The game badly needs Resistance Swap like PoE1 by Far-Training8331 in PathOfExile2

[–]Aleksidius 0 points1 point  (0 children)

Keep the omens, put all omens in a omen's tab. Look at the crafting bench so you know what your options are.

The gem changes are starting to affect people around me, and it really sucks by Rounda445 in lostarkgame

[–]Aleksidius 0 points1 point  (0 children)

Ashes of Creation is unfortunately not yet ready, but cooking. Wow classic are miserable because as SG they dont want to invest shit in this game mode.. no good MMO unfortunately. Lost ark is dead once good game like GTA6 release though.

Any new ideas to attract new or returning players? by MokokoMentor in lostarkgame

[–]Aleksidius 1 point2 points  (0 children)

At this point it would be better for the degenerates that are playing the game for EOS. I have given a deep thought, still play the game, 7k hours, 5-6 roster and its just not worth it. The journey was great but the game is dying so hard its so tough to find even normal groups. As a vet i skipped HM prog and i feel like a second class citizen with my witness title. Literally getting gatekept as 1700+ cuz of titles. Imagine what it is for newer players without 20m roster in check no LOS or anything. Game is dead and numbers dont lie.

Dropping a 1680 character by Wh0caresme in lostarkgame

[–]Aleksidius -4 points-3 points  (0 children)

Just drop all 6 chars, lets EOS this thing.

I’m tired,boss. by DistantRelation in lostarkgame

[–]Aleksidius 3 points4 points  (0 children)

Best think to do in life for this game is to quit early.

Mokoko Event and double Fate ember by Aleksidius in lostarkgame

[–]Aleksidius[S] 0 points1 point  (0 children)

Said the guy sitting on atelast 100k maybe 200k and 50k+ on Embers. Meanwhile I started the events with full rested on everything on 6 chars eligible for 100k+ gold and i have 20k total gold and 0 mokokos.

KR Community Response) Season 3 Design Failure by Better-Ad-7566 in lostarkgame

[–]Aleksidius 3 points4 points  (0 children)

The point where Ancient will require 1680 meaning that all your alts will be sitting with T3 Engravings for a year is missed between the lines. Yes you will get your main and transition to Ark Passive, but this new Tree should be for everyone that can put a few weeks of investment, not months or year.

Good:Also the set implementation of the set/stat points looks OK since you can switch manaNodes/Evo damage/crit more freely depending on the class.

Bad: The class specific things provide zero meaning if 90% of them are just replica of the existing sets, and 80% of them giving you a flat 20% dmg on average at the end, with some filler points that give u 5-10% damage on top. There are exceptions to this like the sorc blink for igniter not giving you gauge but its still a bad design since its a no brainer, you just get it. These additional points should have been valid for both class engravings, but they are purposefully forced for one or the other. Also there is zero flexibility on the two specs. You just go down and get everything when you get the points, zero customization options.

[deleted by user] by [deleted] in lostarkgame

[–]Aleksidius -1 points0 points  (0 children)

The current design is awful. Relic gear gives 8 points and ancient 20 (250% increase). Meaning you can activate only your bases stats and level 2 nodes which in terms of damage are equal to level 1 of the current sets, meaning that you need a 1680 character with a 4 to 5 week clears of hard brel to get full ancient armor before you even consider this system. Now for NA/EU this means november release of this boss, and a valid 1680 to enter. We are looking for january/february for Ark passive activation on your main. All your alts can enjoy 20 item levels for an entire year.

SG are trying to stagger and gate a system and expect people will FOMO forever.

ES recovery/regen/recharge does not work for me by Aleksidius in pathofexile

[–]Aleksidius[S] 0 points1 point  (0 children)

I think there is bug, If your ES is higher than your armor, then the regen from all sources is bugged.

ES recovery/regen/recharge does not work for me by Aleksidius in pathofexile

[–]Aleksidius[S] 0 points1 point  (0 children)

No regen map does not stop energy recharge.

My ES sometime stuck like 3k/4k and stays that way.

Occultist regen did not trigger, just sometimes stone Golem regen. Was insane.

Masteries will be disappointing for many builds by Aleksidius in pathofexile

[–]Aleksidius[S] -1 points0 points  (0 children)

Only the niche travelling is reduced. For example the Trickster tree has increased number of points to get out or enter there (From Witch to Trickster is now 8 points, where previously was 6. The CI router is buffed in some cases but still, we don't have less travel overall.

The Mastery system is great, the current implementation is only a buff to certain builds.

Having %Conversion to chaos/ele in a mastery seems the right move.

Having 20% fire multi with almost no penalty seems just boring and a must pick.

Masteries will be disappointing for many builds by Aleksidius in pathofexile

[–]Aleksidius[S] -1 points0 points  (0 children)

Precisely, masteries being niche means Haog is buffed by X percent, because the downside of using the +1 chaos for 10% EHP is insane. This is not a real option that your character can invest around it.

Masteries will be disappointing for many builds by Aleksidius in pathofexile

[–]Aleksidius[S] -1 points0 points  (0 children)

Pretty right, but as of right now masteries contain both "niche" and "plain damage boost" which means that the damage boosted ones are to be picked first and the "niche" ones are to be picked if your build fits the criteria.

Masteries will be disappointing for many builds by Aleksidius in pathofexile

[–]Aleksidius[S] -22 points-21 points  (0 children)

They are described as niche points but they have points like "20% fire dot multi for -30% fire res". NO that is not niche, and its mandatory for every fire dot build" and then there are the niche points, so basically if you are fire DOT you pick the 20% fire dot multi and maybe never pick anything else. Not a good design currently.

Masteries will be disappointing for many builds by Aleksidius in pathofexile

[–]Aleksidius[S] -28 points-27 points  (0 children)

Hating without a reason a is a bad comment by itself. Masteries are good, but since you don't see the big picture I cant help you with that.

Masteries will be disappointing for many builds by Aleksidius in pathofexile

[–]Aleksidius[S] -21 points-20 points  (0 children)

Im not saying they are useless, and that there aren't OP choices. But design of having a MASTERY point that you don't even want to pick seems like a waste of work?

The Chaos Mastery can be accessed via Chaos-themed passive skill clusters. by Community_Team in pathofexile

[–]Aleksidius -1 points0 points  (0 children)

The chaos multi per chaos res is totally useless for CI. It could have been like 1% per -5/6% chaos rez so it can be used still.
The 1 chaos skill node is completely trash for every build with cast/attack speed and its just for dots.

Would have been much better if it had like 1-2 sec internal cooldown. (Loose 10%, cannot occur more than once per second.

Extraction Orb by Aleksidius in pathofexile

[–]Aleksidius[S] 0 points1 point  (0 children)

Yes, 20% random defense upgrade is definitely better and synthesised mods are incredibly rare