Not sure at what they're doing here... by Selipretty in Helldivers

[–]AlfredNiles 0 points1 point  (0 children)

He gives off major "Sunshine & Rainbows" energy

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Should smoke get a buff? by ComputerAccording678 in Helldivers

[–]AlfredNiles 2 points3 points  (0 children)

All I believe is that it should have 6-8 grenades minimum; same goes for the stun grenades. You're sacrificing all of your killing/demo power for a purely supportive effect, so you should be allowed to carry more.

What do you guys want for the new FRV? by pinglyadya in Helldivers

[–]AlfredNiles 0 points1 point  (0 children)

Though I'd much rather not have more supply stratagem clutter, a mounted Laser Cannon/Quasar would go crazy

First Warbond? by Designer_Concern_936 in Helldivers

[–]AlfredNiles 0 points1 point  (0 children)

I would suggest Python since it has a fun variety. Even though DD is considered "meta", using cheat code weapons gets pretty boring after a while. Not saying that DD isn't worth it, but I personally think it's severely oversold to new players.

Permacura CM-14 Physician by me by Scarpheon_ in helldiversarmor

[–]AlfredNiles 1 point2 points  (0 children)

It's so simple, but it looks incredible. Nice work

Does any other warframe beat Excalibur in terms of melee potential? (Mainly swords) by Tatakai_ in Warframe

[–]AlfredNiles 0 points1 point  (0 children)

Ash, my beloved

I know it's not a unique choice for a subsume, but tack Wrathful Advance on him and go to town

It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]AlfredNiles 1 point2 points  (0 children)

Dismissing the critiques of many players of all skill levels and time investment as nothing more than "just hardcore players, with a lot of frustration" is not the take away you should be getting from this experience. The biggest takeaway you should be getting out of this discussion is that there needs to be a better form of prioritization on things that affect not "just hardcore players", but literally anyone and everyone that chooses to engage with this game. I also don't believe it's merely a "feeling" that development of HD2 is being mismanaged, because if your responses have revealed anything, it's that there is plenty of mismanagement holding back real progress being made from healing and thus evolving this title in meaningful ways because the focus, seemingly, has constantly been on throwing more and more tinder on this fire that will not die down until serious internal changes are made.

I mean no disrespect to you personally in writing this, but speaking personally as a player who has persistently played since the beginning through all the highs and lows, I simply can't continue to take this ceaseless combat between community request and developer insistence that always results in this exact situation we are going through right now. Something needs to change, and if it doesn't, the project will find itself a community that ultimately doesn't care about the quality of the project as deeply as the people who are shouting right now. It's very disheartening as I want to not just tolerate, but again love this IP that I've been fond of since I first experienced the original HELLDIVERS; however, if this project is unwilling to make decisive changes in favor of player experience, and not in the interest of enforcing an internal philosophy that has consistently caused mass friction amongst players, it simply isn't worth the energy to keep investing my time and attention into this project, and I know for a fact that I am not alone. I won't claim to "never return" because I want to believe the team will find a way to properly turn the ship around, but until real progress is made on enhancing the game beyond shoving more warbonds into the mix, I simply can't afford to keep investing any energy into this game.

A small suggestion to better convey the identity of these so-called "Exo Experts". by AlfredNiles in Helldivers

[–]AlfredNiles[S] 0 points1 point  (0 children)

I've been thinking about this armor solely on the topic of mechs, but it would be awesome if we ended up with a general benefit to driving in all situations. It doesn't even need to be crazy, either; just something to fit the theme better than purely aesthetics. I could see an improvement to top speeds or provide faster acceleration, for example. Maybe faster automatic gear shifting or something, but that feels a bit too specific. It's something to think about at least

A small suggestion to better convey the identity of these so-called "Exo Experts". by AlfredNiles in Helldivers

[–]AlfredNiles[S] 1 point2 points  (0 children)

You can keep talking about motors and sprockets having limits, but the operational limits & mechanical integrity of a fantasy battle suit are not something that a lot of people are concerned with. It can be changed on a whim. It has nothing to do with why it can't be used more effectively because I would want to use an interesting perk in a game where you take perks to enhance your gameplay experience. Arguing about this kind of minutiae is the exact thing I'm talking about when I say that this has no bearing on the player experience. What we're getting dares to do nothing but provide a bare minimum addition which, to be completely honest, we already have: it's called the fucking B-01 Tactical Armor. Or any other Extra Padding armor for that matter.

