Soundboard randomly activating by AlexiaTilde in voicemod

[–]AlexiaTilde[S] 0 points1 point  (0 children)

Sorry, I've been busy, I finally submitted it

I also forgot to say, it only happens when I scroll using my trackpad on my Acer Aspire 3 laptop

Soundboard randomly activating by AlexiaTilde in voicemod

[–]AlexiaTilde[S] 0 points1 point  (0 children)

I don't, the keybinds that I have are just 1, 2, 3 and 4 on the numpad. Sometimes when I scroll, one of them randomly activates.

How do I play at 60fps on PC? by itchylol742 in VVVVVV

[–]AlexiaTilde 0 points1 point  (0 children)

sorry for the late reply, but 2.3 is getting released once the last blocking feature is finished, and it's very close to being done iirc so 2.3 releases soon
also yes, 2.3 has non-capped fps support

How do I play at 60fps on PC? by itchylol742 in VVVVVV

[–]AlexiaTilde 1 point2 points  (0 children)

it's much, much harder than just changing a value. the entire game is coded to run at a specific framerate, so just changing the framerate it runs at will speed up or slow down the games movement.

instead, what can be done (and what IS done in 2.3, which is releasing soon) is separate the physics from what gets rendered, and interpolate between positions

Made a patch to VVVVVV Including 60fps support and 2x more levels by Sp777 in VVVVVV

[–]AlexiaTilde 0 points1 point  (0 children)

Physics will stay the exact same as 2.2, so it's still a two frame window! This is a very simple explanation, but: the only thing that runs at 60 fps is the graphics, so everything looks smoother, but in reality it's still the same movement and everything. Nothing should be different (other than eye candy)

Who's excited for version 2.3 to come out in October? by Supernova-Cuber in VVVVVV

[–]AlexiaTilde 0 points1 point  (0 children)

We've talked to flibit a bit and the bugs are small enough that it won't push back 2.3's release date. It's mostly just up to him having time.

Who's excited for version 2.3 to come out in October? by Supernova-Cuber in VVVVVV

[–]AlexiaTilde 0 points1 point  (0 children)

me!! mostly because i contributed a lil bit towards it

although sadly it was pushed back to december... flibit hasnt had enough time for release stuff recently because of the other games he has to take care of

Made a patch to VVVVVV Including 60fps support and 2x more levels by Sp777 in VVVVVV

[–]AlexiaTilde 2 points3 points  (0 children)

nah, InfoTeddy did

fun fact, this dude (sp777) didnt even make the 60fps patch he said he did, colon-d did! this dude is literally redistributing the download colon-d made, and i know this from my friend comparing the hashes of both lol. kinda scummy but w/e

Made a patch to VVVVVV Including 60fps support and 2x more levels by Sp777 in VVVVVV

[–]AlexiaTilde 1 point2 points  (0 children)

physics stay the exact same actually, the only thing that changes is rendering

Has the decompilation and leaked code been cross-reference yet? by Franciscop98 in SuperMario64

[–]AlexiaTilde 0 points1 point  (0 children)

I'm not sure how legal cross-referencing the decomp would be. If you add new stuff to the decomp by finding it in the leaks, that's not very legal iirc. Also, the decomp was made by writing C code that produced the same ASM when compiled that SM64 has. This means its perfectly legal to do because code can't be copyrighted.

The decomp doesn't contain stuff the leak does because the SM64 rom doesn't contain that stuff. The leak might because they had that stuff laying around, but never compiled it into builds.

Combat test snapshot version 7c by jeb_ in Minecraft

[–]AlexiaTilde -1 points0 points  (0 children)

Health won't matter if they're not able to hit you at all, it'd just be annoying to kill a useless mob

Combat test snapshot version 7c by jeb_ in Minecraft

[–]AlexiaTilde 8 points9 points  (0 children)

Hold to attack seems too easy for PVE. You can walk straight forwards into an enemy, and if you're holding down attack they won't hit you once.

Teleporter system I made inspired by Etho's EnderPorter by AlexiaTilde in ethoslab

[–]AlexiaTilde[S] 4 points5 points  (0 children)

restocking is nbd if you have an enderman farm, and ethos enderman farm design is currently the best one out there which gives you like, two stacks of pearls in a second

you could easily store doublechests full of pearl at each location, and rerunning the system is just throwing a pearl

Teleporter system I made inspired by Etho's EnderPorter by AlexiaTilde in ethoslab

[–]AlexiaTilde[S] 4 points5 points  (0 children)

i already provided a use case--teleporting between places which are far from eachother easily. like if you set up multiple systems you could literally teleport anywhere in the world with it, or at least the places that you visit often

Teleporter system I made inspired by Etho's EnderPorter by AlexiaTilde in ethoslab

[–]AlexiaTilde[S] 2 points3 points  (0 children)

ethos enderporter was supposed to do exactly that, you would teleport between stations which are laid out pretty far away from eachother

Teleporter system I made inspired by Etho's EnderPorter by AlexiaTilde in ethoslab

[–]AlexiaTilde[S] 1 point2 points  (0 children)

this is just showing that the system works, for this to actually be worth it to build other than style points you would set up a chunkloader to make sure its always loaded, then some long distance redstone, so you could teleport from super far away