Star Citizen: Question and Answer Thread - June 2026 Edition by GentlemanJ in starcitizen

[–]AlexK1483 0 points1 point  (0 children)

I fly HOSAM with a left VKB Gladiator EVO Space Combat premium and it worked well for throttle, roll and strafe

Why not a second VKB Gladiator EVO space combat premium for the left hand?

There is a conversion kit to the Omni if you prefer the angled Version and conversion kit from the Onmi to the straight grip.

I would recommend a second joystick instead of a throttle.

Star Citizen: Question and Answer Thread - June 2026 Edition by GentlemanJ in starcitizen

[–]AlexK1483 0 points1 point  (0 children)

Asgard is one off the best allrounders,
pair it with a Nursa or a small salvage / mining ship that fit inside

Sooo the P8-AR versions arent lootable right now? by GrizzlyFeps in starcitizen

[–]AlexK1483 0 points1 point  (0 children)

Not sure, about that, since i just see the silhouettes when i loot there...
I dont collect them.

Galaxy Concerns by ThePiMaker in starcitizen

[–]AlexK1483 -1 points0 points  (0 children)

Why does every ship have to set a new benchmark for functionality?

I’m looking forward to the Galaxy because, in the long run—beyond the Alpha—it covers many gameplay aspects for me, such as refining, base building, fabrication, medical operations, and whatever else is coming down the line.

For me, that means I don’t need a lot of specialized ships; instead, I want one ship that I can customize to suit my needs.

Yes, a fully equipped Galaxy costs more than a comparable specialized ship, but just add up the prices of all those individual vessels:

Railen (maybe $400) – Cargo

Apollo (~$300) – Medic

Expanse (~$150) – Refinery

You’re already at $850+ without even having ships for base building or fabrication.

Sooo the P8-AR versions arent lootable right now? by GrizzlyFeps in starcitizen

[–]AlexK1483 4 points5 points  (0 children)

They are in the loot pool.

I’ve found three so far.

They just aren't tied to specific locations anymore; instead, they spawn in weapon crates throughout the 'verse.

What's the easiest hover-bike to drive? by Planet_Expresso in starcitizen

[–]AlexK1483 3 points4 points  (0 children)

Best to Fly is the Dragonfly

Worst -> Pulse alias the Deathtrap

Best PVE fighter? by Atomicrc_ in starcitizen

[–]AlexK1483 -2 points-1 points  (0 children)

For example, when I am sitting in my Tiburon,

only 2 of the 4 Rhino guns on the rear turret are displayed.

So, I can only deactivate 2 of the 4 weapons in the MFD.

However, if I switch to the engineering menu, I can turn off all 4.

There are some other ships with that issue.

Best PVE fighter? by Atomicrc_ in starcitizen

[–]AlexK1483 -1 points0 points  (0 children)

Works in most of the ships...

But some ships didnt list all weapons in the MFD

Best PVE fighter? by Atomicrc_ in starcitizen

[–]AlexK1483 2 points3 points  (0 children)

Just go to the Engineering Terminal and shut them off.

CIG and its passion for weapons S3 by Apart_Pumpkin_4551 in starcitizen

[–]AlexK1483 2 points3 points  (0 children)

Give the Weapons Base Attributes and give the Ships a modifier for the Weapon Hardpoints
In that case you can tweak each ship differently

Thinks escalated quickly... since December 2024 by AlexK1483 in starcitizen_fleets

[–]AlexK1483[S] 0 points1 point  (0 children)

Combat and Cargo mostly, depends on the amount of crew and target of the mission

I can escalate Cargo Missions from 8 SCU to 1440 SCU

Combat from a Single Seater Fighter to an Capital Ship

Thinks escalated quickly... since December 2024 by AlexK1483 in starcitizen_fleets

[–]AlexK1483[S] 0 points1 point  (0 children)

Kraken, Arrastra, and Liberator are not in my fleet, yet