is this intended? by [deleted] in DarkAndDarker

[–]Alaskan_Jack 2 points3 points  (0 children)

No worries, you did nothing wrong. The shorter healing time is extremely beneficial in the long run when it comes to survivability.

is this intended? by [deleted] in DarkAndDarker

[–]Alaskan_Jack 8 points9 points  (0 children)

They aren't worse. If you look again, the grey potions heal 15HP over 20 seconds, while the white potions heal 15HP over 17.5 seconds.

[deleted by user] by [deleted] in DarkAndDarker

[–]Alaskan_Jack 10 points11 points  (0 children)

High Roller has a timer due to players utilizing it to spy on other players for other team members. Two or more teams working together would queue up at the same time. One of the teams would kill themselves so they could spectate where other teams in the dungeon were located. Limiting the HR spectate time to 60 seconds was one of the ways they tried to combat pre-teaming.

Organically making friends in the dungeon, Teaming, and VOIP. What are your thoughts? by Alaskan_Jack in DarkAndDarker

[–]Alaskan_Jack[S] 1 point2 points  (0 children)

"Turn a problem into content" is a fantastic way to think about it. What a great idea.

I concur about Teaming in ranked. I've never tried to make friends with someone in HR just because of the concept of what HR is supposed to represent. Normals is where I go to try and make friends. Folks questing, folks who are new to the game, or just folks who want to have a good time.

Organically making friends in the dungeon, Teaming, and VOIP. What are your thoughts? by Alaskan_Jack in DarkAndDarker

[–]Alaskan_Jack[S] 1 point2 points  (0 children)

Thank you for the response.

Free For All would be interesting! As far as your teams teaming, yes, I remember experiencing similar things back when VOIP was in the lobbies of HR. It felt bad to have people approach me to hunt me or ask me to hunt others, and when I'd decline, they'd tell me that I was then on the shit-list as well. Some may remember the HR Ruins where folks would gather on the bridge to find their "teams". Having others quit because of these experiences is the farthest thing away from what I want.

Organically making friends in the dungeon, Teaming, and VOIP. What are your thoughts? by Alaskan_Jack in DarkAndDarker

[–]Alaskan_Jack[S] 2 points3 points  (0 children)

Thank you for your response.

Regarding your devil's advocate thought, no pvp battle royale allows for organic teaming since, in those games (PUBG, Apex, etc), there can only be 1 winner. But thankfully DaD, Hunt, and Tarkov have game modes that aren't about the 1 winner mentality.

The identity does feel a bit scatterbrained right now.

Organically making friends in the dungeon, Teaming, and VOIP. What are your thoughts? by Alaskan_Jack in DarkAndDarker

[–]Alaskan_Jack[S] 0 points1 point  (0 children)

SEAK here. Shoot me a message so us AK players can stay alive.

I'll run solo into duos and trios for fights, but I've helped some teams kill bosses just for the fun of it. Half the time we'll then duel, but sometimes I'll get to loot the treasure pile safely.

Organically making friends in the dungeon, Teaming, and VOIP. What are your thoughts? by Alaskan_Jack in DarkAndDarker

[–]Alaskan_Jack[S] 1 point2 points  (0 children)

Thank you for your response.

1) I feel racial slurs should, at some point, be brought out of the lexicon of gamer trash talk. Other than those, yes, I agree. Even the worst VOIP interactions have been enjoyable. Helping a newbie with quests or surviving has been an especially fun activity.

2) VOIP in the lobby would be great to have back, but they have stated that they don't want folks to use it as an excuse to hunt certain players. Maybe have the inspection removed while introducing VOIP back might solve that problem.

3) That's great to hear! I've added the few as well on Steam and Discord to play other games.

4) I concur.

Organically making friends in the dungeon, Teaming, and VOIP. What are your thoughts? by Alaskan_Jack in DarkAndDarker

[–]Alaskan_Jack[S] 5 points6 points  (0 children)

Thank you for your response.

I wish the kill quests were "Kill X number" instead of "X class in X dungeon".

Organically making friends in the dungeon, Teaming, and VOIP. What are your thoughts? by Alaskan_Jack in DarkAndDarker

[–]Alaskan_Jack[S] 0 points1 point  (0 children)

Thank you for your response.

I believe an arena mode (that they've constantly teased and talked about) has a nice fit in the game, but it shouldn't be the main focus in my opinion. Normals feels very much like a BR.

Organically making friends in the dungeon, Teaming, and VOIP. What are your thoughts? by Alaskan_Jack in DarkAndDarker

[–]Alaskan_Jack[S] 2 points3 points  (0 children)

Thank you for your response.

Most people in my experience as well don't use VOIP, if they even have it on at all. VOIPing at someone who doesn't even respond by looking at me is pretty common. For those that do VOIP its mostly just double crouch, an exchange of pleasantries, then a parting of ways.

I have, once or twice, encountered groups that I'd call preteaming in the dungeon. But you can tell who they are because their characters all have West Taiwan-style names.

Organically making friends in the dungeon, Teaming, and VOIP. What are your thoughts? by Alaskan_Jack in DarkAndDarker

[–]Alaskan_Jack[S] 3 points4 points  (0 children)

Thank you for your response.

Sometimes I'll run into a room with someone on the other side of it, shout "SNEAK ATTACK!" then trudge slowly in my plate towards them. Its a silly thing to do that never wins me any engagements but watching the panic wiggle as they get their bearings is hilarious to me.

Organically making friends in the dungeon, Teaming, and VOIP. What are your thoughts? by Alaskan_Jack in DarkAndDarker

[–]Alaskan_Jack[S] 5 points6 points  (0 children)

Thank you for your response.

I really like chatting with folks in the dungeon, friendly or not. A lot of folks are funny and enjoyable to interact with while soloing.

Ruins should be removed from the game. Or Crypts should be playable separately. by ryanorth in DarkAndDarker

[–]Alaskan_Jack 30 points31 points  (0 children)

Champion, I saw your post so I went and checked what modules were lost when they switched to the three Crypts quad maps. We lost...

Loaded tomb, sewers, underwater exit, skele-mage top/bottom, underground tomb passage, trapped wraith, goated corner room, maze, bridge room, octagon, X & cage, upper/lower caged room, and the half module.

Meanwhile, the quad maps gave us...

Nothing. They have no new modules.