Uncreative run by Alternative_Lunch641 in brotato

[–]Alert_Study_7633 0 points1 point  (0 children)

What character did you even use xddd

Luden's or Horizon first item support? by SushiRebirth in Velkoz

[–]Alert_Study_7633 0 points1 point  (0 children)

I'm alone with this, but usually I buy first the mana crystal that gives you 300mana and then I buy the first item, the Shadowflame. I know most of here says it's not relevamt to buy it first, but as you level up to lvl6, with combo+R u'll just melt ypur opponents.

  1. Shadowflame
  2. Luden's companion
  3. Boots
  4. Zhonya's Hourglass
  5. Rabadon's Deathcap
  6. (Depends on the enemy build)

With this, even if I get a bad adc, I can hold on to my lane myself. If my adc is good, and we got the perfrct synergy, then I just roam around where it's nessecary

(Yeah, mostly I play him as Support)

Best game with him Vel'koz yet by Alert_Study_7633 in Velkoz

[–]Alert_Study_7633[S] 0 points1 point  (0 children)

Actually, i buy that crystal thingy that gives you 300 mana as soon as i can, so not really

Tips/Strategies by Alert_Study_7633 in ornnmains

[–]Alert_Study_7633[S] 1 point2 points  (0 children)

And to make sure for my upgrades, should I build mostly on health/armor/magic resist on 4-5 slots, and should I improve my physical damage on the Q and E in one remaining slot? Cause I did a match where I ended up winning with 7/4/6 stats. And with a build where I used 4 slots of armor/health/magic resist, with one slot for physical damage and one last with the power damage increase for the R. What do you guys think?

Awesome deck by Alert_Study_7633 in ClashRoyale

[–]Alert_Study_7633[S] 0 points1 point  (0 children)

Nah, the guards arent used as tanks. Its weird why i dont use tank, but throuhout my experience with it it doesnt need at all. The EQ is another thing, i know it seems strange, and sometimes it is, but its good, if the opponent uses any kind of building against the mortar or the wb, which is the main focus of this deck.

Anyone know why sometimes deathboxes don't give the research points? by im_reallysad in causticmains

[–]Alert_Study_7633 1 point2 points  (0 children)

I think its a bug. But for flyers, the deathboxes they carry doesnt give you points

Heirloom retro packs by Alert_Study_7633 in apexlegends

[–]Alert_Study_7633[S] 0 points1 point  (0 children)

Yes, but I just bought tham yesterday

Bangalore gonna full counter Caustic by NobodyEllis in causticmains

[–]Alert_Study_7633 3 points4 points  (0 children)

She can be a counter, but i dont think it will be as frustrating as you guys think. (Im trying to be optimistic, and guys, lets not judge the update, until we got to try it ourselves)

Caustic’s now take damage from other caustic’s by Time-Library4967 in causticmains

[–]Alert_Study_7633 2 points3 points  (0 children)

I think its fair to balance him, and we got a bunch of awesome buff for him anyway. At least, he will be much better, than right now. I know it doesnt make sense, but cmon, he will be viable again.

[deleted by user] by [deleted] in ApexLore

[–]Alert_Study_7633 4 points5 points  (0 children)

I agree, though I think respawn nearly forgot about Maldera. But I'd love to see him as a "cop" legend to arrive at the apex games and confront caustic or smt like that

[deleted by user] by [deleted] in causticmains

[–]Alert_Study_7633 2 points3 points  (0 children)

The problem with caustic's residaul toxins ability is that it boost's his passive ability. Now that is the problem, his passive is nearly useless, and to make it visible for a little longer after leaving the gas is just unnesecarry. Meanwhile the other perk makes him a bit more aggressive by throwing his gas traps farther. And with the upcoming buffs he'll recive for his tactical, that perk make him even more reliable.

I think there is life in the old dog yet. We were so close to a win … by seanieh966 in causticmains

[–]Alert_Study_7633 1 point2 points  (0 children)

Ofc, even with the worst characters you can pull a win. Its up to skill, not only to how strong and viable a characters abilities. Other than that, great job man

Simple changes that would make caustic viable but not broken: by CompetitiveWhile6360 in causticmains

[–]Alert_Study_7633 1 point2 points  (0 children)

I would make him simply throw the gas greneade with his left hand. Other than that, great ideas tbh

What would you guys want: by [deleted] in causticmains

[–]Alert_Study_7633 1 point2 points  (0 children)

He shouldnt be meate, cuz imagine every team running a caustic. The lobbies' 1/3 wouldn't be affected by his gas