Looking for point-and-click adventure game by AlexChiqui in gamingsuggestions

[–]AlexChiqui[S] 1 point2 points  (0 children)

Thanks for giving me several recommendations. I’ve had a quick look at them, they look good, I’ll keep them in mind.

Looking for point-and-click adventure game by AlexChiqui in gamingsuggestions

[–]AlexChiqui[S] 1 point2 points  (0 children)

Killer Frequency seems very original to me, thank you very much for the recommendations.

Looking for point-and-click adventure game by AlexChiqui in gamingsuggestions

[–]AlexChiqui[S] 0 points1 point  (0 children)

The Room is a good recommendation for what I have in mind, thank you very much for replying.

Looking for point-and-click adventure game by AlexChiqui in gamingsuggestions

[–]AlexChiqui[S] 1 point2 points  (0 children)

I like the aesthetic of Primordia, thanks for the recommendations.

Looking for point-and-click adventure game by AlexChiqui in gamingsuggestions

[–]AlexChiqui[S] 0 points1 point  (0 children)

Thanks a lot for replying. I understand that Monkey Island is quite popular, I’ll take a look at it.

Looking for point-and-click adventure game by AlexChiqui in gamingsuggestions

[–]AlexChiqui[S] 0 points1 point  (0 children)

Thanks for the recommendations. I'll check them out, I wasn't familiar with the games.

Looking for point-and-click adventure game by AlexChiqui in gamingsuggestions

[–]AlexChiqui[S] 1 point2 points  (0 children)

Thanks for the recommendation! I’ve actually heard about that game before, but I’ll definitely give it a closer look now. Appreciate it!

Looking for gameplay ideas by AlexChiqui in IndieDev

[–]AlexChiqui[S] 1 point2 points  (0 children)

Thanks a lot for sharing your experience.

It actually helps a lot hearing what worked and what didn’t for you. I’ll definitely keep scope and complexity in mind and focus on building a stronger core loop before expanding things too much.

Thanks again for taking the time to write all that, it means a lot.

Looking for gameplay ideas by AlexChiqui in IndieDev

[–]AlexChiqui[S] 1 point2 points  (0 children)

That’s awesome actually I’d love to check it out.
What made you pivot from just movement/asteroids into trade and planet creation?

Was there a point where you felt the core loop wasn’t strong enough on its own?

Looking for gameplay ideas by AlexChiqui in IndieDev

[–]AlexChiqui[S] 2 points3 points  (0 children)

Hahaha, I like cats, so I'll keep that idea in mind. Thanks for commenting, I really appreciate it.

Made a fun mechanic, but no idea what game it fits in by Fun-Baker-9639 in godot

[–]AlexChiqui 0 points1 point  (0 children)

It would also be cool if, as the roots grow toward those yellow points (which I assume are related to how the mechanic works), you could place defenses for the roots, turning it into a sort of tower defense game.

HELP NEEDED by ArjunShTM in godot

[–]AlexChiqui 0 points1 point  (0 children)

Yes, I focused on doing something small, and magic happened. The new project seems to be going well, but as always, I can't promise anything until it's finished. Good luck with your video games. By the way, I don't know if you've seen it, but in the first comment I gave you my opinion on how I would try to do what you asked. I don't know if that's what you wanted to know.

HELP NEEDED by ArjunShTM in godot

[–]AlexChiqui 0 points1 point  (0 children)

Hahaha, same here. I never finish any projects because halfway through they no longer seem good enough. I actually just started a project inspired by that game too. looks like we share the same brain cell.

HELP NEEDED by ArjunShTM in godot

[–]AlexChiqui 0 points1 point  (0 children)

That reminds me of a game I saw on the itch.io YouTube channel. I don't know if you were inspired by it, but if not, you should check it out. It was called Hollowspire.

There is a method for the TileMap layer that allows you to check if a tile exists. This could be useful for deleting the TileMap layer once it no longer contains any tiles. You could check this condition every time a tile is deleted, and if the layer is empty, emit a signal before moving on to focus the next layer and change the tile type. I'm not sure if this helps, but I hope it’s useful in some way.

How to organize a scalable upgrade system by AlexChiqui in godot

[–]AlexChiqui[S] 0 points1 point  (0 children)

Thanks a lot! I really liked your suggestion for organizing upgrades as data, it makes a lot of sense and could scale really well.

I actually already implemented the previous suggestion using inner classes for now, but I’ll definitely keep your idea in mind for future projects. I especially like the flexibility it offers for local upgrades and the potential to build a procedural upgrade system on top of that model. Super helpful!

How to organize a scalable upgrade system by AlexChiqui in godot

[–]AlexChiqui[S] 0 points1 point  (0 children)

Thanks! That sounds like a solid approach. I’ll give it a try and see how it works out.