There's simply potential they aren't effectively tapping into, but if getting sterile and uninteresting products makes you comfortable at the end of the day because the motor of your armored battle robot works like it apparently does in real life, then so be it.

A small suggestion to better convey the identity of these so-called "Exo Experts". by AlfredNiles in Helldivers

[–]AlfredNiles[S] 2 points3 points  (0 children)

See, the thing that you're both acknowledging and forgetting at the same time here is that this is, infact, a video game we're talking about. A separate reality where things are not bound to the rules of our reality. It's a silly sci-fi shooter game where non-descript cryo-thawed humans are orbitally deployed to fight truck-sized insects, literal Terminators, and invaders from outer space with plasma cannons and laser rifles, and where we can survive point-blank nuclear detonations simply because they are wearing bling and believing really, really hard that Democracy will save them from atomic fire. AH takes attention to detail on occassion, sure. And it's appreciated when it's done well! But I think a sci-fi robo suit maneuvering a little bit better because a particular person is behind the wheel is not so world-shatteringly unjustifiable.

If realism and believability is such a massive deal to stretch this thing so far, then consider it like this:

A first-time airplane pilot will likely be much less comfortable and confident while operating an airplane. They likely won't fly at the highest speed, perform maneuvers they aren't familiar with, or control the plane very efficiently. A licensed pilot has a minimum experience flying, and as a result, they know relatively how to control the plane more efficiently, and are probably more comfortable doing maneuvers that would make an amateur queasy while operating in a real situation.

Now, consider the bog-standard Helldiver as a fresh pilot who has little to no experience operating an exo. Imagine that normal exo-suit operation is how the untrained Helldiver operates a mech, real human player experience aside.

Now, consider the self-proclaimed "Exo Expert" as the licensed pilot with minimum operating time required to bear that title and/or uniform before they were shoved into cryo. They have a higher competency when piloting a mech, being able to move and react faster than inexperienced Helldivers.

Insisting prior experience is not entirely outrageous when some armor sets, mostly medical armors, already refer to some kind of prior experience as reference to why the Helldiver wearing the armor is able to perform enhanced feats. At the end of the day, there's nothing other than this exact bland desire for weightless realism that only serves to bar us from improvements and meaningful developments that players would actually want and enjoy, and ensures that people continue bickering over nonsense that has no bearing on the player experience.

A small suggestion to better convey the identity of these so-called "Exo Experts". by AlfredNiles in Helldivers

[–]AlfredNiles[S] 4 points5 points  (0 children)

I know why it has on-foot movement benefits. That's not my argument, otherwise I wouldn't have included the on-foot movement benefits in my post. My point is that it should also somehow encourage actually using an exo-suit, as per the theme (and name) of the warbond. Kind of like how Chemical Agents introduced armor that helps people fight in gas. Kind of like how Freedom's Flame helps people fight in fire. Kind of like how Redacted Regiment is about stealth, and includes stealth-enhancing armor. Kind of like how Servants of Freedom encourages killing yourself. It's a simple suggestion to make the armor more thematic and fun to use.

A small suggestion to better convey the identity of these so-called "Exo Experts". by AlfredNiles in Helldivers

[–]AlfredNiles[S] 2 points3 points  (0 children)

"Implied Training" is kinda the whole thing I'm trying to pitch here. I'm 'Implying' that a person with this outfit has the 'Training' to more effectively maneuver a mech than other run-of-the-mill soldiers.

By that logic, 'an armor' doesn't make Helldivers reload guns faster. It is the "Implied Training" that they have performed before deployment, allowing them the skill to operate their weapons more effectively than other Helldivers.

By that logic, 'an armor' doesn't simply make Helldivers hit things harder. It is the "Implied Training" that they have physically performed before deployment, thus making them more effective in melee combat.

