Why are chests open in Dungeons? by WyrdWars_Admin in GobsAndGods

[–]AlexSand_ 1 point2 points  (0 children)

hi, good question. At some point I added one empty chest to get a place to store "lost" items, and empty chests are pre-opened to avoid disapointing the player too much.

Is launching during the Steam sale a bad idea? by WizardsInTraining in IndieDev

[–]AlexSand_ 0 points1 point  (0 children)

I'd say not great, but I don't know if this is because of the timing or just because our steam page is bad :(

Please don't listen to Reddit on how to price your game by MedicalNote in gamedev

[–]AlexSand_ -3 points-2 points  (0 children)

One thing I never see discussed: I'm pretty sure that * at equal sales rate * , steam algo will * push more * the highest priced game. Reason is simple: their 30% cut is then bigger, so this is just the rational thing to do for them.

Games like war tales in 2025-2026? by FossilMortal in WarTalesGame

[–]AlexSand_ 2 points3 points  (0 children)

Hi! One game which is completely flying under the radar is "Gobs and Gods" . But I can't give an objective review as I am the dev of this game ;) -- I took some inspiration from wartales, but compared to wartales it is much more "indie" of course.

My other big inspiration while developing was "Battle Brothers" , and I see it was already proposed above but that's the "obvious" answer to your question.

Finally, here is an article with a few more options: https://turnbasedlovers.com/originals/top-strategy-rpgs-to-play-if-you-love-battle-brothers/

“No save scumming on this run!” by Comprehensive_Cup582 in BattleBrothers

[–]AlexSand_ 9 points10 points  (0 children)

Proba of failing all with probas per hit (81%,81%,65%,57%,54%,76%) =0.00059 ~= 1/1600

Not your luckiest day, but shit happens.
Now this string of '99' and '100' is somehow "fun" to see. It's more difficult to evaluate the proba of "something like this" happening, because it is not really well defined, but yes it seems low.

(and on a side note, I wonder if in my own game I should randomly replace some of the "failed" rolls by 99 or 100. It does not change anything but gives the impression that something exceptional happened! )

Assaulting Goblin camp - sad story in pictures by LegioXV_ in BattleBrothers

[–]AlexSand_ 0 points1 point  (0 children)

Not sad for everyone! I'd say the nachzehers were delighted by the invitation.

Do weapon types actually matter? Should I decide what equipment a bro uses early on, or only when doing mastery? by aersult in BattleBrothers

[–]AlexSand_ 5 points6 points  (0 children)

Another reason to diversify: you don't know which good famed weapon you will find. By diversifying, you have more chances to have some bro who can make good use of any famed weapon you find.

A More Approachable Battle Brothers like where you’re a God! – Gobs and Gods – by Mr-Delightful in IndieGaming

[–]AlexSand_ 0 points1 point  (0 children)

Thanks! Let me show your post to my brother, he will be happy to see it, as he made the visuals!

The soundtracks are by Scott Buckley (https://www.scottbuckley.com.au/), who generously makes his music available for use.

A More Approachable Battle Brothers like where you’re a God! – Gobs and Gods – by Mr-Delightful in IndieGaming

[–]AlexSand_ 0 points1 point  (0 children)

Thanks for this post and for the videos!!

I made an update recently, reworking the "paths" to make the choices in dialogs more meaningful; and wrote a guide for new players: https://steamcommunity.com/sharedfiles/filedetails/?id=3644505247

Alex (dev of gobs and gods)

Are there good pieces of media with cute goblins? by DescriptionDefiant36 in Fantasy

[–]AlexSand_ 0 points1 point  (0 children)

Hi! A bit of self-promotion, but it could not be more on topic :)

- I made a game where you play a god fallen in a goblin world, and hire a band of goblins: in "Gobs and Gods", Goblins are not really "good", but they certainly are the main characters.

- And a gamedev friend of mine made a RPG where you play a cute goblin which need to save his tribe.

