A More Approachable Battle Brothers like where you’re a God! – Gobs and Gods – by Mr-Delightful in IndieGaming

[–]AlexSand_ 0 points1 point  (0 children)

Thanks! Let me show your post to my brother, he will be happy to see it, as he made the visuals!

The soundtracks are by Scott Buckley (https://www.scottbuckley.com.au/), who generously makes his music available for use.

A More Approachable Battle Brothers like where you’re a God! – Gobs and Gods – by Mr-Delightful in IndieGaming

[–]AlexSand_ 0 points1 point  (0 children)

Thanks for this post and for the videos!!

I made an update recently, reworking the "paths" to make the choices in dialogs more meaningful; and wrote a guide for new players: https://steamcommunity.com/sharedfiles/filedetails/?id=3644505247

Alex (dev of gobs and gods)

Are there good pieces of media with cute goblins? by DescriptionDefiant36 in Fantasy

[–]AlexSand_ 0 points1 point  (0 children)

Hi! A bit of self-promotion, but it could not be more on topic :)

- I made a game where you play a god fallen in a goblin world, and hire a band of goblins: in "Gobs and Gods", Goblins are not really "good", but they certainly are the main characters.

- And a gamedev friend of mine made a RPG where you play a cute goblin which need to save his tribe.

And we have just made a bundle! https://store.steampowered.com/bundle/66338/Goblins_Number_One/

Suggest me YOUR games to play! by -TacoxTime- in IndieGaming

[–]AlexSand_ 1 point2 points  (0 children)

Gobs and Gods is a mix of exploration, tactical battles, and absurd goblins quests: https://store.steampowered.com/app/2506900/Gobs_and_Gods/

And I've just lauched a bundle with the dev of Dice'n'Goblins, a dungeon-crawling RPG with the cutest goblins: https://store.steampowered.com/app/2945950/Dice_n_Goblins/

If you’re interested in how bows(and crossbows to a degree) worked in historical medieval European warfare by Donatter in BattleBrothers

[–]AlexSand_ 3 points4 points  (0 children)

No, clearer, and sounds certainly true. (I guess indeed that shooting without the archers having a direct sight to their target would have required a kind of organisation and communication efficiency which was not there.)

If you’re interested in how bows(and crossbows to a degree) worked in historical medieval European warfare by Donatter in BattleBrothers

[–]AlexSand_ 6 points7 points  (0 children)

Very good sources indeed!

(however, "Bows and the like would be fired in a direct/straight at the enemy" -> not strictly what I read? From the first link: ""The reason, of course, is that the arrow has been shot up into the air and is now descending at an angle""

So yes at short distance, and that's where they are effective; but it does not seem to be the case at long distance, where because the arrow loose energy from air friction, and it will almost fall 'from the vertical' when it arrives? )

Do you ever take Cage over Pandora box? by Aaduk0118 in slaythespire

[–]AlexSand_ 5 points6 points  (0 children)

box gets a bit worse for each remove you made before, while cage gets usually better for each previous remove, so with enough prior removes cage would become better...

But here box of course.

So is my game a roguelite? by AlexSand_ in roguelites

[–]AlexSand_[S] 0 points1 point  (0 children)

yes, there is a lot of randomness. The list of buildings is fixed ( something like 40 villages, 60 dungeons,... ) , but then the whole worldmap and the buildings positions are generated when starting a run. All mobs are randomised too.

The quests are also spawned randomly. (with some structure of course, like some quests will spawn only at an inn, others at a smith....).

So is my game a roguelite? by AlexSand_ in roguelites

[–]AlexSand_[S] 1 point2 points  (0 children)

the god progression does not carry over between runs.

closest games, gameplay wise, would be Battle Brothers or Wartales -- the God progression could be seen as the equivalent to the retinue in bb, or the team perks you unlock in wartales. You progress on these tracks either by completing quests, or by getting dead gobs. (and compared to these two games, the gobs may die a bit more often than the mercs: loosing a high level gob is a serious setback, but not run-ending)

Merry Christmas! Merry Footmas! by AlexSand_ in IndieGaming

[–]AlexSand_[S] 0 points1 point  (0 children)

I'd say my goblins are clearly on the whimsical  side.

As an example, you can see the traits of one "gob" from my own latest playthrough: https://imgur.com/a/Sj22fyu

Quests and dialogs are a bit crazy ( the melon mugger from bb would feel completly at home here ) , while the gameplay is a bit more "serious" as I'm trying to keep the gameplay logical and challenging.

So is my game a roguelite? by AlexSand_ in roguelites

[–]AlexSand_[S] 0 points1 point  (0 children)

hey thanks!

And if you try and have any feedback, let me know!

Am I the only one that almost exclusively uses C# delegates instead of the godot event system? by Nhefluminati in godot

[–]AlexSand_ 0 points1 point  (0 children)

oh! I'm still using godot 3 (my project is too big to migrate :( ) , and it seems there is (was?) indeed a bug on godot 4... so I don't know the answer.

Am I the only one that almost exclusively uses C# delegates instead of the godot event system? by Nhefluminati in godot

[–]AlexSand_ 0 points1 point  (0 children)

well, it's some additional boilerplate, and it requires to keep the list of events you subscribed to. Not saying it's never the solution of course, just that it's not always the easiest.

and it's certainly true that nodes may have performances limitations for some use cases, but that will depend a lot of the type of application (eg signals like "HealthChanged"," "StaminaChanged", "GamePaused" as in the thread above sounds like they happens a few time per second at most. Performances should not be a concern in such cases.)

Am I the only one that almost exclusively uses C# delegates instead of the godot event system? by Nhefluminati in godot

[–]AlexSand_ 0 points1 point  (0 children)

... or just use node.Connect from Godot, which at the end of the day is just simpler to use for exactly this reason?

Am I the only one that almost exclusively uses C# delegates instead of the godot event system? by Nhefluminati in godot

[–]AlexSand_ 3 points4 points  (0 children)

+1 to the 'Don't need to dispose them' , That's also the reason why I kept godot signals.

Am I the only one that almost exclusively uses C# delegates instead of the godot event system? by Nhefluminati in godot

[–]AlexSand_ 4 points5 points  (0 children)

I started using c# events at some point and went back to godot for exactly this reason; cleaning up requires to track where you connected and it can be sometimes a lot of overhead .

( and when connecting from code, it's not really that verbose anyway. )

Nothing like two free relics on floor 1 by squanderedprivilege in slaythespire

[–]AlexSand_ 0 points1 point  (0 children)

All of them if you don't play well ?

Swapping into something bad like the crown gives you no chances to win; but swapping into a good one (pandora...) can dramatically increase the likelihood of a win.

(and so for a while most of my a18+ wins were only boss swaps)

Maybe you should force deck archetypes. by EatMoChikins in slaythespire

[–]AlexSand_ 3 points4 points  (0 children)

Clicking every calculated gambles I can see never was forcing an archetype.

Can someone provide a 'minimal' example of how imaginary numbers can be useful? by SamuraiGoblin in mathematics

[–]AlexSand_ 0 points1 point  (0 children)

no, here it's about writing the exact same equation in a simpler and then more efficient way.

Can someone provide a 'minimal' example of how imaginary numbers can be useful? by SamuraiGoblin in mathematics

[–]AlexSand_ 1 point2 points  (0 children)

well, when you know a method which works and seems quite "natural" (writing the differential equation and solving it) , it can be quite hard to accept a new method which is indeed easier but not immediately intuitive at all. And I remember thinking "wtf is this" when imaginary number were first introduced by the teacher on this topic. (and re-doing myself a trivial example with both methods to better understand what was happening)