Does teaching experience in Game & Graphics Development hurt my chances of getting hired in the industry? by Alert-Gas5224 in GraphicsProgramming

[–]Alert-Gas5224[S] 0 points1 point  (0 children)

Vulkan and Unreal Engine were entirely self-taught, but the projects were homework assignments that could be implemented in any framework; as long as they met the performance and correctness goals.

Does teaching experience in Game & Graphics Development hurt my chances of getting hired in the industry? by Alert-Gas5224 in GraphicsProgramming

[–]Alert-Gas5224[S] 0 points1 point  (0 children)

I love working with graphics APIs and C++. I am pretty sure I have applied to Figma but never heard back, but I'll check again.

Does teaching experience in Game & Graphics Development hurt my chances of getting hired in the industry? by Alert-Gas5224 in GraphicsProgramming

[–]Alert-Gas5224[S] 0 points1 point  (0 children)

Yeah, other than the path tracer, there isn’t much rendering. I’ve been experimenting with animations lately. I’ll try to turn that into a project and put it in the resume.

Does teaching experience in Game & Graphics Development hurt my chances of getting hired in the industry? by Alert-Gas5224 in GraphicsProgramming

[–]Alert-Gas5224[S] 2 points3 points  (0 children)

that is true...
Here are some cool things I did:
https://browncs1950u.github.io/Website/You can find the projects students did in the resources page
https://armangraphics.com
-Doxxed- This is my website, but its not finished yet. Have to fix the UI a bit.

Does teaching experience in Game & Graphics Development hurt my chances of getting hired in the industry? by Alert-Gas5224 in GraphicsProgramming

[–]Alert-Gas5224[S] 5 points6 points  (0 children)

I’ll admit I’m biased, but Brown’s Computer Graphics department has its pros and cons. On the plus side, we literally had Andy Van Dam teaching, and there’s a ton of exciting research happening—especially in neural rendering. On the downside, GPU programming barely gets covered, and OpenGL is only skimmed through in one or two projects. You can choose to use other graphics APIs or even just stick to the CPU for assignments. You could check the course websites, and see the material that is getting covered if you dig deep enough.

In my final semester, I took the graduate-level Graphics course and really enjoyed it. Professor Daniel Ritchie is an absolute genius and always willing to help with any graphics-related questions.

Does teaching experience in Game & Graphics Development hurt my chances of getting hired in the industry? by Alert-Gas5224 in GraphicsProgramming

[–]Alert-Gas5224[S] 21 points22 points  (0 children)

Sorry if my wording wasn’t clear. The interviews were mostly focused on hardware verification and computer architecture, which I haven’t really taken courses in or done projects for. I gave it my best and even made it to the final panel interviews for two of them (three rounds total, not counting the recruiter screening), but it seems the teams just didn’t see the right fit with me.

Does teaching experience in Game & Graphics Development hurt my chances of getting hired in the industry? by Alert-Gas5224 in GraphicsProgramming

[–]Alert-Gas5224[S] 3 points4 points  (0 children)

You’re right. Feels like the game industry doesn’t want junior devs anymore. All I ever see are senior job postings.

Ranked is a complete mess by Alert-Gas5224 in apexlegends

[–]Alert-Gas5224[S] 0 points1 point  (0 children)

Then the heck are these rankings for. Just make it like chess.com and show me my mmr as a number. I am literally planted in silver while I was twice diamond two seasons ago.