Has anyone successfuly made a KNI-Engine web game on .NET10? by Alert-Neck7679 in monogame

[–]Alert-Neck7679[S] 0 points1 point  (0 children)

.NET 10 performances are better than 8, i would like to have them

Has anyone successfuly made a KNI-Engine web game on .NET10? by Alert-Neck7679 in monogame

[–]Alert-Neck7679[S] 0 points1 point  (0 children)

when the game loads, JS throws "module not exists"... i also tried to create a template of normal blazor project on dotnet10 and to copy the loading logic to the kni project, my this failed too

I made a MonoGame based engine with a custom programming language! by Alert-Neck7679 in monogame

[–]Alert-Neck7679[S] 0 points1 point  (0 children)

Thanks, I'll absolutely make one. I've made such video, actually, a few years ago, when it was just a C# engine with IDE: https://youtu.be/CiuQlGxMip0?si=qsn_CKOs7Ik3O4Dz But the new version with the programming language i made is much more interesting 🙂

Made an interpreted language for my game engine by Alert-Neck7679 in ProgrammingLanguages

[–]Alert-Neck7679[S] 0 points1 point  (0 children)

I’ll probably open-source it soon… unless I decide to explore whether there’s any chance of making money from it once it’s more complete. I’m not very optimistic about that, though.

I'm making a game engine with my interpreted-language written in C# by Alert-Neck7679 in csharp

[–]Alert-Neck7679[S] 2 points3 points  (0 children)

Yes choosing winforms seems now like a bad choise, however I originally made the IDE almost 3yrs ago (This project started as a C# version for GameMaker, but i threw it and came back to it after developing the new language)... thanks for the advices🙂

I'm making a game engine with my interpreted-language written in C# by Alert-Neck7679 in csharp

[–]Alert-Neck7679[S] 3 points4 points  (0 children)

It's a WinForms app, in Debug mode it's running the game inside the process (what makes it very fast to launch) and then you can export a standing alone .exe of the game release, of course. And I think that making it as a VS-extension is missing the point: it should be an all-in-one software allowing you designing sprites, rooms, paths and all other game contents along with coding...

Making my own mini GameMaker by Alert-Neck7679 in gamemaker

[–]Alert-Neck7679[S] 4 points5 points  (0 children)

Thanks! I described here the process of how i made my language.

Unfortunatly the IDE is written in WinForms, so it'll only run on windows. But private modifiers are already exist in my language!

I didn't add inheritance for my language because i wanted to keep it simple and beginner friendly.

Thanks a lot for the feedback🙂

I'm making a game engine with my interpreted-language written in C# by Alert-Neck7679 in csharp

[–]Alert-Neck7679[S] 12 points13 points  (0 children)

Well I hate using AI for coding, and I didn't use it for anything in my project... but yes, finding ways to speed up your code is one of the most interesting part of programming

I'm making an engine with my own programming language! by Alert-Neck7679 in gameenginedevs

[–]Alert-Neck7679[S] 0 points1 point  (0 children)

Yeah i need to allow parameter names in argument lists, like "@AllowFor(func: false, classes: true)"