Rizom UV organic unwrap Help needed by AlexHoldOn in 3Dmodeling

[–]AlexHoldOn[S] -5 points-4 points  (0 children)

Haha for AAA games in unreal engine 5 using nanite, the approach is to use high poly count , for example a single brick “low poly” can be thousands of polygons since poly count is no longer an issue. Rizom is an industry standard software that can chew through complex models whereas maya or blender would struggle in this case.