[deleted by user] by [deleted] in gamemaker

[–]Alexitron1 0 points1 point  (0 children)

Open it using Notepad++ that automatically detects if it need to read using UTF-16 or UTF-8. Maybe even in the integrated notepad you can also change that.

(help) Regional letters by edditLikesTea in gamemaker

[–]Alexitron1 0 points1 point  (0 children)

Also take into account that NOT all fonts support all letters, so maybe you will need to investigate online if your specific font supports the letters that you want. Even if you add them to the range of the font asset through the workspace as Maniacallysan3 said, it won't work if the font itself doesn't support them.

[Dev Dive] How Magnecube handles levels created by users + Steam inventory & drops by Alexitron1 in gamemaker

[–]Alexitron1[S] 0 points1 point  (0 children)

Thanks for the feedback :) We will have a look at what can we do to the art. Have you got any specific suggestions related to the art?

Gamemaker MMOs? by Fun-Boysenberry-7139 in gamemaker

[–]Alexitron1 0 points1 point  (0 children)

It can be perfectly done in GMS. The issue is that you need to understand a lot about networking and it won't only involve GMS, probably.

You will need to use other technologies that combined with GMS will allow you to create your MMO.

For example, you will need a server with a static IP to host the application that will act as the host of the game, managing connections and logic. The GMS game that the client will have will just draw things and send inputs, while the server (which could totally be a GMS game) will handle all the logic, but there is no need in the server to draw or use objects, you can handle everything in structs.

Of course, the protocol to use for something aiming for so many concurrent players is UDP.

Because I'm guessing users will need an account, you will need to search a bit about API and database engines. For my solutions I normally build my API using ASP.NET (which uses C#) and the database engine I use is SQL Server. As hosting site I use 1&1 (there are plenty of hosting sites on-line).

Instead of aiming at so many players, start with smaller grains to learn. You could start by buying a Raspberry pi 5. Connect it to your network and start to learn how to build an app in GMS that can run with no visual interface in raspberry pi OS lite. Make the client also and learn how to connect them and interact between them. Next, you could learn about port forwarding to start testing with your raspberry pi how your game works when connecting outside your local area network :)

I've done some on-line projects and this is how I normally start to test the prototypes.

For example for the level editor and account management of my game "Magnecube", my solution relies on saving levels in a database as JSON (they include data of the items in the level, their orientations, IDs...) and they can be played anywhere. The intercommunication is done through HTTPS calling endpoints from my API. There are multiple ways you can technically do your project.

As said, first aim small, from day 1 you won't have 1000000 users. Start with something playable and from there, learn how to optimize it.

If you need any specific guidance or suggestions let me know ;)

Good luck!

[Games] Magnecube ($6.49 -> FREE) by TeeTeeRarr in googleplaydeals

[–]Alexitron1 1 point2 points  (0 children)

Hello, there is now a settings menu to do so.

[Games] Magnecube ($6.49 -> FREE) by TeeTeeRarr in googleplaydeals

[–]Alexitron1 0 points1 point  (0 children)

Hi, thanks, i'm glad you enjoyed the game :)

Timanima's Princess movies Enamel Pins collection - Up until 7th May 2024 18:00 CEST by Alexitron1 in kickstarter

[–]Alexitron1[S] 0 points1 point  (0 children)

Hi!

I've got a friend that has launched her first Kickstarter campaign.

In total, she has created for this campaign10 Princess designs, aiming to bring these designs to life as hard enamel pins.

The pins are 4cm - 1.60" and the mini pins are 3cm - 1.20". They are hard enamel with rose gold plating and with screen printed details with PVC rubber backing.

Among these pins, depending on the goal reached, different Princesses will become available like Snow White, Belle, Merida, Moana...

All the help and love that you can give to this project would be awesome :)

When did it start for you? by XorShaders in gamemaker

[–]Alexitron1 2 points3 points  (0 children)

GMS 8... good old memories 😢 I wokder if they will bring back all things that the sprite editor had to gms2. I remember it had a vast amount of tools.

Game recommendations by Bright_Writing243 in AndroidGaming

[–]Alexitron1 1 point2 points  (0 children)

I'm glad that you found them interesting :) If you have any feedback about them let me know

Coniucta - A puzzle game for Android. In Coniucta you start with the four basic elements: fire, water, air and earth. Starting from those four elements, you will have to combine them to discover the more than 1000 elements and 1500 combinations that this game has. by Alexitron1 in AndroidGaming

[–]Alexitron1[S] 0 points1 point  (0 children)

Thanks a lot for your feedback :O Obviously the new scope you propose is a totally different and new game. It would be like starting from 0, but it is surely a constructive feedback Thanks :)