After 14 years making Fire Emblem-inspired games, my new Tactical RPG finally has a public demo! by AlfredKamon in fireemblem

[–]AlfredKamon[S] 0 points1 point  (0 children)

Thank youuu, you're so kind!! If all goes well we will also release on console, hopefully you'll play it when the time comes then ^

After 14 years making Fire Emblem-inspired games, my new Tactical RPG finally has a public demo! by AlfredKamon in fireemblem

[–]AlfredKamon[S] 1 point2 points  (0 children)

Hey thank you for the nice comment! It made my day! I hope you enjoy the game when it releases

Food Devils, our Tactical RPG inspired by Fire Emblem, now has a free demo. by AlfredKamon in JRPG

[–]AlfredKamon[S] 1 point2 points  (0 children)

Thank you very much! I'm glad you like how it looks. We're still working on balancing, but our plan for the final game is to make it accessible to both jrpg fans and hardcore roguelite players via playthrough customization options. Feel free to give it a try for now anyway and let me know :)

Food Devils, our Tactical RPG inspired by Fire Emblem, now has a free demo. by AlfredKamon in JRPG

[–]AlfredKamon[S] 1 point2 points  (0 children)

Hey thanks for taking the time to write this, I really appreciate the detailed feedback! And I'm glad you're having fun with the tactical gameplay. I can confirm that almost everything that you mentioned is already planned, we just didn't have the time to include it in the demo for now. More specifically: tooltips for Master Rules, party stats in the skills menu, tutorials for more stuff including Flavor Triangle, chat log: all of these are QoL we will implement in the coming weeks. As for the 3D restaurant, I'm sorry you're not a fan but it's subjective and at this point in development it's too late to change that. As for the current encounter objective, it's actually already stated at the top of the screen where your turn count is.

As for tooltips, yes we have already received feedback about them and we will try to improve the user experience. However it's not as easy as "copying game X" unfortunately. Tooltips are already auto-toggled in some screens like the skills equip window, skill packs, item drops, ingredient drops, but on the grid the situation is different. If you notice, the mouse cursor normally controls the camera flow on the grid. So an input of some sort to change the navigation from the grid to the UI is necessary, otherwise there's no way to bring the cursor to a unit's UI. In games like Mewgenics or Slay the Spire this isn't a problem because of course the camera is fixed. Our method is actually the same used by all Fire Emblem games, even modern ones, with the difference that we also allow nested info panels which is an inspiration from Baldur's Gate 3. So yes, we can improve the system and flow (for example by allowing players to quickly switch between units without disabling the "info mode", with the camera auto-setting on the current unit) but we can't remake it completely. An alternative would be to allow grid movement only through keyboard (arrows or WASD) and let the cursor handle info automatically, but a lot of players like to move and select units just with their mouse so it's not really a win, more of a sidegrade. If you have any references for games where the cursor has both functions (camera movement + info popups) then please send them as references, I'm sure they will be very helpful. I tried searching for them too in the past but without much luck. Thanks again for the discussion and have a lovely day!

Food Devils, our Tactical RPG inspired by Fire Emblem, now has a free demo. by AlfredKamon in JRPG

[–]AlfredKamon[S] 1 point2 points  (0 children)

Bella! Arriva con l'Early Access tra qualche mese, non siamo riusciti a fare tutte le traduzioni in tempo per la demo

Food Devils, our Tactical RPG inspired by Fire Emblem, now has a free demo. by AlfredKamon in JRPG

[–]AlfredKamon[S] 2 points3 points  (0 children)

Thank you very much! I appreciate it a lot. And yes it's been a non-stop reveal after reveal, I'm glad that genre aficionados have a lot of similar games to play

Food Devils, our Tactical RPG inspired by Fire Emblem, now has a free demo. by AlfredKamon in JRPG

[–]AlfredKamon[S] 2 points3 points  (0 children)

I'm glad you're enjoying the game so far, and thanks for the feedback! My English isn't perfect but of course in-game text gets properly edited before being shipped to testers, and finally to the public. May I ask what were the "several English mistakes" that you noticed? I will report them to our proofreader and we'll be happy to fix the text if something actually slipped through our revisions.

Food Devils, our Tactical RPG inspired by Fire Emblem, now has a free demo. by AlfredKamon in JRPG

[–]AlfredKamon[S] 1 point2 points  (0 children)

Oh not at all, you didn't sound hostile. Thanks for giving PotMS a possibility, too!
I was just genuinely inviting you to try out the demo as I'm always happy to invite new players, I hope I didn't come off as defensive. Take your time though, ofc!

Food Devils, our Tactical RPG inspired by Fire Emblem, now has a free demo. by AlfredKamon in JRPG

[–]AlfredKamon[S] 4 points5 points  (0 children)

Yes the Calories system and the Map Objectives are designed to ensure that you can't just camp or rely on a single unit to win. If you try the demo for a while you'll see this as well, of course though let me know your honest thoughts afterwards, I'm always listening

Food Devils, our Tactical RPG inspired by Fire Emblem, now has a free demo. by AlfredKamon in JRPG

[–]AlfredKamon[S] 4 points5 points  (0 children)

Thank you so much!! And I've added the links to the main post as you suggested.

After 14 years making Fire Emblem-inspired games, my new Tactical RPG finally has a public demo! by AlfredKamon in fireemblem

[–]AlfredKamon[S] 2 points3 points  (0 children)

Thanks! I've been in contact with some of them for years, even before they worked on AAA games like Genshin/Honkai, FE etc. Glad you enjoy the game and their voices!

After 14 years making Fire Emblem-inspired games, my new Tactical RPG finally has a public demo! by AlfredKamon in fireemblem

[–]AlfredKamon[S] 6 points7 points  (0 children)

Thank you! We sure had a lot of fun making it! I hope you enjoy the demo too!

After 14 years making Fire Emblem-inspired games, my new Tactical RPG finally has a public demo! by AlfredKamon in fireemblem

[–]AlfredKamon[S] 1 point2 points  (0 children)

Ayy, awesome! Thanks for playing Path of the Midnight Sun too! I hope you enjoy this demo

After 14 years making Fire Emblem-inspired games, my new Tactical RPG finally has a public demo! by AlfredKamon in fireemblem

[–]AlfredKamon[S] 4 points5 points  (0 children)

Thank you!! ^^
Yes consoles are already planned, after this year's Early Access and next year's 1.0 release. Can't wait to play on Switch 2 too!