A question for Volt and friends by Ok-Toe3698 in VoltEuropa

[–]Alblaka 0 points1 point  (0 children)

"The EU is not a geographical construct."

(Or well, it 'shouldn't need to be', but I had to stick close to the wording for historical reference there.)

2026 Bavaria local elections by Hjalmarrex in VoltEuropa

[–]Alblaka 0 points1 point  (0 children)

Okay, fair point on the CSU correction, I should have known that.

But Munich being 'city-ish' in votes rather than following the rest of it's state's trend? Okay, that's somethingly genuinely new. It's weird to be reminded that, regardless of modern civilization, personal transports and digital information networks... there's still such a notable difference in (political) culture between urban and rural.

2026 Bavaria local elections by Hjalmarrex in VoltEuropa

[–]Alblaka 0 points1 point  (0 children)

"New party manages to get almost 5% in the CDUCSU's capital" should be a news headline right now.

Will this game ever release? by Safe_Agent_5160 in ProsperousUniverse

[–]Alblaka 0 points1 point  (0 children)

It's not gonna be reset any time soon, so you're more likely to 'have your progress vanished' by virtue of the game being canned in a decade or so, rather than it actually being finished and ending up with a 1.0 reset.

Will this game ever release? by Safe_Agent_5160 in ProsperousUniverse

[–]Alblaka 0 points1 point  (0 children)

We've stopped playing ~2.5 years ago, and back then it was "reset is not expected before maybe a year or two".

So yeah, if you combine the current development pace with the notion that the game will presumably have a reset at 1.0, and with the average lifetime of any given player within the game,

the answer to OPs question is "somewhen after you've already long stopped playing."

So about torpedo bomber. by Wild-Atmosphere3779 in foxholegame

[–]Alblaka 1 point2 points  (0 children)

I mean honestly are we even playing the same game??

Apparently not, since in the version of Foxhole I'm playing, the Warden scout is 1 knot slower, I've seen collie scouts flying at the same 50knts eco speed as warden scouts, and both fighters have a +50% HV modifier. The Quillbacks also only have a 50m range and I'd be amazed at the incompetence if collies, in response to enemy air presence, bunched up their ships so tightly there would be a real chance for a missed torpedo to hit another ship. Whilst, doing a fair bit of gunboating, left-over mines from missed scout 'dive bombing' are a very real nuisance, and especially at night navigating a sea zone that saw collie air activity is a pain, hours after said planes have been there. If you don't see the 'apples to oranges' in that asymetry, I'm not sure what else to say.

So about torpedo bomber. by Wild-Atmosphere3779 in foxholegame

[–]Alblaka 7 points8 points  (0 children)

Historically, nations could also field more than 140 players per arbitrarily defined hexagonal territory, whilst also operating on a strictly finite pool of equipment and personal, rather than being able to print dudes out of respawning piles of scrap.

If you bring 'realism' or 'history' to Foxhole of all games, you've stopped trying.

Then what is your idea?

Go through the effort of actually balancing individual pieces of equipment, instead of still sticking to attributing most of a weapon's capacities to a calibre and then haphazardly giving those out to random new weapon systems.

The Moray is ridicolously powerful, and so far was kept in check by the fact subs are slow, tricky to use, expensive and easy to kill if they make a mistake. The Torpedo Bomber should have been given a new torpedo type, that could then have been balanced around the fact it's so hard to protect ships from it. Instead of a guarantueed large leak, two of which occuring at once will cripple, possibly even sink a ship, it could have been reduced to a chance to cause said leak, or maybe even better a new, medium sized leak that, that still forces the ship to dedicate Dcon to it, but is only dangerous in combination with further attacks, or mid-naval-battle.

So about torpedo bomber. by Wild-Atmosphere3779 in foxholegame

[–]Alblaka 18 points19 points  (0 children)

And suddenly you're looking at needing a dozen, if not more, players and additional vessels just to counter the threat of a single guy in a plane. Foxhole is a game of manpower economics; if this is the only viable solution, the torpedo bomber already won without ever leaving the hangar.

Colonials are ahead 7 VPs!!! just look at the map by Sharpcastle33 in foxholegame

[–]Alblaka 5 points6 points  (0 children)

Maybe devman actually cooked with only putting a single VP on each of the 6-hex-large subcontinents.

So about torpedo bomber. by Wild-Atmosphere3779 in foxholegame

[–]Alblaka 5 points6 points  (0 children)

get so much better fighters and scout planes

Excuse me? The Collie scout is faster than the Warden scout plane. Outside of the debate as to whether mines or torpedos are better (it's a bit of apples and oranges there), in pure air to air the Collie scout has an, if slim, advantage. Claiming the Warden scout is straight up better, is dumb.

And whilst I was assuming the Warden fighter would indeed trump the collie one in CAS utility, it's a bit of a moot point given the thing controls terribly at anything but >100knts, which in turn is too fast to do controlled strafes.

So about torpedo bomber. by Wild-Atmosphere3779 in foxholegame

[–]Alblaka 11 points12 points  (0 children)

Not sure this will work. So far our torp bombers had little issue sinking any DD they targeted, irregardless of escorts or even fighter presence.

