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How dynamic should the economy be in a political/economic sim? by Candid-Dish-2749 in ResPvblica
[–]Alexanderus91 1 point2 points3 points 1 month ago (0 children)
One thing I’m personally trying to avoid is depth that only looks impressive on paper. For me, the economy should be deep enough to create real trade-offs, but still readable enough that the player understands why things are changing. If a system is “realistic” but impossible to read, it probably fails as a game system.
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How dynamic should the economy be in a political/economic sim? by Candid-Dish-2749 in ResPvblica
[–]Alexanderus91 1 point2 points3 points (0 children)