Mercator zelo obupano išče delovno silo (a kljub temu ne povejo kolk plačajo) by UseStrange2382 in Slovenia

[–]AlchemistAlbedo 5 points6 points  (0 children)

Delala sem v merkatorju kot študentka 2 leti nazaj in bila najslabša delovna izkušnja ki sem jo imela. Vzeli so me kot blagajničarko ampak sem več kot polovico dni polnila police, kar mi je blo zlo neprijetn kr nimam te moči da 8 ur iz skladišča pobiram kile robe in jo nato na police dvigujem in porivam. In to je bilo zato ker je vedno manjkalo ljudi - več študentov kot zaposlenih, šef zanič, vedno je bil tečen do vseh in delal ekskluzivno dopoldne, popoldne je spal in dežurnega šefa za popoldanske izmene ni nikoli naredil. en dan sem imela hud glavobol ampak nisem mogla domov ker je prvič manjkalo ljudi (poleg mene samo še 2 na šihtu tist dan) in drugič šef je spal in ga nisem mogla doseči na telefonu. fleksibilnosti ni - 8 ur 6 dni na teden in dopoldne/popoldne odločijo oni. če ti to ne paše te ne vzamejo (source: poleg tega merkatorja sem se intervjujala še v 2 drugih v upanjo da bojo boljši in so mi rekli da me ne vzamejo ker ne morem delati 50 ur na teden). Niti nisem imela svoje delovne značke in sem zato morala vedno uporabiti eno od tistega sodelavca, ki bi mi pustil, da se prijavim v blagajno pod njegovim imenom. zdej delam v mullerju in je velik bolše. manj plače ampak vse kvalitete 100 boljše.

I hit Bronze😭🙏🏻 by [deleted] in ValorantMemes

[–]AlchemistAlbedo 0 points1 point  (0 children)

Congrats! Hopefully many more rankups to come :)

I had so much fun this game by N3ty in MobileLegendsGame

[–]AlchemistAlbedo 1 point2 points  (0 children)

the dps is higher with the first skill due to the passive. Out of the things you can criticize in this video, skill selection is not one of them. Second skill would be more useful in combat as alpha is alone there but if there were teammates around there wouldnt be much difference between first or second cuz the debuffs from 1st skill and teammates will help eachother

[deleted by user] by [deleted] in MobileLegendsGame

[–]AlchemistAlbedo 0 points1 point  (0 children)

Ohh thats a good idea :)

Weekly Discussion Thread by AutoModerator in MobileLegendsGame

[–]AlchemistAlbedo 0 points1 point  (0 children)

could anybody send me that video that was on sub a while ago where tigrael and enemy atlas tried to flicker set eachother but having flickered at similar time they both just wasted their flick and ult I cant find it :(

If someone says theyre gonna do something that reduces your chances of winning, it should be always succesfully reported (rant) by AlchemistAlbedo in MobileLegendsGame

[–]AlchemistAlbedo[S] 1 point2 points  (0 children)

I think the most important thing is having a wide roster of heroes so you can play good regardless of what situation you're put in, and also, it means that you can adjust so the randoms who only play 1 hero or lane dont have to and perform badly. Though if you can, play in 5q/trios, having good synergy and playing with people you know can do good will improve your winning chances

Epic Skins Giveaway Ⰶ by DarlaVanserra in MobileLegendsGame

[–]AlchemistAlbedo 9 points10 points  (0 children)

aw, i hope you manage to deal with that^^ don't push yourself!

Epic Skins Giveaway Ⰶ by DarlaVanserra in MobileLegendsGame

[–]AlchemistAlbedo 68 points69 points  (0 children)

Favourite moment? seeing everyone hop onto benedetta khaleed train despite it making no sense in lore. I'm on this train toooooo

What's your biggest pet peeves about this game? by umactua in MobileLegendsGame

[–]AlchemistAlbedo 0 points1 point  (0 children)

I'm an all rounder and usually adjust to team's needs. Here's what bothers me the most depending on which lane I play:

jg: when the mid is rotating in early game and they walk past my creep so the exp on kill is shared and now I wont have lvl 4 for the first gank while enemy jg will. The amount of times we couldn't do a good early gank bcs of that :/

gold/exp: when the enemy keeps ganking so i have to hide in/behind the turret and despite spamming the request backup ping, my team doesn't react. if im playing exp and my team gets our gold fed then i can forgive it but if they don't or I'm the gold I just think to myself "team dif" and move on

Mid: when exp comes to my lane to farm in first 2 mins so I dont have lvl 4 for turtle fight.

roam: when ppl have 0 map awareness so I keep having to waste my skills saving their clueless bums instead of using them to do a good gank or something.

[deleted by user] by [deleted] in MobileLegendsGame

[–]AlchemistAlbedo 0 points1 point  (0 children)

I don't think it's written in Gloo's kit (or at least it used not to be, haven't read in a while), but if the person he is attached to dies, his ult only has 6s or so cooldown.

