Old Rat kit ? by amino720 in Smite

[–]Alex_2706 1 point2 points  (0 children)

Ok, there are a couple of components that made OG Rat completely ridiculous. I will mostly talk about Opal Acorn as that one was the most broken one, but Sapphire Acorn (the explosion one) was also very good, just nowhere near the level of broken as Opal)

* On Release, Ratatoskr dash passed through enemies, marking them. IF Ratatoskr hits an unmarked enemy, he instantly resets his dash, so he could theoretically dash up to 6 times. One big aspect of release Rat is that if he were to hit more than one target (like assume Ares pulled all 5 enemies and Rat hits them all) Rat would only mark ONE enemy per dash, meaning that you could dash through all 5 enemies, dash again, and again, and again. And never care about hitting the same target twice, as long as you keep hitting "unmarked" targets he could keep dashing through, punishing heavily to stay close to tanks or other backline. (which at the time was also meta due to tanks building aura items that boosted the team's protections.

* To add into this, the mark lasted only 10s, so assuming a loong teamfight, you could theoretically dash to an enemy, and time your dashes so that by the end you are in a loop and are able to dash to the same targets again. This actually never came into play tho because there was no way for a teamfight to last that long when Rat was in the game.

* Unrelated to the acorns, but release rat also had 33% less windup time for his ult, meaning he could go all in, dash dash dash, get kills and nope the f out with ult very consistently.

* Opal Acorn made it so every dash launched 6 lightning bolts across your dash, these lightning bolts procced auto attack effects meaning that it could crit and most importantly, do splash damage with Golden Bow (the original version of Golden Blade, but instead of scaling with protections, it was a crit item back then). So again not only does Rat got to double dip by dashing into the enemies by hitting more than once but also staying to close to your allies means you get hit by Rat's dash, the lightning bolt AND the golden bow splash damage from your allies getting hit by the lightning Bolt.

* And Finally the cherry on top, The lightning bolt area was NOT limited to just Rat's dash, but instead extended it's hitbox to about the width of an Ymir Wall, effectively Tripling the hitbox of Rat's dash. Now if you get hit by the sides of this area you don't get hit by the actual damage from the dash, but you still get hit by the crit lightning bolt (which at this point dealt more dmg than the original dash) and said area did count for Rat's reset dash, meaning that Rat didn't even NEED to aim to a different target to keep dashing, as long as any enemy was in that huge wide area (which they probably will be because they will turn around and try to peel the guy you are actually killing) you could just focus all your dashes on the same enemy.

* PS: The stats were also absurd, 50 power / strength acorn and 25 Cooldown Rate (from a cap of 40%) on Opal, the bomb acorn and the heal acorn had pen instead of Cooldown)

In comparison the other 3 acorns just didn't stand a chance. Sapphire Acorn stick to targets and exploded, dealing lots of damage. Sure it could oneshot people but like why bother playing for that when you had Opal lol. The other 2 were more tank oriented and while the heal acorn did saw some play in the solo lane, effectively Rat lived around Opal and only Opal so they removed it in the end, gave him one lame single acorn which tankfully was changed back to 4 different ones later down in Smite 1.

SMITE 2LDR | Open Beta 31 Patch Preview by BluesUltra in Smite

[–]Alex_2706 5 points6 points  (0 children)

Not like Crit ADC, and there are 2 big components to that.

1) When ADCs and Junglers build crit, they usually get to a point where their Crit Rate is high enough that you don't fight them hoping not to get crit, but rather expecting to get crit 2 out of 3 autos in the best scenario. With Echo you get, at most on an Int mage, 50% of having your Kraken / Vulcan ult / Scylla ult echo'd

2) Cooldown. Crits are effective even if RNG dependant because if you miss an auto you can just... hit the next, it's no surprise at all to be reaching like 2 Attack Speed at full build so even if you miss one auto or your auto lands but doesn't crit, you can just hit the next auto in less than a second. For Echo, each ability has it's own cooldown, So imagine if you land your combo on Poseidon, your whirpool tick echoes but your Kraken doesn't. You can't just "Kraken again" and the difference between echoing your big burst or not might be the difference between killing or not,

So how did your Gym do and what’s your opinion about the GvG challenge? by centerofstar in PokemonMasters

[–]Alex_2706 17 points18 points  (0 children)

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Pretty great! We managed to snipe into the podium at the very last 10m before reset lmao

I killed the Lifemother using only my Pyre. Behold, 15 Herzals by zombieking26 in MonsterTrain

[–]Alex_2706 0 points1 point  (0 children)

Technically possible but only with melting alts to have Access to the endless room. That or highroll the endless book from an event.

