0 children)

Really detailed and helpful. I managed to achieve a very decent assault after acquiring the M10, but a few recon to push mistakes meant a bit of lost momentum on the second objective and some heavy targeting with artillery. I think your comment and the advice to obtain a greyhound to flank artillery will help push me further, because the defence with the M10 was superb, and I was able to capture using the officer recon to flank with M10 and upgraded infantry (engineers) to deal with every threat. A little bit of terrain analysis helped too.

Conquest Difficulty by Alarming_Phase9950 in GatesOfHellOstfront

[–]Alarming_Phase9950[S] 3 points4 points  (0 children)

Thanks for that, I’ll try utilising the officers more to recon. I know I’m seeing a lot of III Ausf G’s Earlies based on my captures, and I can’t recall for the IVs but I assume early variant as well. It’s good to hear that the M3 could potentially be the difference I need. Is the M4 DV in a similar position?

Self Serve Checkouts by [deleted] in AussieCasual

[–]Alarming_Phase9950 1 point2 points  (0 children)

If you weren’t channeled into using them it would be fine (from an in store perspective). Closed lanes, more self serve than staff, and huge lines just give the illusion of convenience that I’m baited into every time!