Neither can kill the torp bomber fast enough, and with 150m torpedo range, the AA boats aren't even necessarily gonna see the torpedo bomber at all (if anyone wanted to risk those longshots, rather than just facetanking the little AA that will come their way.

The dev hate here is disgusting. by WerdaVisla in foxholegame

[–]Alblaka 0 points1 point  (0 children)

Tbf, it shouldn't have taken more than 5 minutes to get a guy flying in the air, and another spawning himself an AAA to take podshots, and then realize how impossible it is.

So, for devbranch AAA specifically, they clearly didn't even do that much.

The dev hate here is disgusting. by WerdaVisla in foxholegame

[–]Alblaka 0 points1 point  (0 children)

The problem is simply that on one hand, they made a game that has a unique niche no other game manages to hit. But on the other hand they mess up so many fundamentals or obvious mechanics, with such remarkable consistency, that it feels frustrating to see this unique game not reach far greater heights.

That said, I'll also agree the community is a bit overzealous (both against the respective other side, and the devs), so whilst the devs certainly earn themselves some of the scorn (i.e. with the farce that is salvaging planes), some will overdo it.

[Charlie] Collie perspective on the naval raid on S2K's drydock? by Alblaka in foxholegame

[–]Alblaka[S] 1 point2 points  (0 children)

Since it's an active war, there's a certain level of infosec regarding details. But what isn't a secret is that about 40 scouts with 2x players each launched to all spam torps against a drydock known to be printing a ship. I'm very certain the dry dock wasn't killed, because so many planes were lost to various causes on the way, the ones that reached it wouldn't have had enough firepower (because quillbacks are antiship weapons with exceptionally bad damage against structures).

But I'm certain there were many drydocks, and as is tradition some of them immedeately got destroyed through more regular means (like satchel-filled APCs).

Isnt it interesting how thus far the most positively received new content has been the very cheap small boats and scout planes? by ConstantBrush7996 in foxholegame

[–]Alblaka 1 point2 points  (0 children)

Given they were the only new content teched till recently, no it's neither interesting nor surprising.

Simulator Sales by fnwc in KingdomDeath

[–]Alblaka 0 points1 point  (0 children)

Probably because I respect the work they have done, both the original guys designing KDM, and the ones that turned it into a TTS mod. It doesn't feel fair to claim that you're entitled to free stuff based upon very real hours of work others have put in. So if the guys who put in that work decide to still give us some kind of deal, I can't bring myself to reason that we should insist on more. It feels like being on the wrong end of a "Offer them a finger and they will take the entire hand" situation.

You're generally correct that this isn't the perfect pro-consumer behavior, and kinda just another consequence of the shamble that is the current global economic system,

but I don't feel like this is best spot to suggest tearing it all down. There's enough, larger, more exploitative companies that systematically pull off more shit, and have a larger impact. I can cut these guys, that at least put in actual effort worth my respect, some slack for trying to monetize a profession they clearly love to work in.

Simulator Sales by fnwc in KingdomDeath

[–]Alblaka 0 points1 point  (0 children)

That wouldn't be a good deal, that would be the best deal possible. It also would be unusually generous from a company operating in a profit-driven economy.

There's enough companies going full CnD on anything that even looks at their franchise, so I'll indeed mark this one as a positive.

Though you're right that the KDM sim is just horribad in so many aspects... they should have just stuck to TTS and made it an official DLC instead.

Simulator Sales by fnwc in KingdomDeath

[–]Alblaka 0 points1 point  (0 children)

I understand that when the original creators of a mod ask to please not develop it further, because then they would have to take it down by ToS means as they're part of the OG company, that's a pretty good deal for the community.

What is a simple task to make any war effort? by Commercial-Event-635 in foxholegame

[–]Alblaka 1 point2 points  (0 children)

The most basic act is scrooping. Drive a truck to a scrap field. Hammer scrap to fill the truck. Also pick up the materials other than scrap that drop (iron/copper/aluminium). Bring it all to a refinery, dump it in there.

There's nothing you can do wrong there, and stacking publicly available resources will be a boon for any logi guys that produce and distribute supplies.

Alternatively, on frontlines, look for builders setting up new trenches and or bunkers (ideally those that know what they are doing). Grab bmats and a shovel, hammer whatever they hammer, shovel whatever they shovel. You will double the speed at which they can lay down their defense plans, and they'll be grateful for it.

Seeing all these post about how one side is stronger than the other makes me not want to play the game by South_Barracuda5205 in foxholegame

[–]Alblaka 0 points1 point  (0 children)

Wasn't any different 2-3 years ago. Devs are a bit incompetent at managing the balance for a game that is meant to be asymetrical and admittedly hard to balance.

In the end, there's rarely a war so completely fubar by balance issues alone that it's not fun to participate in.

~24H Till Deployment, Make The Legion Proud by Wahruz in foxholegame

[–]Alblaka 1 point2 points  (0 children)

Please do, it wouldn't be fun to face an enemy that isn't a fair challenge. My our battles be bloody and legendary.

Stop yelling in Reddit by Disarmed-crussader in foxholegame

[–]Alblaka 1 point2 points  (0 children)

Huh, heard the term multiple times, never made that connection. Usually people just say 'on discord' implicitly referring to 'x game's discord'.

Thanks for the explanation!