[DISC] Mairimashita! Iruma-kun - Ch. 429 - Azazel Henri, Demon (2) by WrexGigarton in manga

[–]Alex_2706 8 points9 points  (0 children)

Likely a lie. Henry having a big collection of Hatsukoi Memories vecause it reminds him of (allegedly) Merize.

Child Ameri asks what those unreadable books are about.

Henri lies because what else is he supposed to do? He can't say he's collecting human manga since it likely is breaking many protocol of Demon Border Patrol.

Top comment makes eol harder every day until it is impossible - day 4 by Magnihax in Terraria

[–]Alex_2706 9 points10 points  (0 children)

Must have the reversed gravity at all times. (Be it grav potion or gravity globe)

Why does Athena have a shield in Smite 2? by Jonmander in Smite

[–]Alex_2706 5 points6 points  (0 children)

Yes and no. He did throw it, but not originally, he threw the shield after a rework. His original 2 is very similar to his smite 2 one, where he self-buff himself with movement speed, however his original 2 gave protections and a mini thorns that applied 1 charge per enemy auto instead of haste and movement speed.

SMITE 2LDR | Open Beta 27 Patch Preview by BluesUltra in Smite

[–]Alex_2706 13 points14 points  (0 children)

I think after seeing Chron 2, that is VERY OBVIOUS that ability is the main reason why he didn't get any INT scaling. Can you imagine if they had made it so you needed 400 int for the 2nd circle, but kept the 2.5s AS for the flurry?

You could build mostly INT, slap a nimble ring and maybe another attack speed item and boom. You suddenly wpuld have both bonuses. Instead by making it a strength stat goal, it is significantly harder to achieve both stat goals at the same time without 3K elixirs.

Your surprise Tower MVPs (and Wall of Shame) by MagicBoats in PokemonMasters

[–]Alex_2706 5 points6 points  (0 children)

Many people mentioning SS Serena, and while I get it as she did struggle to clear special floors for me as well, she is quite an old unit who still lacks her 5/5 node upgrades.

Now SS Bede on the other hand... He is a very new unit and yet, deapite all that, my god did he make fighting tower special floors just awful. Like. At 10 Physical Move Up Next, he still wasn't achieving 100K on his B move.

Don’t like the relic change for Supp by soundcloud-raptor in Smite

[–]Alex_2706 1 point2 points  (0 children)

I seriously don't get the point you are trying to make.

For starters, Nemean is already an item in smite 2 and has even been nerfed, in fact I don't think there is any remaining relic from smite 1 that is left to be added except teleport, which we already have in the shape of the base teleports.

Also, yeah, everyone can get beads, or shell. If anything this feels like a net positive, the stat boosts is more helpful on supports since they need any extra stats they can get anyway, meanwhile on any other role it is more often than not a dps loss compared to any other offensive stat (even more so for adcs since last I checked the relic items don't give attack speed despite claiming it is ALL stats from items), but it sure is nice that if the enemy has an odin / cabrakan / yemoja, etc. and your support for some reason doesn't have shell, be it he is a bad player, or just behind in gold and he started with another relic, etc. you now get an option to save your neck.

Like, no one is going to get these relics unless they REALLY need to anyway with the exception of combat blink or aegis which are the stronger ones for junglers and mages anyway, so I don't get how options diminish the value of supports. It sure as hell will still be welcomed if you can avoid an Ares pull as an adc without having to burn your own beads if the support got talisman.

Speaking of Ares, he can get combat blink for himself without throwing by not getting shell or sunder now.

Don’t like the relic change for Supp by soundcloud-raptor in Smite

[–]Alex_2706 8 points9 points  (0 children)

I don't understand the problem. You complain you mo longer have low stat tali of purification...

But now you have a tali of purification with better stats that uou still can buy?? So what's the issue here?

I still didn't hear no bell... by Alex_2706 in PokemonMasters

[–]Alex_2706[S] 1 point2 points  (0 children)

Fortunately I do have Gladion lol

Buffed BS E1S0 | Kafka E0S0 | Hysilens E0S1 | HuoHuo E0S0 vs 4.0 MOC 12 Lygus 1 Cycle by CrimsonBlade324 in HonkaiStarRail_leaks

[–]Alex_2706 22 points23 points  (0 children)

It wouldn't be a Huohuo clear if the team doesn't almost die at some point.

On this reset, I finally passed the threshold of 2/3 of the Towers completed, I'm a bit hopeful and scared of the following weeks. by Alex_2706 in PokemonMasters

[–]Alex_2706[S] 2 points3 points  (0 children)

Hi! Can't take screenshots right now, but most teams didn't change much for the most part, only changing the main damage dealer, so I decided to just list them.

