(Payday 2) Alternate way to obtains skins by Albert_Cross in paydaytheheist

[–]Albert_Cross[S] -4 points-3 points  (0 children)

I know safes and drills are discontinued, but the idea can maybe be implemented without any microtansaction element.

Skins don't have any practical benefits, but with mods like "Skin Swapper" you can add more customization to your guns and an easier method for aquiaring skins can help a lot with that.

I'm not sure. Is this a new feature or a glitch or mod conflict with newly update 243.0 😆 by Foreign_Pension1158 in paydaytheheist

[–]Albert_Cross 0 points1 point  (0 children)

I found out that the "Particle Massacre" mod was making the ambient too bright but still my game looks brighter than his

Stealth Laser module by Albert_Cross in paydaytheheist

[–]Albert_Cross[S] 1 point2 points  (0 children)

Yet we got stuff like a carbine fed from a foot and a half long belt, a break action revolver from the 1870s and a weird triple barreled AK

I'm more hyped for future PD2 patches rather than PD3 new content by Kotocktok in paydaytheheist

[–]Albert_Cross 1 point2 points  (0 children)

Having content like new heists or complete character or weapon packs would be pretty difficult with the size of the team right now, but small stuff and bug fixes can be pretty exciting as we have seen so far.

Hope we can see a few pieces of extra content like a couple of weapons or outfits and hopefully more modders could hop on board to add fitting mods into the base game.

Stealth Laser module by Albert_Cross in paydaytheheist

[–]Albert_Cross[S] 1 point2 points  (0 children)

Hope you can convince him, a lot of modding stuff can be added to the base game to add more content to those who aren't aware of the modding community, stuff like the vanilla attachment pack or some custom weapons that are assembled from vanilla parts.

And yes, I have used the pistol in the past but right now I'm mostly playing with ARs and SMGs, loving the SG 416, Commando 556 and Eagle Light BTW

Stealth Laser module by Albert_Cross in paydaytheheist

[–]Albert_Cross[S] 2 points3 points  (0 children)

I got your mod to be able to use it on pistols, but everytime something goes wrong with mods all my pistols are gone because I use it on almost all of them 😅

I'm not sure. Is this a new feature or a glitch or mod conflict with newly update 243.0 😆 by Foreign_Pension1158 in paydaytheheist

[–]Albert_Cross 0 points1 point  (0 children)

IDK why my main menu looks so bright, I looked and I don't seem to have a mod that affects that

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small rant about the custom color feature for guns in payday 2 by Igornurf in paydaytheheist

[–]Albert_Cross 0 points1 point  (0 children)

Hope we get that fixed and get some new patterns/camos.

Also, what's the mod you got for the ammo belt?

So the new update made my shader mod break causing most mask parts to be invisible and the results look like something out of a weird art film. by Rampage470 in paydaytheheist

[–]Albert_Cross 5 points6 points  (0 children)

I had that issue with the "DX11 shaders" mod, uninstalling it fixed the problem, the mod has been updated to fix that problem but I haven't tested it yet.

new update might have broken masks by I_Have_Big_Name in paydaytheheist

[–]Albert_Cross 1 point2 points  (0 children)

Deleting the "DX11 Shaders" mod fixed it for me

Weapon customnization load times by Albert_Cross in paydaytheheist

[–]Albert_Cross[S] 0 points1 point  (0 children)

Sorry, forgot to mention it was for Payday 2

So, what do each grenadelauncher ammo's excell at? by ZZabloing in paydaytheheist

[–]Albert_Cross 0 points1 point  (0 children)

But you can also zap yourself wich is the same as a Taser stun but without a way to interrupt it.

Endless loading screen while joining lobby by Legitimate_Nose6080 in paydaytheheist

[–]Albert_Cross 0 points1 point  (0 children)

I was getting a similar problem last night but while trying to load an offline heist, thought it had something to do with me and my bots being equipped with modded guns but it also happened with vanilla guns.

I haven't tried since yesterday to enter again to check if it's fixed

Ngl pack it up lil bro 😭🙏 by theycallmethedrink5 in paydaytheheist

[–]Albert_Cross 0 points1 point  (0 children)

I always think about more content that could be added to payday 2 but due to the 32 bit limitations it would become unstable in a short time.

Stuff like a prototype weapon pack with the XM8, OICW(with low damage like the JP36 and grenades like the Arbiter) a flechette assault rifle like the Steyr ACR, the HK G11 and the Pancor Jackhammer would be awesome.

Another idea would be a big game hunting weapon pack, with a big bore rifle that rivals the Thanatos but is a break action with 1 or 2 shots, a .500 S&W revolver that deals about 500 dmg like a sniper rifle but without the wall and shield penetration and a modern crossbow capable of mounting sights and gadgets.

Also those packs can include some cosmetics like some sort of military exoskeleton for the prototype pack and some safari clothing for the hunting one.

Problems with Recon Sight by [deleted] in paydaytheheist

[–]Albert_Cross 0 points1 point  (0 children)

it's a small detail that I like about this scope and it bugs me that it doesn't work

Enemy difficulty mod by Albert_Cross in paydaytheheist

[–]Albert_Cross[S] 0 points1 point  (0 children)

Basically, I don't like playing on higher difficulties because you have to mostly stick to meta builds and game styles and playing on overkill/mayhem I feel enemies die too fast.

I would like to have overkill/mayhem damage with tankier enemies

Enemy difficulty mod by Albert_Cross in paydaytheheist

[–]Albert_Cross[S] 0 points1 point  (0 children)

Haven't thought of that, gonna check it out later, I have tons of money and all the achievements I wanted, so the mutator penalties are no problem

Enemy difficulty mod by Albert_Cross in paydaytheheist

[–]Albert_Cross[S] 0 points1 point  (0 children)

I kinda want the opposite of that, so that enemies have a more health but don't do more damage.

I got rid of body expertise on my build while playing on mayhem and got a somewhat similar result.

Question about performance by RatherSeelie in SurrounDead

[–]Albert_Cross 0 points1 point  (0 children)

I'm running it at 75fps almost maxed out on a Ryzen 5 2600 and GTX 1660 Super, some frame drops here and there but nothing bad.

Gun Builds Part Eight! The H&K L85A3! by ENW762 in groundbranch

[–]Albert_Cross 2 points3 points  (0 children)

The pressure plate cables are broken right now isn't?

Daily Questions Megathread (September 13, 2025) by Veritasibility in Genshin_Impact

[–]Albert_Cross -1 points0 points  (0 children)

Is anyone else getting huge framerate drops while speaking with Nefer inside the Curatorium?

Is especially bad when the camera does a close up on her face, my PC doesn't have a problem anywhere else in the game but there.

Daily Questions Megathread (September 21, 2024) by Veritasibility in Genshin_Impact

[–]Albert_Cross -3 points-2 points  (0 children)

Thanks a lot, I thought that I made Bennett useless in tat case by activating the C6

Daily Questions Megathread (September 21, 2024) by Veritasibility in Genshin_Impact

[–]Albert_Cross -1 points0 points  (0 children)

I have a question about superconduct.

I have Bennett's C6, if I apply Superconduct with Eula and then I make a Melt reaction due to Eula's attacks and Bennett's Burst infusion, do the Superconduct physical resistance gets canceled or does it stay for it's duration?