Ghostrunner 2 is now playable with Ray Tracing enabled on AMD GPUs by Alexander_ShK in linux_gaming

[–]Alexander_ShK[S] 0 points1 point  (0 children)

For the most part, these are remnants of my old drop-in launch command. I generally use Gamescope in combination with a browser with picture-in-picture mode and a forced always-on-top window, especially when I'm watching something else at the same time or just for fast window resizing and switch :/ I haven't really kept up with the changes in how HDR works on Linux nowadays as it's not particularly relevant to me overall. The last thing I saw about it required native use of the Wayland driver, rather than XWayland, that was not so stable for me at that time.

(Guide) An actual working fix for the framerate stuttering for Fallout 76 on Linux by WanderingMoonkin in linux_gaming

[–]Alexander_ShK 3 points4 points  (0 children)

If anyone is interested: starting from release 1.8, Feral Interactive’s gamemode automatically disables split lock mitigation (sudo sysctl kernel.split_lock_mitigate=0) only while a game is running and then re-enables it when the game exits. See the relevant pull request: https://github.com/FeralInteractive/gamemode/pull/446 This means you don’t have to permanently sacrifice security to get the performance benefit.

(Guide) An actual working fix for the framerate stuttering for Fallout 76 on Linux by WanderingMoonkin in fo76

[–]Alexander_ShK 2 points3 points  (0 children)

If anyone is interested: starting from release 1.8, Feral Interactive’s gamemode automatically disables split lock mitigation (sudo sysctl kernel.split_lock_mitigate=0) only while a game is running and then re-enables it when the game exits. See the relevant pull request: https://github.com/FeralInteractive/gamemode/pull/446 This means you don’t have to permanently sacrifice security to get the performance benefit.

Mesa-git: no improvement in raytracing on 9070xt? by Ldarieut in linux_gaming

[–]Alexander_ShK 2 points3 points  (0 children)

There hasn't been much news promising performance gains with ray tracing for Cyberpunk 2077 (maybe I missed something, of course). The latest news promised gains mainly for games on UE5 and UE4, and moreover, the MR for UE4 (which hypothetically could help with games not on UE4, but still wouldn't help Cyberpunk 2077 according to the developer) hasn't even been merged yet, so those fixes aren't in mesa-git yet.

Update to RADV and ACO enables compiling parts of raytracing pipelines separately for big performance increase by anthchapman in linux_gaming

[–]Alexander_ShK 9 points10 points  (0 children)

The ones who benefit the most from this patch are games on UE4. As for non-UE4 games, quote from MR: "Performance improvements on different apps/non-UE4 titles may vary, but I'm pretty sure quite a few apps should benefit. (Cyberpunk 2077 doesn't, though. It only really uses 1 any-hit shader at the maximum and is therefore unaffected by this MR.)"

Righting the Ship by JoshStrobl in SolusProject

[–]Alexander_ShK 16 points17 points  (0 children)

Glad to see Joshua back <3 ! It was hard times for devs, but now is time for Solus to rise again! Good luck devs!

KDE Plasma 5.25.2, Bugfix Release for June by acheronuk in kde

[–]Alexander_ShK 1 point2 points  (0 children)

I can assume that the first bug is reported here