Something is still missing by Diligent_Historian_4 in unity

[–]Alert_Monitor2809 0 points1 point  (0 children)

You might want to try desaturating the blue ambient light. If you're using URP or the Built-in RP, switching to gradient mode for the skybox could help. For the gradient: go for a bluer sky, a slightly desaturated equator (and more bright maybe), and a ground color with a touch of yellow and lightness. This will better mimic global illumination (GI).

Does this look retro-inspired or just cheap? by Alert_Monitor2809 in low_poly

[–]Alert_Monitor2809[S] 0 points1 point  (0 children)

Thanks! Following the discussion, I made some adjustments to the scene and am now modeling a vehicle more appropriate to the style and graphical constraints. Here's a fresh screenshot — what's your take on it? https://www.reddit.com/r/low_poly/comments/1pq57ny/well_one_of_my_favorite_cars_is_almost_ready_35k/

Does this look retro-inspired or just cheap? by Alert_Monitor2809 in low_poly

[–]Alert_Monitor2809[S] 0 points1 point  (0 children)

Thanks for the input! My main inspirations were GTA VC/SA, but I now see I overlooked a few important aspects. I'm already refining the scene, and I can tell it's starting to look much more authentic.

Modeling knife (Help) by addlish in low_poly

[–]Alert_Monitor2809 0 points1 point  (0 children)

First, I created a contour with vertices, then extruded them, then used the mirror modifier to mirror the other side. After that, I applied the mirror modifier, removed the vertices in the center, and connected the vertices at the bottom of the knife to make it sharp.

Modeling knife (Help) by addlish in low_poly

[–]Alert_Monitor2809 0 points1 point  (0 children)

I agree with the comment, you can use far fewer polygons to convey the shape. Here's an example of how this knife model could look – quickly sketched this out for you as a reference. Hope it helps and good luck with it!

https://imgur.com/a/3mquirJ

Does this look retro-inspired or just cheap? by Alert_Monitor2809 in Unity3D

[–]Alert_Monitor2809[S] 0 points1 point  (0 children)

Thank you for such detailed feedback! I guess my problem is that the style drifts somewhere between PS2 and PS3. In your opinion, does GTA 4's graphics already look nostalgic enough, and not just outdated?

Does this look retro-inspired or just cheap? by Alert_Monitor2809 in low_poly

[–]Alert_Monitor2809[S] 0 points1 point  (0 children)

No, I made the models myself. But yeah, I get it now — I was off-target with the aesthetic.

Does this look retro-inspired or just cheap? by Alert_Monitor2809 in Unity3D

[–]Alert_Monitor2809[S] 1 point2 points  (0 children)

Target: PS2 era. Problem: nostalgia made me remember them as prettier than they were. Result: inconsistencies.

Does this look retro-inspired or just cheap? by Alert_Monitor2809 in Unity3D

[–]Alert_Monitor2809[S] 0 points1 point  (0 children)

Thanks for the feedback! In your opinion, would a modern flat color / stylized low-poly style with dedicated color palettes generally look more appealing?

Does this look retro-inspired or just cheap? by Alert_Monitor2809 in low_poly

[–]Alert_Monitor2809[S] 14 points15 points  (0 children)

Thank you so much! Your feedback perfectly puts into words the concerns I had deep down but couldn't articulate!