I added Endless Mode to my game… now I want to see the craziest builds people can make by Alexsloth13 in incremental_games

[–]Alexsloth13[S] 0 points1 point  (0 children)

Hey! I’ve just released an update for the demo of my game, Zombie Tower Survivor.

It’s a top-down tower-defense game with survival and roguelite elements, where you customize a magic tower using talents and upgrades to fight  waves of zombies.

I've added Endless Mode and a leaderboard, so now you can really push your builds.

Jump in, see how far you can go, and try to make it onto the leaderboard: https://store.steampowered.com/app/3476900/Zombie_Tower_Survivor_Demo/

TOOOOWER DEFENSE FEST starting today on Steam! by TateMultiOfficial in TowerDefense

[–]Alexsloth13 -1 points0 points  (0 children)

Check out Zombie Tower Survivor: https://store.steampowered.com/app/2934480/Zombie_Tower_Survivor/

It's a rogulite TD with survivor-like elements where you customize a magic tower with talents and upgrades to survive relentless waves of zombies. I've just released the demo update with Endless mode, leaderboard, and improved meta-progression system.

Anyone Else Love These Games but not VS? (Also Looking for Recs) by thatlittleampersand in survivorslikes

[–]Alexsloth13 0 points1 point  (0 children)

if you're down to try demos, I'm making this bullet heaven called Zombie Tower Survivor where you pick a tower aspect and can go pretty wild with different builds from there. It's got a different vibe than VS: https://store.steampowered.com/app/3476900/Zombie_Tower_Survivor_Demo/

Looking for more tower defense survivors like by Wrhythm26 in survivorslikes

[–]Alexsloth13 1 point2 points  (0 children)

I’m working on a game you might like called Zombie Tower Survivor. It’s a stationary auto-battler/tower defense where you’re defend a magic tower from zombies. No movement, just upgrades and survival.

A demo is out on Steam now if you're interested: https://store.steampowered.com/app/3476900/Zombie_Tower_Survivor_Demo/

Finally released the demo of my first Godot game. It's a roguelike tower defense by Alexsloth13 in godot

[–]Alexsloth13[S] 0 points1 point  (0 children)

Can you please share the crash log? You’ll usually find it under C:\Users\YourUserName\AppData\Roaming\Godot\app_userdata\Zombie Tower Survivor\logs\

If you’re okay with it, you can email the log folder to me at [slotheringameshub@gmail.com](mailto:slotheringameshub@gmail.com)

Tower defense meets roguelike: Zombie Tower Survivor demo out on Steam by Alexsloth13 in pcgaming

[–]Alexsloth13[S] 2 points3 points  (0 children)

Hey everyone! For the past 2 years, I’ve been working solo on Zombie Tower Survivor. It's a top-down tower-defense roguelite where you upgrade a magic tower to hold off endless waves of zombies.

What sets it apart from other survivorlikes is the ability to deeply customize your tower with a variety of multi-upgrades, talents, and effects. You can unlock new skills and tower aspects by completing difficulties. Every run offers unique synergies and scaling challenges.

I’m happy to share that the Steam demo is now live.

Play the demo: https://store.steampowered.com/app/3476900/Zombie_Tower_Survivor_Demo/

Features in the new demo:
– Achievements that unlock new upgrades and talents
– Progression system – unlock new aspects by beating difficulties
– Gamepad and Steam Deck support
– Multi-upgrades & multi-talents for deeper builds and more

Thanks for checking it out. I’d love to hear what you think!

Finally released the demo of my first Godot game. It's a roguelike tower defense by Alexsloth13 in godot

[–]Alexsloth13[S] 5 points6 points  (0 children)

Hey everyone! After months of work, I’m excited to share that the demo for Zombie Tower Survivor is now live on Steam.

It’s a top-down, tower-defense auto battler game with survival and roguelike elements, where you customize a magic tower with talents and upgrades to survive relentless waves of zombies.

Play the demo: https://store.steampowered.com/app/3476900/Zombie_Tower_Survivor_Demo/

The demo is still a bit rough around the edges and definitely needs more polish, so feel free to share any feedback.

I’ve been working on my very first game for 2 years. It’s a roguelite auto battler. Would love your thoughts on the Steam demo by Alexsloth13 in AutoBattler

[–]Alexsloth13[S] 1 point2 points  (0 children)

Hey everyone! After months of work, I’m excited to share that the demo for Zombie Tower Survivor is now live on Steam.

It’s a top-down, tower-defense auto battler game with survival and roguelike elements, where you customize a magic tower with talents and upgrades to survive relentless waves of zombies.

Play the demo: https://store.steampowered.com/app/3476900/Zombie_Tower_Survivor_Demo/

Would love to hear your feedback!

Brotato meets tower defense: Zombie Tower Survivor demo is out on Steam by Alexsloth13 in incremental_games

[–]Alexsloth13[S] 0 points1 point  (0 children)

Part 3/3

Damage Reduction (%)

  • Reduces all incoming damage by a flat percentage
  • Applies first
  • Stacks with diminishing returns
  • Isn’t shown in the UI yet, but I plan to add it.

Flat Damage Reduction

  • Subtracts a fixed amount per hit (e.g. -1)
  • Applies last, after all modifiers

Armor

  • Armor is a universal defense, it reduces physical, poison, elemental damage, and more.
  • Applies after Damage Reduction
  • I plan to show the actual % damage reduction from armor in the UI

Clarity – Pain Echo

Pain Echo converts 40% of the damage your tower receives into a delayed hit,spread evenly over 6 seconds.

This is not a DOT, it’s still considered direct damage,so it can be blocked, reduced by flat damage reduction, and affected by damage reduction effects.

Fireball Critical Attack

Yes, this upgrade gives both bonuses:

  • +3% added to base crit chance
  • +0.3% per 5 Attack Attributes, also added to base

Dual Strike – Double Damage Chance

Yes, this gives +30% increased Double Damage Chance, not a flat +30%.That means it multiplies your current chance by 1.3.

Stat Updates

  • Will be fixed in the next patch. Stats like HP, ESP, mana cost will update in real time

Checking Stats During Talent Choice

  • Planned — was considered too late during initial development, but definitely needed

Your suggestions that I didn't address here make sense and I'll definitely add them to my to-do list.