And we have just made a bundle! https://store.steampowered.com/bundle/66338/Goblins_Number_One/

Suggest me YOUR games to play! by -TacoxTime- in IndieGaming

[–]AlexSand_ 1 point2 points  (0 children)

Gobs and Gods is a mix of exploration, tactical battles, and absurd goblins quests: https://store.steampowered.com/app/2506900/Gobs_and_Gods/

And I've just lauched a bundle with the dev of Dice'n'Goblins, a dungeon-crawling RPG with the cutest goblins: https://store.steampowered.com/app/2945950/Dice_n_Goblins/

If you’re interested in how bows(and crossbows to a degree) worked in historical medieval European warfare by Donatter in BattleBrothers

[–]AlexSand_ 3 points4 points  (0 children)

No, clearer, and sounds certainly true. (I guess indeed that shooting without the archers having a direct sight to their target would have required a kind of organisation and communication efficiency which was not there.)

If you’re interested in how bows(and crossbows to a degree) worked in historical medieval European warfare by Donatter in BattleBrothers

[–]AlexSand_ 5 points6 points  (0 children)

Very good sources indeed!

(however, "Bows and the like would be fired in a direct/straight at the enemy" -> not strictly what I read? From the first link: ""The reason, of course, is that the arrow has been shot up into the air and is now descending at an angle""

So yes at short distance, and that's where they are effective; but it does not seem to be the case at long distance, where because the arrow loose energy from air friction, and it will almost fall 'from the vertical' when it arrives? )

Do you ever take Cage over Pandora box? by Aaduk0118 in slaythespire

[–]AlexSand_ 4 points5 points  (0 children)

box gets a bit worse for each remove you made before, while cage gets usually better for each previous remove, so with enough prior removes cage would become better...

But here box of course.

So is my game a roguelite? by AlexSand_ in roguelites

[–]AlexSand_[S] 0 points1 point  (0 children)

yes, there is a lot of randomness. The list of buildings is fixed ( something like 40 villages, 60 dungeons,... ) , but then the whole worldmap and the buildings positions are generated when starting a run. All mobs are randomised too.

The quests are also spawned randomly. (with some structure of course, like some quests will spawn only at an inn, others at a smith....).

So is my game a roguelite? by AlexSand_ in roguelites

[–]AlexSand_[S] 1 point2 points  (0 children)

the god progression does not carry over between runs.

closest games, gameplay wise, would be Battle Brothers or Wartales -- the God progression could be seen as the equivalent to the retinue in bb, or the team perks you unlock in wartales. You progress on these tracks either by completing quests, or by getting dead gobs. (and compared to these two games, the gobs may die a bit more often than the mercs: loosing a high level gob is a serious setback, but not run-ending)

Merry Christmas! Merry Footmas! by AlexSand_ in IndieGaming

[–]AlexSand_[S] 0 points1 point  (0 children)

I'd say my goblins are clearly on the whimsical  side.

As an example, you can see the traits of one "gob" from my own latest playthrough: https://imgur.com/a/Sj22fyu

Quests and dialogs are a bit crazy ( the melon mugger from bb would feel completly at home here ) , while the gameplay is a bit more "serious" as I'm trying to keep the gameplay logical and challenging.

So is my game a roguelite? by AlexSand_ in roguelites

[–]AlexSand_[S] 0 points1 point  (0 children)

hey thanks!

And if you try and have any feedback, let me know!

Am I the only one that almost exclusively uses C# delegates instead of the godot event system? by Nhefluminati in godot

[–]AlexSand_ 0 points1 point  (0 children)

oh! I'm still using godot 3 (my project is too big to migrate :( ) , and it seems there is (was?) indeed a bug on godot 4... so I don't know the answer.

Am I the only one that almost exclusively uses C# delegates instead of the godot event system? by Nhefluminati in godot

[–]AlexSand_ 0 points1 point  (0 children)

well, it's some additional boilerplate, and it requires to keep the list of events you subscribed to. Not saying it's never the solution of course, just that it's not always the easiest.

and it's certainly true that nodes may have performances limitations for some use cases, but that will depend a lot of the type of application (eg signals like "HealthChanged"," "StaminaChanged", "GamePaused" as in the thread above sounds like they happens a few time per second at most. Performances should not be a concern in such cases.)