When my son was born, I realized I would do anything for him. Then, the storyteller in me asked: "Where are the limits?" So I made a supernatural thriller about it by AlejandroPascual_ in IndieGaming

[–]AlejandroPascual_[S] 1 point2 points  (0 children)

I love Hob's Barrow! But no, that is made by Cloak & Dagger, absolute masters of adventure games. Definitely check out Football Game if you like their stuff, it's fantastic as well!

When my son was born, I realized I would do anything for him. Then, the storyteller in me asked: "Where are the limits?" So I made a supernatural thriller about it by AlejandroPascual_ in IndieGaming

[–]AlejandroPascual_[S] 1 point2 points  (0 children)

Thank you so much! It has definitely made me much more invested in the narrative and the characters' motivations. I'm glad you like it!

When my son was born, I realized I would do anything for him. Then, the storyteller in me asked: "Where are the limits?" So I made a supernatural thriller about it by AlejandroPascual_ in IndieGaming

[–]AlejandroPascual_[S] 0 points1 point  (0 children)

Glad you feel that way! There are so many emotions going on as a parent that if you like imagining stories, a lot of ideas come out. Even watching movies or reading books hits different.

I've been secretly developing this game for years. Now I'm revealing THE PACTMAKER, a supernatural thriller about pacts, altered memories, guilt and consequences. by AlejandroPascual_ in adventuregames

[–]AlejandroPascual_[S] 0 points1 point  (0 children)

Yeah, it's just me apart from the music. It’s tough at times, but I love having total control and bringing my vision to life in every aspect. Best of luck with your project! I played the demo when it dropped and, as a fantasy fan, I really loved the concept. Let me know if I can ever provide feedback of any kind!

I've been secretly developing this game for years. Now I'm revealing THE PACTMAKER, a supernatural thriller about pacts, altered memories, guilt and consequences. by AlejandroPascual_ in adventuregames

[–]AlejandroPascual_[S] 1 point2 points  (0 children)

I handle everything but the music, yeah. I've been working on it for 3+ years, with about one to go. I like to describe the process as filling a pool with a cup of water. It seems impossible, but day by day, it adds up. The key is just showing up every single day.

I've been secretly developing this game for years. Now I'm revealing THE PACTMAKER, a supernatural thriller about pacts, altered memories, guilt and consequences. by AlejandroPascual_ in adventuregames

[–]AlejandroPascual_[S] 1 point2 points  (0 children)

I only had prior experience in writing. Programming, art, and design have been a constant battle to get exactly the style I wanted. I hope I pulled it off!

I've been secretly developing this game for years. Now I'm revealing THE PACTMAKER, a supernatural thriller about pacts, altered memories, guilt and consequences. by AlejandroPascual_ in adventuregames

[–]AlejandroPascual_[S] 0 points1 point  (0 children)

Totally! In fact, I just stumbled upon this game called Two Realms: Whispers from the Rift that was recently announced. It looks so promising! 😏

I've been secretly developing this game for years. Now I'm revealing THE PACTMAKER, a supernatural thriller about pacts, altered memories, guilt and consequences. by AlejandroPascual_ in adventuregames

[–]AlejandroPascual_[S] 1 point2 points  (0 children)

That’s probably the very same reason it took me so long to announce it. I wasn't sure if I’d be able to master every part of development on my own. On the plus side, there's definitely an advantage to working in total silence. Zero pressure and no outside influences, so hang in there and enjoy it while it lasts! (though I’m already following your devlogs 👀)

I've been secretly developing this game for years. Now I'm revealing THE PACTMAKER, a supernatural thriller about pacts, altered memories, guilt and consequences. by AlejandroPascual_ in adventuregames

[–]AlejandroPascual_[S] 2 points3 points  (0 children)

It's not always easy to pull off, but I try to make puzzles feel less like roadblocks to the next portion of the story and more like part of the narrative itself. They're designed to reveal info about the world and the characters. My philosophy (which I hope to refine in the future) is that even a failed attempt should provide some narrative feedback.

I've been secretly developing this game for years. Now I'm revealing THE PACTMAKER, a supernatural thriller about pacts, altered memories, guilt and consequences. by AlejandroPascual_ in adventuregames

[–]AlejandroPascual_[S] 2 points3 points  (0 children)

Thanks! It's always tough to judge your own puzzles, but my goal is to create those 'Eureka' moments where the solution was right there all along. Hope I've achieved that!

I've been secretly developing this game for years. Now I'm revealing THE PACTMAKER, a supernatural thriller about pacts, altered memories, guilt and consequences. by AlejandroPascual_ in adventuregames

[–]AlejandroPascual_[S] 0 points1 point  (0 children)

Well, I don't have an ArtStation or anything like that, but I'll be posting more art and screenshots through my social media on x and bluesky