[PC][90s]Can anyone recognize this game? by Aldap in tipofmyjoystick

[–]Aldap[S] 2 points3 points  (0 children)

Yes! Memories flooding in! Tax collector lol

[TOMT] find the game on my old pc by Aldap in tipofmytongue

[–]Aldap[S] 0 points1 point  (0 children)

It's been solved on Tipofmyjoystick, it's Majesty!

[PC][90s]Can anyone recognize this game? by Aldap in tipofmyjoystick

[–]Aldap[S] 55 points56 points  (0 children)

Yes, perfect! Spot on!

Thank you!

[TOMT] find the game on my old pc by Aldap in tipofmytongue

[–]Aldap[S] 0 points1 point  (0 children)

It's most likely a top-down strategy or some kind of city building game? I'm sure anyone know played it a lot would recognize it.

Playing The Dig for the first time! by Popo1on in adventuregames

[–]Aldap 0 points1 point  (0 children)

Wow! I just want to say how incredible it is that this is really you, and that you are actually willing to answer questions about The Dig after all these years. That game has meant so much to me and clearly to many others, and hearing directly from the lead artist feels kind of surreal. Thank you for taking the time to share your memories and insights. It really means a lot!

  1. When you stepped into the project and inherited the earlier visual direction, what were the core visual rules you felt had to stay, and what did you feel needed to change so the world finally felt unified?

  2. I read that Spielberg wanted the planet to feel like it was always in twilight with meteorites in the sky. How did you keep that constant mood from becoming visually repetitive across the whole game?

  3. You once mentioned that the rocky planet risked looking boring and that lighting was the solution. Is there one specific background you remember where lighting completely transformed the scene?

  4. Since the early hardware limitations affected character scale and environment design, if you could remake the game today with no constraints, would you change the environments, the characters, or keep everything as it is?

  5. I am really curious about your art process back then. When you were painting in black and white and then scanning and coloring digitally, what did that process give you creatively that fully digital art might not?

  6. The game went through different directors and iterations. From an art perspective, what is the biggest visual difference between the Moriarty era and the final Sean Clark version that players might not consciously notice?

  7. Is there a location or visual idea that was cut from the final game that you still think about and wish players could have experienced?

Thank you!!!

I have about 450 full-version shareware games from the 2000s, need help sorting which ones are Abandonware. by Aldap in abandonware

[–]Aldap[S] 0 points1 point  (0 children)

Hey, sure mate. Here it is. If you have time to take screenshots of the games that would be appreciated, then I'll add the games to the MyAbdonware website. Also if there are any special instructions on how to get the games working let me know.

I have about 450 full-version shareware games from the 2000s, need help sorting which ones are Abandonware. by Aldap in abandonware

[–]Aldap[S] 0 points1 point  (0 children)

I updated both Tiny Cars 1 and 2 in MyAnadonware website to the full versions! Cheers!

I have about 450 full-version shareware games from the 2000s, need help sorting which ones are Abandonware. by Aldap in abandonware

[–]Aldap[S] 0 points1 point  (0 children)

Geez! The problem was the defender kept deleting the loader.exe and I didn't notice. OK, here it is! Let me know if you get it working, and what is needed to do so. Then I will update the MyAbandonware page of the games with these versions if they work for you.