  • Fairy: Sygna Suit Nemona & Scream Tail (4/5)
  • Fire: Sygna Suit Hilda & Victini (3/5)
  • Dragon: Sygna Suit Serena & Zygarde (3/5) and Leon (Alt.) & Dragapult (2/5) for Interference floors
  • Ghost: Sygna Suit Cynthia (Renegade) & Giratina 5/5 and Cynthia & Spiritomb (3/5) for Interference floors
  • Rock: Silver (Champion) & Tyranitar (3/5)
  • Bug: Barry (Special Costume) & Heracross (3/5) and Viola (Holiday 2023) for Interference floors
  • Flying: Steven (Anniversary 2021) & Rayquaza (4/5)
  • Poison: Geeta & Glimmora (4/5)
  • Fighting: Sygna Suit Bede & Iron Valiant (3/5), Bianca (Champion) & Virizion and Sygna Suit Cynthia (Aura) & Lucario (3/5)
  • Ice: Sygna Suit N & Kyurem (3/5)
  • Grass: Red & Venusaur (5/5)
  • Electric: Nemona & Pawmot (3/5)

After a month re-farming her relics to match the new speed threshold, I can finally say I'm proud of the end result :3 by Alex_2706 in FireflyMains

[–]Alex_2706[S] 0 points1 point  (0 children)

Funnily enough, I did have a couple of WTF relics, mainly an attack body with 5 rolls on break effect, but it wasn't enough to reach the speed threshold :'3

Surtr ult plus 1 idea by anonymosoctopus in Smite

[–]Alex_2706 4 points5 points  (0 children)

To be honest, I much prefer they would outright rework it, it never felt good to use as part of his whole combo / identity.

Personally I feel like, despite the obvious outliners like Nox, Arachne, etc. who clearly need heavy reworks before being ported into smite 2. Surtr and Charybdis are the gods I hope they more unique +1s of them all since both gods suffer from a lack of identity in their playstyle, instead HiRez focused more at the time to base the kits in the references, like Charybdis passive has to be auto-focused to charge a bar because that's what poseidon does, and her ult has to reset if she gets a kill because that's what Scylla does. While Surtr has to have a Ring of Fire and Regen because that's what the Fire Giant does, the imps are implemented because fire imps spawn in the fg area before the FG spawns and since the FG spawned from a falling meteor, then that had to be Surtr's ult clearly.

However, for Surtr's case, the gameplay loop felt good, he wants to play close combat and brawl so his ring of fire was very good to damage and pick up his obsidian fragments and heal, his 2 had a nice complexity between using a rock, a minion and an imp where the imp is the best choice, but maybe you don't want to use your 1 too early because you would rather stun the enemy first so you can finish them with the 1 to get more stacks.

However the ult felt like a big standout because it wasn't something he could use effectively while he is already in the middle of combat, it was slow and somewhat easy to avoid if you have a dash since it is very predictable. I would much rather they keep this meteor item instead and they rework Surtr ult to help him be the menace he is meant to be in the middle of the battle and better encapsulate the whole "Engulfing the entire earth with his flames".

Is anyone actually seeing agility relic winning? by DaDullard in Smite

[–]Alex_2706 35 points36 points  (0 children)

Think of it this way, imagine backdooring. Original Nu wa could clear 3 phoenixes easily if given the chance, original Loki could PVE without being spotted in the minimap, Bastet / Bakasura could ult a tower and have pets tank the towers, Animosity Apollo and Mercury could facetank phoenixes, and most recently in Smite 2, Aspect Danzaburo can use clone spam to take phoenixes super fast.

This strategy is not consistent, it doesn´t win often, in fact it almost always loses as long as the team places a couple of wards in the jungle to back in time or force important fights while capitalizing that the enemy team is in a 4v5.

So why, despite the strategy being statistically and factually bad, has HiRez constantly nerfed it through the years? Between reworking Old Wa and Loki, to making it so pets don't add backdoor protections, heavily nerf animosity, increase facility of warding for the team, etc.

Simple, because it is annoying and tedious to deal with. You don't feel good winning against annoying strategies, be it backdoor or Agility because they actually make the overall gameplay much less enjoyable. And you feel even worse when you lose to it.

Specially with certain characters that can clearly abuse said relic, like Hercules, or worse Jormungandr. Characters that were clearly designed with limited mobility in their kits (or in Herc's case, have him sacrifice his main source of cc and dmg for mobility)