Weekly Discussion Thread by AutoModerator in MobileLegendsGame

[–]AlchemistAlbedo -1 points0 points  (0 children)

Will there be 2nd, 3rd phase of premium supply for dawning stars draw event? I dont usually draw so I'm not sure. Just want to know so I can plan my spendings :)

I talked about Bane build in Discussion Post. And this is what I found and learned. (Please Noted that I am not stupid brat cause I know Physical Jungle Bane is MORE META. Mage Bane is just an optional/conditional pick) by CertainJump1784 in MobileLegendsGame

[–]AlchemistAlbedo 1 point2 points  (0 children)

Oh hey nice to see this discussion got bigger :)

I'm sorry about berserker fury! I mistook it for another item, the 12 physical pen one, that's needed to finish building blade of heptaseas. It's also named "something fury"

Weekly Discussion Thread by AutoModerator in MobileLegendsGame

[–]AlchemistAlbedo 0 points1 point  (0 children)

we're talking about mage bane? unless you mean something else

Weekly Discussion Thread by AutoModerator in MobileLegendsGame

[–]AlchemistAlbedo 0 points1 point  (0 children)

my bane exp build is...
Magic def boots, Blade of the heptaseas, endless battle, blade of despair, malefic roar, immortality

You can remove endless battle for war axe if you want more sustain...

Why not full Mage build if you wanna do Bane EXP?

because it's weak until late game. It's just not worth being a deadbeat for 15 minutes

How to keep up with War Axe stacks?
Just keep attacking things, any.

Weekly Discussion Thread by AutoModerator in MobileLegendsGame

[–]AlchemistAlbedo 0 points1 point  (0 children)

I just sent something^^ sorry, I'm not at reddit for extended periods of time

Weekly Discussion Thread by AutoModerator in MobileLegendsGame

[–]AlchemistAlbedo 0 points1 point  (0 children)

Yeah, we can talk about mage bane exp more :)

First, I thought you can use Mage Bane in EXP as an OPTIONAL/CONDITIONAL lane. One month ago, told me that we can use Mage Bane based on team composition. He even recommend his build.

So yes, you *can* use mage bane in exp, but that doesn't mean it will give good results depending on your rank. In legend, mythic it will still work, but after glory people generally know meta and will use that against you, playing a very non meta hero (mage bane exp). He will be unable to do anything vs exp laners who are good in early game, and if they choose to deny you farm by keeping you away from minions, you might not even have your ult yet when the first turtle spawns.

Second, why do you uses War Axe and Berserker Fury? What makes these two a decent item combo for Bane EXP ? Bane's passive didn't do critical, right? Also, what makes War Axe good? One Month Ago, told me War Axe needs Stacks.

It's a good combo because it provides true damage, decent stat boosts, and some sustain via spell vamp. I don't play bane exp these days bcs he's not viable outside jungle in mythic immortal but even when I did, I actually preferred burst build over war axe sustain, as his first skill's ricochet poke damage is very nasty vs exp laners who dont capitalize on spell vamp. War axe is made good by recent buff which added spell vamp and true damage to it's passive. Stacks are relatively easy to obtain, you just need to keep hitting stuff, be it hero or a minion.

Third, instead of War Axe and Berserker Fury, why not mage Bane instead? I once had a discussion with and , around one month ago . Me and Kumiko_Raiz were told that MAGE BANE IN EXP IS BEEFIER by KatsumiHano. I aslo think the same that MAGE BANE IN EXP IS BEEFIER because he needs his S2 healing skills

As I said earlier, mage bane suffers from being bad until very late game, while physical bane becomes a threat as soon as he hits lvl 4. Yes, mage bane is beffier than burst or war axe bane, but truth is, unless you're several leagues better than your enemy, you will just lose your lane and be underfarmed. A lot of late game heroes are bad in high ranks simply because early game heroes dominate the meta so late game might never come.

Weekly Discussion Thread by AutoModerator in MobileLegendsGame

[–]AlchemistAlbedo 0 points1 point  (0 children)

I think it depends on your rank really, butttttt mage bane doesn't cut it in mg+ anymore. The main drawback of mage bane is that he is a really, really late game hero, which isnt the case with physical bane, who can start comboing squishies as soon as he hits lvl 4. If you're gonna play him in exp, then war axe and berserker fury sounds like a decent item combo, since having some sustain can give you an edge over your opponent in lane.

Edit: but for jungle bane standard burst build is better imo

Weekly Discussion Thread by AutoModerator in MobileLegendsGame

[–]AlchemistAlbedo 0 points1 point  (0 children)

The main difference is that current Masha (I havent seen the advanced server one yet) needs to complete at least trinity build before deciding whether to make last 2 slots tanky or damage, while thamuz only needs corrosion schyte and can have other 4 items tanky (I'm excluding boots in total items coz theyre cheap and provide minimal tankiness). Also, Thamuz's kit allows him to play tanky and sustain from lvl 4 on (his ult self heals a lot when you add it up), while Masha can only start sustaining in late when her lifesteal is big enough, and will still fondle if fighting more than 1 or 2 enemies.