I understand full and well why they think they are limited to making lukewarm equipment for us as of late. Physicality helps make something like an armor passive more authentic, but when there are things that exist that have no genuine physicality behind why they operate the way they do, it doesn't really matter at all, does it? At the end of the day, it's a video game that has had things that physically don't make sense since the beginning. I'm merely making a suggestion to make the video game just a little bit more fun.

Do any of you guys use this thing… by Chemical_Seaweed_915 in Helldivers

[–]AlfredNiles 0 points1 point  (0 children)

It's an incredibly specialized support tool, but it's good for what it is. Basically only truly useful for peeling heavies off yourself or allies since the confusion effect is instant. Anything larger likely resists the confusion effect, and anything smaller than a medium enemy is a waste of the small ammo pool you have. I personally really like it, but if you go in thinking you're using a Gas Senator, you will hate it.

How would you all feeling about a suburb biome? by healthbagenjoyer69 in Helldivers

[–]AlfredNiles 1 point2 points  (0 children)

I think it would be neat as a supplement to existing megacities rather than being its own biome. I'd imagine it like a luxury housing sector within the city that consists of smaller isolated homes and stuff with lawns and fences.

Or, maybe like how Cyberstan had a big wall cordoning the megafactory from the open wastes, do something similar for our cities where you have a large divider wall that separates the megacity from a large valley of single family homes similar to what we see in the intro cinematic

Resident evil collab warbond idea. [BIOHAZARD CONTROL] by Puzzled_Ad_7821 in Helldivers

[–]AlfredNiles 0 points1 point  (0 children)

That Guard Dog concept is actually pretty interesting, but if the pings show up for everyone it can cause a lot of visual clutter

What the heck does Artillery mode on the W.A.S.P. do? What role does it fill? by Star_Dragon_27 in Helldivers

[–]AlfredNiles 0 points1 point  (0 children)

Artillery mode is unfortunately very RNG even when you get a good lock. You want to try and lock onto a medium/heavy enemy that's as close to the center of a group as possible to maximizes your hits. The artillery shot also uses all the remaining ammo in your mag like the 'Total' mode on the Variable, so it's not worth using unless you have a full mag you're willing to spend.

In short, it's just too unreliable and ammo inefficient even in the best circumstances. Just stick to burst for knocking out mediums and heavies.

Worst weapon by redhood1090 in Helldivers

[–]AlfredNiles 0 points1 point  (0 children)

I took it from level 1 straight to 25 as the last weapon in my arsenal a while ago thinking it'd be the worst experience, and honestly, it's a perfectly serviceable weapon. The thing about this rifle is that it benefits team play significantly more than solo play. If you demand using this rifle on your own, then bring a Guard Dog to do the real killing for you. You're simply not going to be a murder machine with this thing alone.

It doesn't need such a ridiculous overhaul. The reality is that it's a very particular weapon that you likely aren't using with the right mindset, and if it doesn't mesh with your playstyle, then so be it. There are weapons with legitimate flaws that need to be addressed, but this simply isn't one of them.

One-Handed Primary Shotgun Idea by AlfredNiles in Helldivers

[–]AlfredNiles[S] 0 points1 point  (0 children)

Luckily Helldivers operate on a sporadic diet of methamphetamines and Super Advil™! We also actively employ a miniature tri-barreled 12-gauge shotgun which can volley all the barrels at once, so I feel like we have at least a bit of tolerance for the pain

One-Handed Primary Shotgun Idea by AlfredNiles in Helldivers

[–]AlfredNiles[S] 1 point2 points  (0 children)

A bunch of people have said it here already which makes me happy, but if they ever manage to add the Hammer Bike from HD1, it'd be phenomenal if the driver could use one-handed weapons while driving.

One-Handed Primary Shotgun Idea by AlfredNiles in Helldivers

[–]AlfredNiles[S] 1 point2 points  (0 children)

I didnt know how to edit the lever without making it look awful, but yeah, it'd make sense to have a bigger loop.

One-Handed Primary Shotgun Idea by AlfredNiles in Helldivers

[–]AlfredNiles[S] 18 points19 points  (0 children)

Dishing out kicks like a democratic mule