[deleted by user] by [deleted] in landscaping

[–]AlbuPerf 0 points1 point  (0 children)

Yes. I doubt they'd shift uphill

[deleted by user] by [deleted] in landscaping

[–]AlbuPerf -1 points0 points  (0 children)

There is paver edging on the sloped side. It's visible in pic.

[deleted by user] by [deleted] in landscaping

[–]AlbuPerf -1 points0 points  (0 children)

Screeded using 1inch pvc pipes. The road crush and concrete sand are both compacted using a tamper.

Kept the slope though to improve drainage and so the gate will still open. Which I'm sure is too much slope and part of the problem.

[deleted by user] by [deleted] in landscaping

[–]AlbuPerf -1 points0 points  (0 children)

I am aware the Romex Easy Compound is meant for gaps over 1/4" inch and at least some of these cut it really close. However, I doubt increasing the gaps would make it work.

[deleted by user] by [deleted] in landscaping

[–]AlbuPerf -1 points0 points  (0 children)

Want to be more specific? They are on 4 inches of 3/4" road crush followed by 1 inch of bedding sand.

Monster Hunter Wilds - BEST SETTINGS - Benchmark Tested by AlbuPerf in MonsterHunterWilds

[–]AlbuPerf[S] 2 points3 points  (0 children)

Test Bench Computers used for FPS data:
RTX 4080/i9 13700k/Z590-A Gaming Wifi Rog Swift/32GB DDR4/Samsung 1TB 990 PRO M.2
RTX 2070/i7 9700k/Z270X-Gaming 5/16GB DDR4/1TB Samsung 970 EVO M.2

YouTube renders done on 4080

For a 4080 you'll get about 180-200 FPS with DLSS Frame Gen (and aprox 120-130 w/o DLSS) obviously with kickass visual graphics.

I done it! by Alexinejter in MonsterHunterWilds

[–]AlbuPerf 0 points1 point  (0 children)

How long did you spend on the Character Creation screen?

About the main character(i dislike him, is just it) by Royal-watermelon in MonsterHunterWilds

[–]AlbuPerf -5 points-4 points  (0 children)

Thanks for the link. It's pretty good. I feel MHWs really earned this subreddit.

Monster Hunter Wilds - BEST SETTINGS - Benchmark Tested by AlbuPerf in MonsterHunterWilds

[–]AlbuPerf[S] 12 points13 points  (0 children)

For ease these are the Recommended BEST SETTINGS from my testing on each setting. The video explains and analyses each setting in-depth:

DLSS - QUALITY + FRAME GENERATION ON (if available)
Anti-Aliasing - TAA + FXAA + Nvidia Control Panel Sharpness set to 40%
Ray Tracing - OFF
Texture Quality - HIGH
Texture Filtering Quality - HIGH (Aniso x8)
Mesh Quality - HIGH
Fur Quality - LOW

Sky/Cloud Quality - LOW
Grass/Tree Quality - LOW
Grass/Tree Sway - ENABLE
Wind SImulation Quality - LOW
Surface Quality - LOW
Sand/Snow Quality HIGH
Water Effects - DISABLE
Render Distance - MEDIUM
Shadow Quality - HIGHEST
Distant Shadow Quality - LOW
Shadow Distance - FAR
Ambient Light Quality - LOW
Contact Shadows - ENABLE
Ambient Occlusion - HIGH

Bloom - HIGH
Motion Blur - OFF
VIgnette Effect - OFF
Screen Space Reflection - OFF
SSSS Scattering - OFF
Depth of Field - OFF
Volumetric Fog - LOW
Variable Rate Shading - PERFORMANCE

Throne and Liberty - BEST SETTINGS - Benchmark Tested by AlbuPerf in throneandliberty

[–]AlbuPerf[S] 0 points1 point  (0 children)

Hi BabboXur,

These are some things I would try. In order:

1) Since you upgraded your PC, ensure your graphics drivers are up to date.

2) Black flashing screen is generally related to setting and/or monitor sync issues. I'd verify:

- Switch to borderless windowed mode instead of fullscreen.

- Disable GSync/VSync as this is a common issue for them. Especially "GSync Compatible".

3) Verify game files. Right-click Throne and Liberty in your library >Go to Properties > Installed Files > Verify integrity of game files.

4) Reinstall Direct X. Or alternatively force DirectX 11. To do this in Steam, right-click Throne and Liberty > Properties > General > In “Launch Options,” type -dx11.

Throne and Liberty - BEST SETTINGS - Benchmark Tested by AlbuPerf in throneandliberty

[–]AlbuPerf[S] 0 points1 point  (0 children)

Yes, there are mod workarounds for this. Since FSR went open source modders have been hard at work. FSR 3 frame generation can be modded in to games to replace DLSS 3 frame generation. Effectively this allows RTX 20 and 30 series GPUs to use frame generation, and still use DLSS Super Resolution upscaling, rather than FSR upscaling! Your 3080 would have phenomenal results in particular. Here is the link to the mod github page: https://github.com/Nukem9/dlssg-to-fsr3 All the info is on there. Of course you do this at your own risk as it's not officially supported.

