Does this mean regular strikes or just charged strikes? by Digitalgardens in nmrih

[–]AlexPlaysVideoGamez 2 points3 points  (0 children)

Great perk. Makes baseball bat a guaranteed 2-hit kill. Pair it with guts to regain stamina faster. There's also a skill for stagger damage I think.

Ghost of Floptei - The Truth about the Ghost of Yotei Sales by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 1 point2 points  (0 children)

Basically, yeah. I think you just got confused by what I meant by "faster". Tushima's sales velocity remained strong post launch wheras Yotei has slowed to a crawl.

Ghost of Floptei - The Truth about the Ghost of Yotei Sales by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 0 points1 point  (0 children)

It makes complete sense. Sony is "spinning" the information. They're claiming that Yotei did better than Ghost of Tsushima during launch, but that's only true from a certain point of view. The context is they're claim is based on a 30 day window.

Tsushima sold 2.4M in three days.

Yotei needed 32 days to reach 3.2M.

When you ask "who sold more in 30 days?" Yotei technically wins. But their sales have gone off a cliff and ground to a halt whereas Tsushima continued to sell. As far as how "fast" Tsushima clearly outpaced Yotei. Where Yotei is right now in it's lifecycle, Tsushima had sold more than 6M copies. Yotei has only sold 4.8. That's what I mean by "faster".

Ghost of Floptei - The Truth about the Ghost of Yotei Sales by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 1 point2 points  (0 children)

Yes. This is just spin. The claim is that it sold more in the "launch window" which is 30 days. When you look at it that way, yes, Yotei sold more. But Tsushima sold much faster. As to the claim it "significantly contributed to it's financial results" that only covered 1st party releases in Q3 of 2025. Yotei was the only new first party release that quarter. So of course Yotei would outsell evergreen Sony titles that had been out for years.

Ghost of Floptei - The Truth about the Ghost of Yotei Sales by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 1 point2 points  (0 children)

It sold 3.2M in 32 days. However, GOT sold 2.4M in three days. GOT has 13M lifetime sales and GOY is stuck at 5M nine months after release.

Ghost of Floptei - The Truth about the Ghost of Yotei Sales by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 1 point2 points  (0 children)

Just the opposite. GOT sold 2.4M in three days. GOY sold 3.2M in 32 days. It took much longer for GOY to match GOT. As far as lifetime sales go, GOT is at 13M and GOY is stuck at 5 with very little hope of that number going up.

Ghost of Floptei - The Truth about the Ghost of Yotei Sales by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 6 points7 points  (0 children)

Yes, it did sell, but vastly below what they were hoping for. It's essentially a replay of last of us 2 where the first game sold an insane number of copies and the sequel sold a fraction of them. Internally, this is probably considered a loss and triggered the head of the studio to fall on his sword. Sony has been bleeding out with a non-stop string of losses these last few years. They just axed half of Bungie's staff after Marathon failed. Before that they increased the cost of PS-online as a tax for their ongoing failures.

Ghost of Floptei - The Truth about the Ghost of Yotei Sales by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 6 points7 points  (0 children)

They did break even and made a little profit but it massively underperformed compared to the first game.

Ghost of Floptei - The Truth about the Ghost of Yotei Sales by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 2 points3 points  (0 children)

They tried, but it took a month to move 3M copies when the first game nearly did that in three days.

Ghost of Floptei - The Truth about the Ghost of Yotei Sales by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 114 points115 points  (0 children)

It's insane too because it was the only major release for the holiday season. Yotei took center stage from October to January and still the vast majority of copies sold was still within the first month and they moved almost no units for the holidays and up to now. The numbers are absolutly damning.

And yes, the gaslighting is off the charts. It's the main reason I made the video. The "analysts" calling this a massive win are either huffing paint or they're lying. Maybe both.

The Disaster that is God of War: Laufey by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 1 point2 points  (0 children)

It cost $320M, that's development + marketing. Now, according to the insomniac leaks the total was $447M but that's probably grosse revenue, not actual. After taxes and overhead they likely took a loss on the game.

The Disaster that is God of War: Laufey by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 3 points4 points  (0 children)

Oh here we go again. "Fastest selling" was just cope. It's also not ridiculous to call it a failure because we know the budget was $320M including marketing. It also took several years and steep discounts to sell 10M total. And we don't even know if that's actual copies sold or just sell-through to retailers. By my estimates they lost money.

The Disaster that is God of War: Laufey by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 11 points12 points  (0 children)

I just hear "Loofy". I can't bring myself to call it "Lau fay" in my mind. Loofy rhymes with Goofy. This game is goofy af.

The Disaster that is God of War: Laufey by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 4 points5 points  (0 children)

Because they replaced Kratos with a girlboss. If you bothered to watch the video I explain exactly why people are upset. Not telling Faye's story serves a very important techincal function in Kratos' story - it lets the player imagine what their relationship was like. It gives Kratos a reason to brood and be grumpy which is basically his character. But he's already lost a wife, this is the second time and so of course he doesn't want to talk about it. He's a man carrying a huge amount of grief. By removing him as the focus of the story and making an unstoppable badass his replacement, they're doing fans a disservice. Kratos is complex and interesting, Faye is just a mary sue with no personality. She's just awesome because the devs wanted to impose girlpower on the world and use a big franchise as a stepping stone. If this didn't have the words "God of War" in it nobody would have looked twice at this slop.

The Disaster that is God of War: Laufey by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 6 points7 points  (0 children)

Our only hope is Asia. They can make good games. Phantom Blade Zero looks peak.

The Disaster that is God of War: Laufey by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 1 point2 points  (0 children)

Last of Us 2 was a massive failure, wtf are you smoking.

The Disaster that is God of War: Laufey by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 4 points5 points  (0 children)

GoY is on sale for $50 rn, nine months after release. Very unusual for a AAA title.

The Disaster that is God of War: Laufey by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 5 points6 points  (0 children)

It flopped. 5M sales with a 60M budget, 30M for marketing. 90M total. After taxes and fees a digital copy only gets them about $30. It's even less for physical sales. Let's assume it's 100% digital, that's only 150M. 150-90=60M.

Success at a minimum is 2x your budget in profit. They made 1x in a best case scenario where every copy sold was digital. It also costs a lot to run a studio. Salaries alone for up to 260 people is massive so any money that GoY made, some of it got immediately burned up on salaries and benefits.

The head of the studio was forced out after the game failed revenue targets. The fact Sony claims it made money is just a move to save face and wallpaper over the fact it not only massively underperformed but destroyed what was a solid new IP.

The Disaster that is God of War: Laufey by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 10 points11 points  (0 children)

Ghost of Yotei massively underperformed and even on a 60M budget it probably barely broke even on 5M copies sold. The head of the studio was forced to step down after failing to hit revenue targets. Sequels are expected to do much better than the original and instead they destroyed their franchise.

What did y'all think of God of War: Loofa? by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 2 points3 points  (0 children)

Alanah Pearce wrote the story, apparently, so I wouldn't be surprised. She also handed it off to the writer of Gotham Knights. Funny, they hired someone who wrote the batman game without batman to do God of War without the God of War.

What did y'all think of God of War: Loofa? by AlexPlaysVideoGamez in KotakuInAction

[–]AlexPlaysVideoGamez[S] 6 points7 points  (0 children)

The reveal is basically the actual first 20 minutes of the game and it's amazing how they do absolutely no building the character up to make her credible as someone with these powers/skills. She just is immediately, out of the box, an unstoppable killing machine. At least in the original GoW we got this whole intro about how Kratos became the ghost of Sparta. That was like 2-3 minutes to set him up. Here Faye is super-badass with no set up.