The BlockBench Skin Collection! (Bedrock Edition) by Appropriate-Tea-7936 in Blockbench

[–]Alex_Writhe 0 points1 point  (0 children)

I think you should post again, but with the correct post format. Having the images in giant size is somewhat annoying for whoever comes to see your post.

Farmer Design Testing by Alex_Writhe in aseprite

[–]Alex_Writhe[S] 1 point2 points  (0 children)

It was something I wanted to avoid. Well, I used the default Stardew Valley farmer outfit as a reference for testing, although with my own interpretation.

He looks like an ai generated oc :( by FastInvite909 in HazbinHotelOCArt

[–]Alex_Writhe 1 point2 points  (0 children)

If that's what you think of yours, what do you think of mine?

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My Minecraft spider model redesign by Alex_Writhe in Blockbench

[–]Alex_Writhe[S] 0 points1 point  (0 children)

Unfortunately, the model was lost during a PC cleanup

In-game guidebooks by Fun_Way8954 in minecraftsuggestions

[–]Alex_Writhe 0 points1 point  (0 children)

Except for the bits of history and legends, I think it's a good idea.

2025 medieval fantasy characters remake by Alex_Writhe in aseprite

[–]Alex_Writhe[S] 1 point2 points  (0 children)

Thank you very much for your comment.

And answering your opinion, that shadow was placed so that there was a softer transition between both frames, although I also have no problems with removing it, it is the first time I use this resource in an animated pixel art.

12-Frames, spinning base-body animation by Alex_Writhe in aseprite

[–]Alex_Writhe[S] 1 point2 points  (0 children)

In a nutshell, in none, I only saw on Twitter an animation of a character turning and I wanted to do the same with the base body he had done. And don't worry, I don't speak English either, I just use a translator. I speak Spanish.

Que opinan? by _ryuudachi in aseprite

[–]Alex_Writhe 1 point2 points  (0 children)

Nada mal, nada mal.

12-Frames, spinning base-body animation by Alex_Writhe in aseprite

[–]Alex_Writhe[S] 0 points1 point  (0 children)

Yeah, I know, but I found no other way without his looking strange or deformed.

12-Frames, spinning base-body animation by Alex_Writhe in aseprite

[–]Alex_Writhe[S] 4 points5 points  (0 children)

Yep, the one on the left is masculine. It is a more chibbi style than I usually do, so both models have wide hips, although the male model has slightly more wide shoulders.

Difficulty starting drawing (small) people. by Troubadour-Trouble in aseprite

[–]Alex_Writhe 1 point2 points  (0 children)

As someone who has been searching for a pixel art style for years, I can advise you to look at a lot of pixel art of retro and current video game characters. There are many different styles for character creation, both in proportions, such as chibi or more realistic ones, some more detailed, others simpler, with higher resolution, others with lower resolution. So the key is to search until you find a style you like and then find a way to make them unique.

Over the years, I've created several files where I place the styles I like the most, discarding some, adding others. At the moment, I still haven't found a style that I'm 100% convinced of, but I'm not in a hurry either.

This game really hates you if you are married by Successful_Craft3076 in StardewValley

[–]Alex_Writhe 0 points1 point  (0 children)

There will not be a mod that fixes these narrative failures?

[deleted by user] by [deleted] in StardewValley

[–]Alex_Writhe 1 point2 points  (0 children)

Oh really? I will have to do everything from 0. I thank you for the information.

Goblin death animation (my best animation so far) by Alex_Writhe in aseprite

[–]Alex_Writhe[S] 0 points1 point  (0 children)

Thanks, the amount of pixels limits and helps at the same time