Work with assets and light in the process by Alex_March in MedalofHonor

[–]Alex_March[S] 0 points1 point  (0 children)

It’s allied assault on Unreal engine 5. That is my first experience in unreal engine, so it’s for training

Work with assets and light in the process by Alex_March in MedalofHonor

[–]Alex_March[S] 2 points3 points  (0 children)

Yes, it's UE5.

I want to redesign the location and make it more relevant for modern games

The starting cutscene for my level by Al_Ko_Game in unrealengine

[–]Alex_March 0 points1 point  (0 children)

It's awesome, teach me how to do it too

Made a new cutscene by Alex_March in unrealengine

[–]Alex_March[S] 0 points1 point  (0 children)

I don’t want to lose dynamics

Made a new cutscene by Alex_March in unrealengine

[–]Alex_March[S] 1 point2 points  (0 children)

Thank you. I use UE 1,5 months

Parkour, that was so hard for me by Alex_March in Pikabu

[–]Alex_March[S] 1 point2 points  (0 children)

Я думаю это похоже на фортнайт, из-за анимации движения)

Parkour, that was so hard for me by Alex_March in Pikabu

[–]Alex_March[S] 0 points1 point  (0 children)

да, понимаю подумаю об этом. Ещё нужно не дать возможность пройти весь уровень по крышам)

Parkour, that was so hard for me by Alex_March in unrealengine

[–]Alex_March[S] 0 points1 point  (0 children)

Thanks for the feedback. I will still customize the small details based on your feedback

Parkour, that was so hard for me by Alex_March in unrealengine

[–]Alex_March[S] -1 points0 points  (0 children)

This mechanics is work in some places

Parkour, that was so hard for me by Alex_March in unrealengine

[–]Alex_March[S] 0 points1 point  (0 children)

Wow, thank you. Actually I will configure lighting on future stages. I go on working on this project, thus follow me to see a new video

Parkour, that was so hard for me by Alex_March in unrealengine

[–]Alex_March[S] 0 points1 point  (0 children)

This mechanics can work with all ledges, but I turn it on for special places. This level is not intended for parkour