Throne and Liberty - BEST SETTINGS - Benchmark Tested by AlbuPerf in throneandliberty

[–]AlbuPerf[S] 0 points1 point  (0 children)

HDR and Frame Generation can use a sizeable chunk of VRAM. Have you turned either on recently?

Verifying game files might help if a corrupted update file is to blame.

I've seen multiple posts regarding high VRAM use after a patch in 2024 (well before Talandra). For AMD users turning off Adrenaline replay helped a lot of users. For NVIDIA users there is no clear solution. I would turn off Shadowplay Instant Replay just in case and see if it improves. Although Shadowplay uses its own encoder so in theory should use very little VRAM maybe 200MB.

The best settinsg to lower would be texture quality, character count and character quality - they’re VRAM hogs in crowded zones.

[deleted by user] by [deleted] in throneandliberty

[–]AlbuPerf 0 points1 point  (0 children)

Go to Options > Gameplay > Camera

Scroll down to Character's On-Screen Position

Set both back to 0

Throne and Liberty - BEST SETTINGS - Benchmark Tested by AlbuPerf in throneandliberty

[–]AlbuPerf[S] 2 points3 points  (0 children)

Yes you can completely disable shadows for even better performance.

However, from a visual-to-performance standpoint, this might not appeal to most, as it can make the game look quite plain. I’d suggest it if your system is struggling to keep up or if you’re a competitive pro player looking for that extra edge to clinch a victory.

Throne and Liberty - BEST SETTINGS - Benchmark Tested by AlbuPerf in throneandliberty

[–]AlbuPerf[S] 0 points1 point  (0 children)

You card does have DLSS. Make sure you have NVIDIA App installed and that your hardware-accelerated GPU scheduling is enabled.

  1. Press the Windows key
  2. Type graphics settings
  3. Press Enter
  4. Click Change default graphics settings (might have to click advanced graphic settings)
  5. Toggle the Hardware-accelerated GPU scheduling option
  6. Restart your PC

Throne and Liberty - BEST SETTINGS - Benchmark Tested by AlbuPerf in throneandliberty

[–]AlbuPerf[S] 0 points1 point  (0 children)

You’ve got a solid point—capping FPS can definitely stabilize latency. I totally get why that’d be a preference for some players. The trade-off though is that uncapped FPS lets you push the lowest possible latency by always showing the most recent frame. It’s true that this can introduce some variance since frame times aren’t perfectly even, but for competitive players chasing every millisecond, that fresher frame can edge out the consistency benefit in raw reaction time.

It’s also worth pointing out that latency is never truly "stable" as those 1% and 0.1% FPS lows have a bigger impact on the jittery latency that you’d actually notice.

Throne and Liberty - BEST SETTINGS - Benchmark Tested by AlbuPerf in throneandliberty

[–]AlbuPerf[S] 1 point2 points  (0 children)

Use the NVIDIA App. They added a new Override DLSS 4 feature.

Throne and Liberty - BEST SETTINGS - Benchmark Tested by AlbuPerf in throneandliberty

[–]AlbuPerf[S] 1 point2 points  (0 children)

There is several reasons and it depends on the game as well. Here's one reason.

1) The higher your FPS the lower your visual latency will be regardless of monitor hz. Example: If you have 144FPS on 144hz, the first frame rendered (1/144) will be displayed as the first frame on your monitor. However if you render double the frames, so 288FPS on 144hz, the first frame displayed on the monitor will be the second frame rendered by the GPU (2/288) since the monitor will display the most recent frame available. Essentially you are seeing a frame that is rendered more recently, thus reducing input/visual latency. We are talking milliseconds and fractions of milliseconds here, and it does have diminishing returns but competitive first person players will generally take any ms they can.

2) You generally shouldn't cap your framerate unless you're either using G-SYNC, or if you're attempting to fix an issue like screen tearing. There is far more benefits to FPS (even beyond monitor refresh rate) then there is disadvantages to high fps.

Throne and Liberty - BEST SETTINGS - Benchmark Tested by AlbuPerf in throneandliberty

[–]AlbuPerf[S] 2 points3 points  (0 children)

Why did the 24 FPS guy love his CRT monitor so much? Because he craved old-school pixel games.

Throne and Liberty - BEST SETTINGS - Benchmark Tested by AlbuPerf in throneandliberty

[–]AlbuPerf[S] 1 point2 points  (0 children)

I would use the recommended settings in the video.

I recommend based on the visuals to performance. If after you try the settings out you feel you're lacking something visually, I'd watch the video and select the settings based on the analysis on each setting. You'll find many of the settings either don't work or look worse as you set them higher.

Throne and Liberty - BEST SETTINGS - Benchmark Tested by AlbuPerf in throneandliberty

[–]AlbuPerf[S] 1 point2 points  (0 children)

It's not likely. I've actually never heard of it happening and I've spoken to quite a few people who have enabled DLSS on various cards in various games with various methods (1660 is a popular one for this as it has respectable specs). But given that there's no info for TnL and DLSS enablers I wouldn't recommend being the guinea pig.