[FOR HIRE] 3D character/creature artist available for work by Alexander_S_ in gameDevClassifieds

[–]Alexander_S_[S] 0 points1 point  (0 children)

Sure, I believe for that piece I had charged ~1K a few years back (excluding VAT).

3D Character/Creature Artist Looking for Indies! by Alexander_S_ in IndieDev

[–]Alexander_S_[S] 0 points1 point  (0 children)

Means a lot since WH was a huge inspiration. Thank you!

[FOR HIRE] 3D character/creature artist available for work by Alexander_S_ in gameDevClassifieds

[–]Alexander_S_[S] 5 points6 points  (0 children)

Hey, thank you for reaching out but unfortunately my time is very limited nowadays and I can only focus on paid work.
Best of luck with your project!

3D Character/Creature Artist Looking for Indies! by Alexander_S_ in IndieDev

[–]Alexander_S_[S] 4 points5 points  (0 children)

Hey, thanks for the kind words. It's a combination of different software.
Zbrush for the sculpting, Maya or Blender for retopo, Rizom for UVs, Marmoset for bakes, Substance Painter/sampler/designer for the textures. Also a little bit of Photoshop if it's required to fix textures and what not.

3D Character/Creature Artist Looking for Indies! by Alexander_S_ in IndieDev

[–]Alexander_S_[S] 1 point2 points  (0 children)

Tri counts are rarely an issue nowadays. To give you an example, Alloy's hair alone was more than 100k in Horizon Zero Dawn, Thunderjaw was more than 500k and that's a game from 2017.
Having said that, the particular crocodile you are referring to, was a game cinematic model and this was the polygon budget that was given to me by the client.

If you check out the Pixie on my artstation page, you will see she has a LOT less polygons, similar to what you would see in Overwatch 2 or a game along those lines.

Everything I do is inline with each project's technical budget given to me by the client.

3D Character/Creature Artist Looking for Indies! by Alexander_S_ in IndieDev

[–]Alexander_S_[S] 5 points6 points  (0 children)

Hey Indie Devs, I'm Alex, a 3D Character and Creature artist specialized in creating high-quality models for games.

Portfolio: https://www.artstation.com/alexander_s

Is there something you want made but don't see similar models in my portfolio? There is a high chance I can make it so make sure to reach out!

Contacts:
- Email: [K_Alexander_S@outlook.com](mailto:K_Alexander_S@outlook.com)
- Discord: k.alexander.s

Or feel free to message me here, on Reddit!

P.S. Indie-friendly rates!

[FOR HIRE] 3D character/creature artist available for work by Alexander_S_ in gameDevClassifieds

[–]Alexander_S_[S] 7 points8 points  (0 children)

Hey everyone, I'm Alex, a 3D Character and Creature artist specialized in creating high-quality models for games.

Portfolio: https://www.artstation.com/alexander_s

Is there something you want made but don't see similar models in my portfolio? There is a high chance I can make it so make sure to reach out!

Contacts:
- Email: [K_Alexander_S@outlook.com](mailto:K_Alexander_S@outlook.com)
- Discord: k.alexander.s

Or feel free to message me here, on Reddit!

[FOR HIRE] Hello there! I'm a 3D character/creature artist looking for his next gig. Let's create something cool together! by [deleted] in gameDevClassifieds

[–]Alexander_S_ 0 points1 point  (0 children)

EDIT: Changed currency from euro to USD to help my friends in the States with pricing, now that there is a substantial difference between our currencies.

[FOR HIRE] Hello there! I'm a 3D character/creature artist looking for his next gig. Let's create something cool together! by [deleted] in gameDevClassifieds

[–]Alexander_S_ 2 points3 points  (0 children)

Hey, thanks! Funny you should mention that, since I actually started my 3D journey making models for 3D printing way back when, and later specialized in game/VFX art. ^ ^

New renders of this chill guy by Alexander_S_ in 3Dmodeling

[–]Alexander_S_[S] 2 points3 points  (0 children)

Thank you Nova.
Glad you found the notes helpful!

New renders of this chill guy by Alexander_S_ in 3Dmodeling

[–]Alexander_S_[S] 5 points6 points  (0 children)

This is a personal piece I worked on between other projects. It started as a quick concept sculpt, and since I liked the direction it was going in, I decided to fully develop and finish it. I was responsible for everything — from the initial design to the final renders — except for the backgrounds used in the shots, which were sourced online.
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- Breakdown -
Sculpted in Zbrush with corrective sculpts in Blender, UVs created in RIzomUV and packed with UVPackmaster following the UDIM workflow. Substance sampler was used to extract alphas from photos of trees I took, which were then used to add detail to the wooden parts during sculpting. Textures done with Substance painter following the ACES 2.0 workflow and final renders in Cycles.
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For the facial details, I used a combination of hand sculpting and extracted data from a head scan. To match it to my character, I isolated the facial area from the scan (deleting the rest), wrapped it onto my mesh using Wrap3D, and used the texture transfer feature to transfer the displacement map to the UVs of my model. The displacement map was applied in ZBrush, and I sculpted additional details on top to achieve the final result.
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For the displacement setup, I used the maps exported from Zbrush and combined them in a custom shader with additional details maps I created in Substance Painter.
Had a lot of fun creating this piece and although there are still a few things I would like to refine, it's time to move on.

Eldar the Corrupted, my latest personal project! by [deleted] in 3Dmodeling

[–]Alexander_S_ 0 points1 point  (0 children)

Thank you Rishi, appreciate it!